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-   -   GWX (Grey Wolves eXpansion Mod) (https://www.subsim.com/radioroom/showthread.php?t=102096)

John Pancoast 02-27-24 01:26 PM

Quote:

Originally Posted by D-Jones (Post 2904150)
Just curious--I'm currently playing Onealex, but I want to see how GWX works without it. No matter how many times I try, I can't get Arb Widegui to work with GWX. The Nav Map is unusable. I keep slamming into walls or running aground and killing pedestrians. Is MaGUI compatible with GWX3_Full? If so, the Media Fire page that the link provided on the mod's thread links to doesn't have MaGUI listed.

Any help finding MaGUI would be appreciated.

Maybe this will help. https://www.subsim.com/radioroom/sho...ighlight=magui


Also, regarding the nav map chances are it (maps.cfg) simply needs to be edited for Arb.

D-Jones 02-28-24 02:35 PM

Thanks, JP. I've been trying that link for days. I don't see the mod listed there though. None of the files on the Mediafire link seem to have anything to do with MaGUI. Maybe I'm missing something.

It's the Nav map that's my problem. At 1920x1080 it's almost unreadable, and I have a decent computer and pretty good eyes. I have Ahnenerbe WideGui installed now. It works well, but the damned map is almost unreadable. I can't get Arb to work (and I'm not alone). I get a double Nav Map, one superimposed on the other, and I'm a sea-lanes menace running into everything. Frustrating. GWX is a great mod. Maybe the best there is.

Thanks for the reply.

John Pancoast 02-28-24 03:27 PM

Quote:

Originally Posted by D-Jones (Post 2904288)
Thanks, JP. I've been trying that link for days. I don't see the mod listed there though. None of the files on the Mediafire link seem to have anything to do with MaGUI. Maybe I'm missing something.

It's the Nav map that's my problem. At 1920x1080 it's almost unreadable, and I have a decent computer and pretty good eyes. I have Ahnenerbe WideGui installed now. It works well, but the damned map is almost unreadable. I can't get Arb to work (and I'm not alone). I get a double Nav Map, one superimposed on the other, and I'm a sea-lanes menace running into everything. Frustrating. GWX is a great mod. Maybe the best there is.

Thanks for the reply.

Go to his mediafire page that is linked in the post I linked to. Once there open his Manos GUI(s) folder and everything you need is there.

D-Jones 02-28-24 04:44 PM

And, there's the answer.

Thanks, JP.

mazzi 02-29-24 12:36 AM

Quote:

Originally Posted by D-Jones (Post 2904288)
I get a double Nav Map, one superimposed on the other, and I'm a sea-lanes menace running into everything.

You better read the entire topic 'Tycho Sh3 Patch' https://www.subsim.com/radioroom/sho...d.php?t=231140, in posts 51 and 52 it says specifically what to do if you have a double map.
For the patch you need the original sh3.exe which must first be patched by H.sie and only then patch it with a patch from Tycho. Tycho does not patch after itself (Tycho patch) already patched file, or H.sie does not patch after Tycho - I don’t remember. That's why the patching workflow is so complex: Original sh3.exe -> H.sie path -> Tycho patch

Tom Moore 04-26-24 10:35 AM

Realistic Crew Configuration
 
Gentlemen,

I have for awhile been trying to install a realistic crew configuration for my GWX 3.0 mod. I have installed the GWX 3.0 with the Abnenerbe Wide Gui 1920 x1080 final. I have installed the GWX SH3 Commander CFG Files and GWX3_SH3.2 Files_v 1.2. in SH3 Commander.

The game works fine except the crew configuration only has the rank of Leutnant z. S. for officers, Stabsbootsmann for Petty officers and Mastrosenobergefreiter for Seamen.

I have tried taking the Realistic Crew file from SH3 Commander and adding it as a mod to the games MOD file and the enabling it with the Jones Enabler. No change.

I used to get a good varied crew configuration when I was using the NYGM Hardcore mod but I had a hard time running it with my old 4G memory computer.

Does anyone have suggestions on how to correct this problem?

Tom :k_confused:


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