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-   -   Drifting away (https://www.subsim.com/radioroom/showthread.php?t=100634)

DivingDuck 11-08-06 10:59 AM

Drifting away
 
Moin,

every time I´m stuck with a prob I tend to start a new project. This is the new one:

http://www.a7700.de/extern/Marina_001.jpg

And I´m stuck here too. The parts of my "build-yourself-marina" are drifting apart. Can anyone tell how to fix the marinas in x/y-position and allow movement along the z-axis (vertical) only?

Regards,
DD

Sailor Steve 11-08-06 11:49 AM

I have no idea how to solve your problem, but I had to reply that that marina is SO CUTE! A nice addition to make harbors even more realistic!:up: :cool: :rock:

FIREWALL 11-08-06 11:53 AM

All I can offer is your ahead of your time DD.:D I hope you get this and speedboat the way you want them soon so we can d\l these fantastic mods. Good luck.:up:

VonHelsching 11-08-06 01:24 PM

Quote:

Originally Posted by DivingDuck
Moin,

every time I´m stuck with a prob I tend to start a new project. This is the new one:

And I´m stuck here too. The parts of my "build-yourself-marina" are drifting apart. Can anyone tell how to fix the marinas in x/y-position and allow movement along the z-axis (vertical) only?

Regards,
DD

If you are using a cloned ship converted to "pier pieces", bear in mind that the AI has a non-collision routine. IIRC even docked units seem to be losing their coordination after a reload. An idea might be to consider using appropriately modifired barricade ships. The lie pretty dead without drifting.

I hope for the best. This is actually looking good :up:

Von

Safe-Keeper 11-08-06 01:36 PM

You know what, I was fantazising about having something like that for certain smaller towns in Norway for my NorOps project. Some towns and villages I feel are too significant to not have anything, yet too small and/or insignificant for a harbour of stock size.

Thank you a huge deal, it'll come in handy.

Quote:

every time I´m stuck with a prob I tend to start a new project.
Been there, done that:cry:.


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