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-   -   WIP-IX Weathered - Your Opinion Please (https://www.subsim.com/radioroom/showthread.php?t=100505)

danlisa 11-05-06 01:17 PM

WIP-IX Weathered - Your Opinion Please
 
The IXB, IXC & IXD2 are now released....

JSGME Ready
IXB
http://files.filefront.com/IXB_Weath.../fileinfo.html

IXC
http://files.filefront.com/IXC_Weath.../fileinfo.html

IXD2 Light Decking
http://www.megaupload.com/?d=3LGYICWA
http://files.filefront.com/IXD2_Weat.../fileinfo.html

IXD2 Dark Decking
http://www.megaupload.com/?d=IGSHIGMC
http://files.filefront.com/IXD2_Weat.../fileinfo.html

Both IXD2 Versions now available on Terrapins site (Thank you:up: )
http://u-boot.realsimulation.com/

GWX Ready Versions

IXB - http://files.filefront.com/GWX_IXB_W.../fileinfo.html
IXC - http://files.filefront.com/GWX_IXC_W.../fileinfo.html

Please Enjoy
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I am trying to skin the IX boats with a view to make them more realistic in terms of patrol length. This will include weathering and a suitable camo/colouring to depict a long time at sea.

Please ignore the water colour as it seems that I have nerf'd my scene dat which currently gives me Med water across the globe:doh:

As this is a WIP I have not started the conning towers yet. I need to know that I'm heading in the right direction.

I am looking for feedback regarding the boats colour and weathering effects.
http://img502.imageshack.us/img502/7...weathernb5.jpg

http://img518.imageshack.us/img518/1...eather2ok5.jpg

Your opinion is required, please.

Ducimus 11-05-06 01:24 PM

I think fubar better look out, he's got some good competition. Looks REALLY nice so far. I so wish i had the same artistic capablty. Unfortunatly as modding goes ive always been a logic sort of a guy, and not creative enough for work like this. Again looks awesome.

danlisa 11-05-06 01:32 PM

I thought that you might be first in Ducimus, I'm happy with it too. I shall continue with this IXB version first then show the completed boat before starting on the IXC & IXD2.

The only thing I'm not convinced about is the camo stripes, maybe I'll have a play with those.

GT182 11-05-06 01:39 PM

I agree... looks very nice. :up:

If you can, please make them JSGME compatable. Much easier for us with the dreaded "intalling impaired" syndrome. Besides, it's much safer too for SHIII. ;)

melnibonian 11-05-06 01:56 PM

Wow it looks really nice. I'm looking forward to use it :up: :up: :up:

Jimbuna 11-05-06 01:59 PM

Very nice dan :up: ....I take your point about the camo stripes :hmm: ....any plans for just 'grey/weathered' in future work ? :up:

Ducimus 11-05-06 02:07 PM

Quote:

Originally Posted by danlisa
The only thing I'm not convinced about is the camo stripes, maybe I'll have a play with those.

For an excellent reference on uboat painting , heres a link Jones gave in another thread if you havent D/L'ed it already:
http://www.rocketcopy.biz/models/rok...at_colours.pdf


Personally, i think Camo stripes in general,are to break up a ships outline, its silloutte. Its not like a boat can hide behind a bush and blend in with its surroundings. So the general purpose is to break up the ship's sillloute or otherwise make it hard to find a range or AOB on. The "dazzle" camoflauge from WW1 is an example of this.

The stock 9c skin, i think is a spin on this theme.
http://www.ducimus.net/sh3/stock9c.jpg
The purpose of the scheme, seems to be to present several false bow wave. I don't know if its historical or not.

As a comparision, heres a grey paint job, althoguh i must note that i didnt posiition the camera in the exact same position as the first screenshot so the breakup of the boats outline in the first picture will be exaggerated a little.
http://www.ducimus.net/sh3/grey9c.jpg

Now, having said all that. The reality is, whatever camo you put on a boat in SH3 isn't goign to fool anyone, so you could argubly take a little more artistic liberty with it.

danlisa 11-05-06 02:19 PM

Thanks for that PDF Ducimus, I'll read it while I continue work. Just had a quick scan and it looks to have a wealth of info regarding colours etc.

Thanks:rock:

mr chris 11-05-06 02:49 PM

Must say top top work yet again Danlisa:yep: :up:
I look forward to your skins. As Ducimus says you really have a talent for this.:yep:

danlisa 11-05-06 04:18 PM

Update
 
Small update for you.

Here is a semi-finished IXB with Conning Tower 1. It's funny that the skins all look different depending on the sunlight conditions. This time we're in English waters.

From the Bridge:
Note - I'm going to revert the wood paneling back to default as it is too dark. I also need to find out where the texture is for the radio antenna is. Any ideas?
http://img508.imageshack.us/img508/9...eather4pn2.jpg

Side of bridge:
http://img508.imageshack.us/img508/3...eather5oc0.jpg

Full view:
http://img507.imageshack.us/img507/5...eather3fz0.jpg

Now, does anyone know where the textures are for the guns on the deck. They are not governed by the textures in GUNS_SUB.DAT (UFlak_High.tga or Typ21_20mm_UFlak.tga)

Ducimus 11-05-06 04:25 PM

Radio annteinna is in "Conning_stuff.tga". Its in the both the sensors.dat and whatever conning tower you happen to be using. ALthough, the game seems to only take into account of the one in sensors.dat.

Quote:

Now, does anyone know where the textures are for the guns on the deck. They are not governed by the textures in GUNS_SUB.DAT (UFlak_High.tga or Typ21_20mm_UFlak.tga)
I could swear the The deck guns is "UFlak_High.tga" and its in the Guns_sub.dat.

ALthough it could be governed by conning_stuff.tga as its the only one your missing it seems.


btw, its looking really damn good. I particuarlly like the coloring on the UZO instead of the usual white color.

danlisa 11-05-06 04:32 PM

Quote:

....Although, the game seems to only take into account of the one in sensors.dat.
Didn't know that, Ta:up:

Quote:

The deck guns is i beleive "UFlak_High.tga" and its in the Guns_sub.dat
Yeah, I did re-texture those, however, they didn't take, maybe I screwed the re-pack. Will check.

stabiz 11-05-06 04:36 PM

Johooo! We now have another certified skinner! (Warms my heart, since I`m a skin-o-file)

Love it, dan. :up:

PS: What about rust?

danlisa 11-05-06 04:42 PM

Techinally, there is rust there. As I have used the DAT's from my GW1.1a install, my skins have fubar's excellent work as a base.(under all of that somewhere)

However, I could add more rust.:hmm:

danlisa 11-05-06 04:57 PM

Guns are sorted.

FYI - Gun textures must be included in a texture folder. They will not enable just by re-packing the dat.
http://img526.imageshack.us/img526/3...eather6nx2.jpg

Now then, 2 more conning towers & 2 more Hulls to go, then all done. Phew.

Note to self, must be finished with this by Wednesday.;)

Edit - I wonder if GWX has changed anything that might affect these skins:hmm: I hope not.


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