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-   -   [REL] Real volumetric clouds&fog!! (and is almost done!) (https://www.subsim.com/radioroom/showthread.php?t=207786)

Hitman 09-27-13 06:48 AM

Regarding the cloud textures, Seeadler created some excellent ones in his first sky mod. I should have it lying around on a back up disk somewhere, will look for it. :hmm2:

Quote:

5. They dont alter sensors in anyway. Are really an eye candy immersion type of thing only.
I was hoping for volumetric fog, but probably it's just a matter of combining the existing fog as "wall" with your solution placed between the wall and the uboat. If made thin enough it would be perfect to see patches and fumes of fog floating in the visible distance and then the "wall" of denser fog with much less visibility behind. 3D clouds can be eyecandy, but 3D fog would be a boost in realism. Any chance you can link the 3D fog to the game dense fog, so both appear at the same time?

Quote:

1. The clouds are particles and have the same behaviour from smokes on sh3. The more noticiable is that they vanish when you look to them very close.
That also happens with real life clouds, even if they don't dissapear completely it's very different to look at a cloud from 1000 feet below (Appears solid) than to be on a mountain and have the cloud around you -it loks as fog then and closeby you don't see it really.

Testpilot 09-27-13 06:50 AM

Hi Rubini thats the right for the mod....:up:

here the dl link: http://www.mediafire.com/download/d1...cw7/Clouds.tga

Rubini 09-27-13 07:26 AM

Continuing...excuse me by mistyping and following posts... cel phone

8. Another thing to note is that the clouds sre an all or nothing type of thing.

That is it for now!

irish1958 09-27-13 07:31 AM

"Keep up the good work"

Rubini 09-27-13 08:22 AM

@ thanks Testpilot! willdownload and test it asap.

@Hitman,

The effect, as it is now, is much more a fog than clouds. The limitation to vanish when we look very close can perhaps be fixed. But i cant imagine for now how to attached it to specific fog states ... my guess and hope is that the final result could make these flaws barelly noticiable. Is indeed more difficult to adjust this mod to sh3 various env situations and limitations than create the mod itself!

Sepp von Ch. 09-27-13 09:56 AM

Looks really great. Canīt wait Rubini! You are the :shucks:
:subsim:

Rhodes 09-27-13 10:54 AM

http://www.fritchy.com/images/smilies/notworthy.gifhttp://www.fritchy.com/images/smilies/notworthy.gifhttp://www.fritchy.com/images/smilies/notworthy.gif

Anvar1061 09-27-13 01:02 PM

Looks really great. Canīt wait Rubini!

Rubini 09-28-13 11:31 PM

Hi guys!

Great progress today!
I will post youtube movies in some minutes showing three environments clouds/fog types.

The first one will be just fog at heavy clouds, heavy fog condition. A real volumetric fog! Itīs for you Hitman!:D

****
@First post updated with the above video (in the botton of the post).

sailor_X 09-29-13 01:04 AM

Oh man, that floating mist looks so wonderful! Will be a great addition to my mods collection, thank you :)

Rubini 09-29-13 01:17 AM

Quote:

Originally Posted by sailor_X (Post 2120787)
Oh man, that floating mist looks so wonderful! Will be a great addition to my mods collection, thank you :)

The second video is on the way, a nice light fogged/partial clouds cover. its just beautiful. In some minutes...

Rubini 09-29-13 01:46 AM

Sorry, me again!

Second video uploaded. Link on the botton of first post.:up:

Hitman 09-29-13 03:14 AM

Quote:

A real volumetric fog! Itīs for you Hitman!
:D:D:D

Rubini, do you think you could link the volumetric fog patches to the seastate? If you could have the high waves make the patches appear it would be great, because they simulate quite well not just fog, but the vaporized water in the ambient on heavy seas in the wave crests!

Dronston 09-29-13 03:34 AM

looks fantastic, can't wait for the release!

jaxa 09-29-13 05:25 AM

It looks fantastic. Your fog is awesome.
Rubini, there was a thread here about snowing in SH3 long ago. Maybe you will be able to do it too. :)


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