OK. I did find the DustBin.
Obviously an unfinished or wrongly called part. I scanned the wrong folder before posting above. |
Quote:
So....should the Wellington file still be changed ? |
Yes.
|
Quote:
|
In fact, only Vellington had a different form of Lee light. you will find it in Searchlidht. dat (Library folder).
|
|
Guys, the 'Dustbin' is what the British referred to that type of Leigh light as. It had the shape of a dustbin!
So 'Ref's Dustbin' is actually correct. Here is Ref's Dustbin in S3D. It is the leftmost one on the screenshot. LOL! It would seem that the 'mistake' found, was not a mistake after all. Tomorrow when I have more time, I may try to set up a night time single mission to observe it in action and confirm its operation. https://i.imgur.com/j7WzdaB.jpg |
Quote:
https://www.subsim.com/radioroom/ima...aleun_Wink.gif https://sun9-54.userapi.com/c856128/...dsf54FjfL0.jpg http://brat01.mybb.by/viewtopic.php?id=288#p96662 |
No need to reinvent the wheel!
Test SP mission to test the searchlights http://shmf.larsbundgaard.dk/Smileys...d/download.gif типы кораблей и самолётов можно изменять под соответствующий проверке согласно cfg из Roster. |
Ok thanks guys. I'll change it back then.
|
:hmmm: GWX has the AI visuals node set on 30000 meters...is this intentional? :06:
How come? No wonder any ship can see me as soon as my watch crew spot them! Think best is to reduce their max sight to 8 or 9 kilometers...way enough to spot a submarine on the seas...while my watch crew (sensor.dat) has max sight set to around 12000 meters. |
Quote:
|
Quote:
That is part of the long range gunnery modifications that we have in place which allows large surface ships to engage each other at extended ranges as you might expect to observe in real life. HOWEVER, for that to happen, the target has to be a certain size. The target has to be large. Your U-boat doesn't fit that description, and regardless of the range you set your visual sensor maximum, visual sensors remain broken in relation to the old 'vampire night vision' bug. NOTE to all readers, the 'vampire night vision' bug that I mention above, has nothing to do with GWX. |
Quote:
|
Quote:
Like we discussed at length, and briefly tested a few days back, where it relates to modifying visual sensors in SH3, it doesn't leave you with enough string to tie your boots. I believe that we have approximated to the degree that if can be influenced without completely wrecking the overall balance. |
All times are GMT -5. The time now is 07:37 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.