Regarding the cloud textures, Seeadler created some excellent ones in his first sky mod. I should have it lying around on a back up disk somewhere, will look for it. :hmm2:
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Hi Rubini thats the right for the mod....:up:
here the dl link: http://www.mediafire.com/download/d1...cw7/Clouds.tga |
Continuing...excuse me by mistyping and following posts... cel phone
8. Another thing to note is that the clouds sre an all or nothing type of thing. That is it for now! |
"Keep up the good work"
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@ thanks Testpilot! willdownload and test it asap.
@Hitman, The effect, as it is now, is much more a fog than clouds. The limitation to vanish when we look very close can perhaps be fixed. But i cant imagine for now how to attached it to specific fog states ... my guess and hope is that the final result could make these flaws barelly noticiable. Is indeed more difficult to adjust this mod to sh3 various env situations and limitations than create the mod itself! |
Looks really great. Canīt wait Rubini! You are the :shucks:
:subsim: |
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Looks really great. Canīt wait Rubini!
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Hi guys!
Great progress today! I will post youtube movies in some minutes showing three environments clouds/fog types. The first one will be just fog at heavy clouds, heavy fog condition. A real volumetric fog! Itīs for you Hitman!:D **** @First post updated with the above video (in the botton of the post). |
Oh man, that floating mist looks so wonderful! Will be a great addition to my mods collection, thank you :)
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Sorry, me again!
Second video uploaded. Link on the botton of first post.:up: |
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Rubini, do you think you could link the volumetric fog patches to the seastate? If you could have the high waves make the patches appear it would be great, because they simulate quite well not just fog, but the vaporized water in the ambient on heavy seas in the wave crests! |
looks fantastic, can't wait for the release!
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It looks fantastic. Your fog is awesome.
Rubini, there was a thread here about snowing in SH3 long ago. Maybe you will be able to do it too. :) |
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