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-   -   Problem Renaming Propeller Node (https://www.subsim.com/radioroom/showthread.php?t=100627)

DivingDuck 11-08-06 06:03 AM

Problem Renaming Propeller Node
 
Moin,

after renaming the propeller node in the unitīs *.dat to fit my vesselīs name the propeller stopped rotating. After renaming the corresponding node in the *.sim file the game crashes to desktop.

http://www.a7700.de/extern/Rename_Node_Prop_001.jpg

Any ideas?

Regards,
DD

http://www.a7700.de/extern/Rename_Prop_Node_001.jpg
http://www.a7700.de/extern/Rename_Prop_Node_001.jpg

DivingDuck 11-08-06 03:45 PM

Moin Anvart,

Quote:

Names of propellers should be identical in *.dat and *.sim files.
If the length of a new name differs from length of a replaced (old) name,
it is necessary to correct data block and subblocks lengths
in *.sim file.
:arrgh!:


I did so. Crashes anyway. Pack3D is able to load the altered *.sim and *.dat files without hanging. All data are shown as planned in Pack3D. Seems as if I have to dig around a little to find the bug. :x

Thanks anyway Anvart.

Regards,
DD

DivingDuck 11-13-06 06:17 AM

Moin,

Iīve adjusted the blocksize, but:

http://www.a7700.de/extern/Rename_Node_Prop_003.jpg

http://www.a7700.de/extern/Rename/Node_Prop_002.jpgAfter Iīve adjusted the size of the unit_ship block accordingliy (from 2A >>> 2E) Pack3D fails to show the node correctly. But it works ingame.


Astonishingly the upper version works fine. I canīt imagine why. Iīve adjusted the size of the following blocks/subblocks:
  • unit_Ship
  • Propulsion
  • Propellers
  • DD_MBoat_Propeller01
  • DD_MBoat_Propeller02
Whenever I donīt adjust the size of unit_ship, Pack3D has no problem to show the node, but it doesnīt work ingame. The Museum hangs while loading.

http://www.a7700.de/extern/Rename_Node_Prop_002.jpg

The only difference is the size of the unit_Ship block. (2A vs 2E)

Regards,
DD

Anvart 11-13-06 03:24 PM

Quote:

Originally Posted by DivingDuck
Moin,

Iґve adjusted the blocksize, but:
After Iґve adjusted the size of the unit_ship block accordingliy (from 2A >>> 2E) Pack3D fails to show the node correctly. But it works ingame.
Astonishingly the upper version works fine. I canґt imagine why. Iґve adjusted the size of the following blocks/subblocks:
  • Unit_Ship
  • Propulsion
  • Propellers
  • DD_MBoat_Propeller01
  • DD_MBoat_Propeller02
Whenever I donґt adjust the size of unit_ship, Pack3D has no problem to show the node, but it doesnґt work ingame. The Museum hangs while loading.
The only difference is the size of the unit_Ship block. (2A vs 2E)

Regards,
DD

Give me *.dat and *.sim.
I shall make.

DivingDuck 11-14-06 10:02 AM

Hi Anvart,

Thanks for your offer. PM your email address and Iīll send the *.sim and *.dat to you.

Regards,
DD

Anvart 11-14-06 10:41 AM

Quote:

Originally Posted by DivingDuck
Hi Anvart,

Thanks for your offer. PM your email address and Iґll send the *.sim and *.dat to you.

Regards,
DD

It will be better if you will give the link on upload in mine PM.
Through e-mail to send files very inconveniently for me.
:D

DivingDuck 11-15-06 03:41 AM

Moin Anvart,

youīve got mail. (PM)


Regards,
DD


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