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-   -   Killing Destroyers !!! (https://www.subsim.com/radioroom/showthread.php?t=101389)

Captain_AJ 11-28-06 09:40 AM

Killing Destroyers !!!
 
After many patrols I have seen how destroyers React too your presence .

I think that it is important too have your batterys charged to full when engaging a destroyer . Also It is very important to have your sonor man call out the contact , sometimes he gets lazy and quits . so thats a good time to get him back on track . Usaully when A des has made a dept charge run , he goes at least 45 degrees from your bow postion . And thats when its important not to change your heading . I have seen many turn left and swing around with a angle on the bow of 145 . at that time its a good time to chart while using a periscope depth .

Time is on your side , using the TDC chart and listinnig to the report ill adjust slightly and make small corrections . When the contatc is about 500 meters from your bow . Ill take the shot . Bingo sometimes it misses . when a des is on a attack and pinging Ill relese decoys , This throws them off and whil your sailing on the same heading you will see him off on a father direction . when that is true line up shot . BOOM DEAD des ,

Dont be afraid of the des , when In shallow waters . 25 meters works well , because the des sets his charges to a lower depth but those will explode hitting the bottom . . Its a cat and mouse game but you will control the situation if you stay cool . 11 des dead after the 8th patrol . NOT Scared , But Inconvinced . I had killed 3 destoyers in one sortie and had the convoy all to myself . I sank a tanker and a cargo ship on that patrol ,, BONSAI !!!

:rock:

peterloo 11-28-06 10:15 AM

Yes, I agree it is a cat and mouse game, but then?

I shallow waters I must try my best to kill the destroy first before it finds you. :D Once it finds you, you are DOOMED and prepare to go to hell:damn: /heaven:up: . Well, what I do is to attact it to come close to me from the bow / stern side. Then, when it is 500m away from me, I set and launch 2 torpedoes with appox. 4.25m as a running depth with magnetic detonators on.:arrgh!: The destroyer usuall try to follow your course so you cannot hear them clearly through hypophone and let you run into their following charges, so you will face its bow side, which has a sharp surface and not suitable for impact detonators.:rock: Let themself run into the traps. They usually get killed when the fish explodes under their keel and they are not fast enough to change course:lol: (they need a reaction time!) even they knew two fish is running straight to it. Get meant.

If I want to save fish for later attack, just lower your periscope, rig for silent running and sneak away:doh:

drussxx 11-28-06 01:22 PM

if you have approached a convoy right. you will probably have the lead escort coming very close to you run silent sometimes stationary.his sonar will not yet be active. as he is not aware of you. let him get as close as you dare. say 800 mtrs. and fire. he will not get much chance to get out of the way of your torpedo.this will then give you the chance to get at the lead ships of the convoy. and get the hell out of it before the other escorts arrive on the scene. a few times i have let the lead escort go by me untouched and regretted it. as he will be the closest escort to you when the first ship gets hit.admittedly this only works if you manage to get ahead of a convoy and just wait for it to come to you.(my favourite way of attacking a convoy). sometimes you may have only disabled and slowed a ship down. just creep behind the convoy. untill it sails on. the escorts will leave the crippled ship and carry on with the convoy. giving you the chance to send it to the bottom without escort inteference.

Jimbuna 11-28-06 01:42 PM

Quote:

Originally Posted by drussxx
if you have approached a convoy right. you will probably have the lead escort coming very close to you run silent sometimes stationary.his sonar will not yet be active. as he is not aware of you. let him get as close as you dare. say 800 mtrs. and fire. he will not get much chance to get out of the way of your torpedo.this will then give you the chance to get at the lead ships of the convoy. and get the hell out of it before the other escorts arrive on the scene. a few times i have let the lead escort go by me untouched and regretted it. as he will be the closest escort to you when the first ship gets hit.admittedly this only works if you manage to get ahead of a convoy and just wait for it to come to you.(my favourite way of attacking a convoy). sometimes you may have only disabled and slowed a ship down. just creep behind the convoy. untill it sails on. the escorts will leave the crippled ship and carry on with the convoy. giving you the chance to send it to the bottom without escort inteference.

In GW in particular he may hear your eels approach...and if he does, just watch how fast he can accelerate (like a greyhound after a rabbit) :yep:

kiwi_2005 11-28-06 01:52 PM

In GW i dont even bother taking on a destroyer, i dive instead! In the stock game they use to be easy to take out, but now when i see one zigzagging towards me I dive deep!:)

Corsair 11-28-06 03:27 PM

I much prefer to save my precious torpedoes for big fat merchant ships...;) The best destroyer is the one who never knew you were there.

Captain_AJ 11-29-06 09:38 AM

Another One Bites The dust !!
 
After a long patrol and 2 torps Left . Another des contact , This time it was one on one . So I put my bow right staright for him and waited until he started firing , I dived to 15 meters and made a hard left to port . I had My sonor guy give me updates . I made sure that My stern was at least 90 degress to his AoB of 90 . Des seem to correct but I had him at his 85 , and when he was about 1000 yrds away I took The shot . It hit him foward of the bow .. that slowed him down to 5 knts . I turned My bow at my last bering rasied up My periscope and launched My last toprpedo . BAmm it stopped him . HE WAS GOING DOWN !!! :rock: So to all you kalens its not hard evern using Mods just Know Des seems to Not know were you are and when he pings .. Decoys help to get him away . Now If there are 3 tracking I dont attack .. I dive deep . Now today I have 12 Des kills . you are all are asking why des . Well In this last patrol no convoys and besides I was heding back to get resuplied and start a new patrol / I wonder if the guys are saying . when do we get to go home to st naziare ? . Well Iam a rough Killer capatain and hoping for the next big convoy !! than we go home !!

:up:

mookiemookie 11-29-06 11:01 AM

Quote:

Originally Posted by Corsair
I much prefer to save my precious torpedoes for big fat merchant ships...;) The best destroyer is the one who never knew you were there.

Quoted for truth.

Let's see...1000 tons, or 10,000 tons. Hmm.... :hmm:

Konovalov 11-29-06 11:04 AM

Quote:

Originally Posted by Corsair
I much prefer to save my precious torpedoes for big fat merchant ships...;) The best destroyer is the one who never knew you were there.

Exactly. :yep:

11-29-06 11:23 AM

when decoys are available
 
When decoys are available I find DDs almost pointless. I set up a test where I had to reach a BB on the other side of a screen of 6 DDs - 3 set to expert and 3 set to vetran. A lot of near shots with DCs but the decoys got most of them going in silly circles. Only one looked for me and silent running and more well placed decoys took him off my tail. The BB was sunk and another round of decoys allowed my get away. Truth is after that I about quit the SH3 game for good. But I still play it from time to time.

IT IS JUST SO SAD that we never got to belly up to real DDs manned by real humans! SH4 better give us that soon after its release.

This is my wet dream, that some of you top modders find a way to insert SH3 U-boats into the SH4 game so that we can make a REAL multiplay!

bigboywooly 11-29-06 11:38 AM

Quote:

Originally Posted by Wave Skipper
When decoys are available I find DDs almost pointless. I set up a test where I had to reach a BB on the other side of a screen of 6 DDs - 3 set to expert and 3 set to vetran. A lot of near shots with DCs but the decoys got most of them going in silly circles. Only one looked for me and silent running and more well placed decoys took him off my tail. The BB was sunk and another round of decoys allowed my get away. Truth is after that I about quit the SH3 game for good. But I still play it from time to time.

IT IS JUST SO SAD that we never got to belly up to real DDs manned by real humans! SH4 better give us that soon after its release.

This is my wet dream, that some of you top modders find a way to insert SH3 U-boats into the SH4 game so that we can make a REAL multiplay!

What mods are you running WS ?
The stock DD are useless IMHO

Yattky 11-29-06 12:05 PM

I like bow shot as seen on "Run Silent Run Deep"!
When I suceed the action and a destroyer sinks breaking in two, I feel so good.:rock:

Jimbuna 11-29-06 04:32 PM

Quote:

Originally Posted by Wave Skipper

This is my wet dream, that some of you top modders find a way to insert SH3 U-boats into the SH4 game so that we can make a REAL multiplay!

Have you ever considered using the multiplay facility online ? Some of the beta testers are doing that at the moment with GWX and I can assure you it is an experience not to be missed :yep: :rock:

The Munster 11-29-06 05:38 PM

The cat and mouse stuff has always troubled me as I have sunk many Warships, especially Hunts by 'luring' them to chase me then sending off a stern shot when he's approx 425m away.
In reality, I cannot see the Hunt knowingly chasing a Sub staying on the same course in case of that eventuality ! If I was on the Brig of a Hunt and up the backside of a Sub, I'd be zigging, believe me, I'd be zigging !

raymond6751 11-29-06 06:29 PM

Don't
 
Orders and realism dictate that you should avoid fighting with destroyers. The subs were instructed and expected to sink merchant shipping to deny Britain her supplies.

I would only take on a DD if I were damaged and facing one lone attacker. Even then, my chances of a hit are small. DD speed alone, not to mention their turning radius would cause misses.


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