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-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   Mod from Onealex (https://www.subsim.com/radioroom/showthread.php?t=248010)

CapZap1970 11-22-21 06:01 PM

Quote:

Originally Posted by Dieselglock (Post 2779832)
I have set mine at different dates and not had any issues.

Yeah, that was my guess... :hmmm:
Shouldn't affect the game itself

Mad Mardigan 11-22-21 08:36 PM

Quote:

Originally Posted by CapZap1970 (Post 2779834)
Yeah, that was my guess... :hmmm:
Shouldn't affect the game itself

(Right now, waiting to start back up on rolling with OneAlex's SH3 set... Monitor issues... right now, having to use a 1280x1024 (5:4) monitor & none of My SH3 mod sets... :nope: are working right, even with using the nvidia cont. panel... to set rez to the ws figures... *sighs* figures, it never rains, it pours... c'est la vie... any who... on to the meat of the subject, shall we... :yep:)

While I was playing it... I, through SHCommander there, set days in base to random... & had no issues... at all.

:Kaleun_Salute:

M. M.

dex 11-23-21 01:19 AM

about corrupt saves
 
Thank you sailors .... I'll try hard to solve problems

dex 11-24-21 08:31 AM

about IXC heavy flack gun
 
Hi all of you sailors...Does someone know why my sub don't have heavy flack gun...It says in description that I have 1 heavy and 1 light flack gun... I don't understand,while I had IXB sub everything it was ok
https://i.ibb.co/4SZN8Cy/SH3-Img-24-...1-2-59-217.png
https://i.ibb.co/ngP3hmh/SH3-Img-24-...-31-59-433.png
https://i.ibb.co/12DTGgr/SH3-Img-24-...-58-12-325.png
https://i.ibb.co/xJJVmdn/SH3-Img-24-...-50-11-902.png

kyle9154 11-24-21 08:44 AM

If you ask on his discord you'll get a lot faster response from him Dex. Looks to me you have bad model and texture issues going on which could be the cause.

Onealex 11-24-21 09:12 AM

Quote:

Originally Posted by kyle9154 (Post 2780038)
If you ask on his discord you'll get a lot faster response from him Dex. Looks to me you have bad model and texture issues going on which could be the cause.

Conning tower type 1 has only 1 flack gun. Type 9B has 1 additional heavy flack gun on the deck. Type 9c/9c40 don't have additional flack gun on the deck

dex 11-24-21 09:12 AM

about Ixc sub
 
Quote:

Originally Posted by kyle9154 (Post 2780038)
If you ask on his discord you'll get a lot faster response from him Dex. Looks to me you have bad model and texture issues going on which could be the cause.

thanks Kyle and Onealex

kyle9154 11-24-21 10:01 PM

Come join us on the Onealex discord where we can help you quicker and chat with you easier including screen share and voice channel if anyone needs to troubleshoot an issue with the mod. Or join us for some fun immersive roleplay events https://discord.gg/bKCdQekE4W

Onealex 11-26-21 10:16 AM

Working on new sinking effect - steam. Appears when fire interacts with water
https://b.radikal.ru/b28/2111/0f/55651538ce37.jpg

https://b.radikal.ru/b05/2111/a9/b5e522313161.jpg


https://youtu.be/aI6d9zqHy3U

Onealex 11-26-21 01:54 PM

New steam effect has been added. Appears when the fire interacts with the water. The main link has been updated.

https://drive.google.com/file/d/1VbS...ew?usp=sharing

rOPbIHbI4 11-26-21 03:24 PM

Brilliant job for SH 3! Thank you very much, Onealex! :yeah:

Kal_Maximus_U669 11-26-21 03:51 PM

Onealex 1.51 full updates..
 
Good evening Alex always a plus ... with all the little things to bring back ..
it's a pleasure to see them sink :har:
fine meteo...
http://image.noelshack.com/fichiers/...-24-58-291.png
http://image.noelshack.com/fichiers/...1-9-42-553.png
http://image.noelshack.com/fichiers/...1-9-48-219.png
http://image.noelshack.com/fichiers/...1-9-52-591.png
http://image.noelshack.com/fichiers/...1-9-58-591.png
http://image.noelshack.com/fichiers/...1-10-7-205.png
:up::up::D:yep:

kyle9154 11-26-21 04:25 PM

Come join us on the Onealex discord where we can help you quicker and chat with you easier including screen share and voice channel if anyone needs to troubleshoot an issue with the mod.

Kal_Maximus_U669 11-27-21 07:29 AM

Quote:

Originally Posted by kyle9154 (Post 2780422)
Come join us on the Onealex discord where we can help you quicker and chat with you easier including screen share and voice channel if anyone needs to troubleshoot an issue with the mod. Or join us for some fun immersive roleplay events https://discord.gg/bKCdQekE4W

kyle 9154 thanks but i don't need any help at the moment and don't have enough time for discord at the moment ...

kyle9154 11-27-21 07:53 AM

Quote:

Originally Posted by Kal_Maximus_U669 (Post 2780494)
kyle 9154 thanks but i don't need any help at the moment and don't have enough time for discord at the moment ...

ahh that was a general message out to everyone not to you specifically, there's more Kaleuns out there then just 'Kal' lol

CapZap1970 11-29-21 06:13 PM

The effect of steam when fire gets in contact with water looks great! Love it!! :up:


https://i.postimg.cc/kG7sjNKD/SH3-Im...0-47-232-P.jpg

vudriga 11-30-21 09:47 AM

This is the best modded version of Silent Hunter 3, bar none. But I have a problem. I play it on the job, and machine there is as you would have it an, i7 8th gen, and absolute crap of integrated gpu in leiu of intel 630. Anyhow, framerate in game when I look at clouds in the sky is crap, like 18 FPS.

The question is, would there be a way to turn of modded clouds to vanilla game version, JSGME is not showing mods already incorporated in the game.

Ideas anyone ?

Onealex 11-30-21 10:14 AM

Quote:

Originally Posted by vudriga (Post 2780871)
This is the best modded version of Silent Hunter 3, bar none. But I have a problem. I play it on the job, and machine there is as you would have it an, i7 8th gen, and absolute crap of integrated gpu in leiu of intel 630. Anyhow, framerate in game when I look at clouds in the sky is crap, like 18 FPS.

The question is, would there be a way to turn of modded clouds to vanilla game version, JSGME is not showing mods already incorporated in the game.

Ideas anyone ?

Approximate system requirements for a normal game (maybe less, tested the assembly on a powerful computer):
1 Sixth-generation I5 / I7 processor or higher, or its AMD equivalent.
2 RAM 8GB and above.
3 Video card Ge Force 10xx series and higher, or its AMD equivalent.
You cant adapt my mod to your integrated gpu

Mister_M 11-30-21 10:16 AM

Updates
 
I have a question. Is it necessary to download the whole supermod each time that there is a new update ? Or are there some separate "mods" with only modified files in order to update an already installed supermod version ? This second option would be far more better IMO. It could also allow you to keep a track of all new improvments.

Onealex 11-30-21 10:24 AM

Quote:

Originally Posted by Mister_M (Post 2780873)
I have a question. Is it necessary to download the whole supermod each time that there is a new update ? Or are there some separate "mods" with only modified files in order to update an already installed supermod version ? This second option would be far more better IMO. It could also allow you to keep a track of all new improvments.

When there is a new release you should download the whole mod. But when there are fixes/minor updates you can download only updated files


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