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-   -   War Ace and GW (https://www.subsim.com/radioroom/showthread.php?t=100990)

sonicninja 11-16-06 11:56 AM

War Ace and GW
 
Is it possible to install U Boat War Ace aswell as the GW supermod?

Sailor Steve 11-16-06 11:59 AM

No. They both use the three campaign map files, as well as a lot of others. Whichever you install last will overwrite the other. Same with any supermods; if you know what you are doing you can combine your favorite elements of different mods, but installing them one on top of the other will only give you the last one installed, and might possibly give you a mess that doesn't work, plus a huge headache.

kylania 11-16-06 12:00 PM

THe 1.7 version of War Ace was designed to be installed over the early version of GW 1.0.

Currently however War Ace 1.92, GW 1.1a and the upcoming GWX are all seperate, incompatible mods.

Respenus 11-16-06 01:26 PM

Quote:

Originally Posted by sonicninja
Is it possible to install U Boat War Ace aswell as the GW supermod?

Gee, I had almost expected that people who have been on the forums for a while get the idea of the incompatibility of mods. Haven't you read any stories when you were a child. Those nasty bugs caused by a wrong install. I still have nighmares :-?

(This wasn't meant to say you are a noob and that you don't know a thing. I just wanted to write a short story.)

U-snafu 11-17-06 03:31 AM

""Is it possible to install U Boat War Ace aswell as the GW supermod?""
sonicninja,
Like Kylania said: Uwac V1.7 is able to be installed via JSGME into GW1.1A--it does overwrite the SCR,RND,LND, locations, and a few other files but keeps the base GW1.1A functions and effects. Until recently, I used it exclusivly with no probs. If you can't find a download for it let me know and I'll upload it for you.


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