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-   -   Rangefinder fix? (https://www.subsim.com/radioroom/showthread.php?t=251699)

Schizo 01-25-22 11:17 PM

Rangefinder fix?
 
I'm just getting back into SUBSIM and have found in practice and in reading that the Stadometer "rangefinder" is incorrect. Is there a fix for this other than just using the Ruler in map mode? I currently am running just TWoS and nothing else.

derstosstrupp 01-26-22 10:33 AM

I don’t use the stadimeter so I’m not sure about any bugs. But keep in mind that, if you set up your shot so the gyro angle is low (say within 30° of your bow), meaning the torpedo won’t turn much or at all, range won’t matter to the solution. Prewar scopes had a stadimeter device, but it is for the above reason that wartime periscopes removed this feature, and also because target parameters like length and height were seldom known or relied on. Course and speed data was typically gathered on the surface at long range by either matching the target’s course and speed, or by plotting using rough ranges based on how much mast was showing above the horizon.

In practice, if range needed to be determined at the shot, usually for situational awareness, it was estimated using the vertical scale in the periscopes, or also by how much the target filled the lens horizontally (the prevalent method with the UZO, which only had a vertical line). I would suggest practicing this type of eyeball method, and also striving for a low-gyro shot whenever possible to mitigate solution errors caused by inaccurate range.

Schizo 01-26-22 04:31 PM

Thanks for the tip. I'll look into eyeballing with the periscope.

derstosstrupp 01-26-22 06:16 PM

I usually end up assuming a mast height of anywhere from 30 to 35 m for most merchants, and then use the centiradians in the periscope to get a feel for range. Just mentally divide target height by the number of marks he takes up to get the rough range.

So say you estimate target height as 30 m, and at 1.5xmagnification he takes up three marks, he is 1000 m away. If he takes up three marks at 6x magnification, he is 4000 m away. For 6x magnification you need to multiply by four.

les green01 01-29-22 03:57 PM

what i did was setup missions with differnt aobs,range,speed keep running though until i could eyeball everything


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