SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   [REL] War Ace Campaign (WAC) 5.0 2017 (https://www.subsim.com/radioroom/showthread.php?t=233626)

ivanov.ruslan 01-21-18 11:49 AM

Many thanks to all,will tested :salute:

ericlea 01-21-18 11:53 AM

always same link to have latest complete version with the quite last improvements and of course all the old too:

Optimized WAC5.01 WideScreensGUI 1920x1080 Ahnenerbe
https://www.dropbox.com/s/nqpmk9jk7u...enerbe.7z?dl=0

Last Upgrade with :
Auto Plot Kiel Canal WAC5 mod integrated



edit : actualised at 27/01/2018

Anvar1061 01-21-18 01:35 PM

Quote:

Originally Posted by ericlea (Post 2537631)
Auto Plot Kiel Canal WAC5 mod integrated

http://www.subsim.com/radioroom/imag...humbs_Up-1.gifhttp://www.subsim.com/radioroom/imag...humbs_Up-1.gifhttp://www.subsim.com/radioroom/imag...humbs_Up-1.gif

itadriver 01-21-18 02:32 PM

Quote:

Originally Posted by ericlea (Post 2537624)
Hi,

Auto plot Kiel canal for wac5 is now operational :

Auto Plot Kiel Canal WAC5
https://www.dropbox.com/s/4cbdlqnrr9...20WAC5.7z?dl=0


activate this mod with jsgme

it is important to begin plotting at the exact position,
so have a look at the pictures in documentation folder of the mod or below.

Tested in and out with a type IX B at periscope depth, it works ! :-)

ericlea



Kiel Out pictures
https://image.noelshack.com/minis/20...large-view.png

https://image.noelshack.com/minis/20...-zoom-view.png


Kiel In pictures
https://image.noelshack.com/minis/20...large-view.png

https://image.noelshack.com/minis/20...-zoom-view.png




Thanks :)

HanSolo78 01-21-18 05:00 PM

Quote:

Originally Posted by schlechter pfennig (Post 2537468)


* I find WAC 5.0 to be stable for the most part; I've had only 2 CTD during a patrol. I can usually, but not always, load saved games without CTD. Oddly enough if I do CTD trying to load a saved game, I can get it to load on the second (or third), attempt. The load times are a pain, but no worse that GWX Gold, and, unlike GWX Gold, I can actually load saved games.

Great, without full interiros it might be more stable.

Quote:

Originally Posted by schlechter pfennig (Post 2537468)
* I run graphics settings at max, and get no stuttering except when close to ports and trying to run a TC greater than 32-64, which is understandable. The external camera is "iffy": it often acts buggy. Sometimes it's not centered on the ship/plane, and you wind up somewhere up in the sky or under the water.

Only around harbours?

Quote:

Originally Posted by schlechter pfennig (Post 2537468)
* SH3Commander light will CTD me every time. It'll start WAC but once I start the mission itself I CTD. Reloading the game and career afterwards works, but I seem to lose all the Commander settings.

I have to test this!

Quote:

Originally Posted by schlechter pfennig (Post 2537468)
* Some British ships are still sailing with full lights, even as late as December 1939 (which is as far as I've gotten so far! :p2:)

That can only be a hospital ship, I think because the british roste does not have enlighted ships.

Quote:

Originally Posted by schlechter pfennig (Post 2537468)
* No diesel sounds; it's as quiet as a church mouse

Not in all subs, I think. Which type?

Quote:

Originally Posted by schlechter pfennig (Post 2537468)
* Much as it's pleasing to get a perfect back-breaking keel shot, it seems there are far too many ships breaking in half, especially from a single torpedo.

Could be the new zones.cfg file

Quote:

Originally Posted by schlechter pfennig (Post 2537468)
* Much as I love the waves, even at 7 m/s my Type VIIB turm is fully exposed at periscope depth a good 50% of the time. (Was that intentional?)

It was intentional to get good waves.

Quote:

Originally Posted by schlechter pfennig (Post 2537468)
* Is Stiebler's 4B addon for H.sie_V16B1 patch compatible with WAC 5.0? If not, are there any plans to do so?

I did never test. Does it need special requirements?

Quote:

Originally Posted by schlechter pfennig (Post 2537468)
* Is there a time delay setting for the pullout dials (ex. depth, speed, heading), so that they don't instantly pop out if you just glide the cursor over them? Even a half-second delay would be a godsend for me.

There might be that option, althogh I am no GUI expert and this GUI was mae years ago.

Quote:

Originally Posted by schlechter pfennig (Post 2537468)
* Have the range definitions been changed? My lookouts will call out "long distance" and I'll check it out with the UZO to see that the spotted ship is 2,400 meters away . . . that's not "long distance"! :p2::har:

Actually no, but I have to check!

Quote:

Originally Posted by schlechter pfennig (Post 2537468)
* Is there a mod that changes the map contacts so that there are no tails and no colours?

There is, but not from myself:


* I have found two commands that generates the "No officer at helm station": [cont-page up], and [cont-page down]

* Not sure if this matters, but in Data/Sea/EnglishNames.cfg CLMontecuccoli==Light cruiser Montecuccoli has a doubled ==

Again, thanks for a very incredible mod![/QUOTE]

ericlea 01-21-18 05:29 PM

Quote:

Originally Posted by HanSolo78 (Post 2537681)

* Not sure if this matters, but in Data/Sea/EnglishNames.cfg CLMontecuccoli==Light cruiser Montecuccoli has a doubled ==


Exact Ybar talk me about this on french forum 10 days ago. :-)

ligne 290, "CLMontecuccoli==Light cruiser Montecuccoli" (one "=" of excess)
must be corrected in "CLMontecuccoli=Light cruiser Montecuccoli"

:Kaleun_Salute:

schlechter pfennig 01-21-18 06:00 PM

Odd appearing weather
 
Considering how detailed the graphics are, I was a bit puzzled when the weather changed to "overcast, heavy precipitation, heavy fog" yet this is what I was sailing in:

https://i.imgur.com/vVl1CNu.png

schlechter pfennig 01-21-18 09:15 PM

destroyer behavior in heavy seas
 
Positioned myself ahead of a convoy and waited. When it finally arrived, one escort was sunk, showing only its bow and a huge plume of smoke, while another looked like this:

https://i.imgur.com/QSw4czs.png

Anvar1061 01-21-18 11:56 PM

Quote:

Originally Posted by schlechter pfennig (Post 2537719)
Positioned myself ahead of a convoy and waited. When it finally arrived, one escort was sunk, showing only its bow and a huge plume of smoke, while another looked like this:

Destroyer Bug Fix

Open Zones.cfg

Searching for:

[NEFloodB]

Change the Crash Depth to

Crash Depth=6

ivanov.ruslan 01-22-18 04:41 AM

Quote:

Originally Posted by schlechter pfennig (Post 2537468)
* Is there a time delay setting for the pullout dials (ex. depth, speed, heading), so that they don't instantly pop out if you just glide the cursor over them? Even a half-second delay would be a godsend for me

Try with this
This is from readme file for dials mod FLB Sale999
Quote:

If you wish to change the sliding speed simply open the menu_1024x768.ini, scroll down to [settings] and change it to whatever you prefer. It's the 3rd section down.

schlechter pfennig 01-22-18 06:57 AM

Quote:

Originally Posted by Anvar1061 (Post 2537729)
Destroyer Bug Fix

Open Zones.cfg

Searching for:

[NEFloodB]

Change the Crash Depth to

Crash Depth=6


Quote:

Originally Posted by ivanov.ruslan (Post 2537752)
Try with this
This is from readme file for dails mod FLB Sale999

I'm on patrol at the moment but as soon as I dock up I'll do both. Thanks to both of you!

schlechter pfennig 01-22-18 08:04 AM

Quote:

Originally Posted by HanSolo78 (Post 2537681)
Great, without full interiros it might be more stable.

I'll gladly tolerate the occassional CTD just to have the amazing graphics and details!


Quote:

Originally Posted by HanSolo78 (Post 2537681)
Only around harbours?

Seems to be, yes. I suspect that's because of the large amount of ships and traffic there.


Quote:

Originally Posted by HanSolo78 (Post 2537681)
I have to test this!

I'd love to have SH3Commander work again. I was very careful setting up the program and files for it. I suspect it might have something to do with the Malfunctions&Sabotage setting, or something similar. UPDATE: SH3Commander works fine if I disable Malfunctions&Sabotage; UPDATE 2: While
SH3Commander doesn't CTD if I disable Malfunctions&Sabotage, I'm not sure if the other settings carry over; for instance, even though I have fatigue turned on, my crew never gets fatigued.

Quote:

Originally Posted by HanSolo78 (Post 2537681)
That can only be a hospital ship, I think because the british roste does not have enlighted ships.

It didn't look like a hospital ship, but I don't remember. If I run across one again I'll make a more careful note. Speaking of which, are Red Cross freighters legitimate targets?


Quote:

Originally Posted by HanSolo78 (Post 2537681)
Not in all subs, I think. Which type?

I'm currently in a Type VIIB. There is no diesel sound at all.



Quote:

Originally Posted by HanSolo78 (Post 2537681)
Could be the new zones.cfg file

It probably is, especially based on Anvar's reply. I'll change the setting once I'm docked and then see what happens.



Quote:

Originally Posted by HanSolo78 (Post 2537681)
It was intentional to get good waves.

The waves are quite good!


Quote:

Originally Posted by HanSolo78 (Post 2537681)
I did never test. Does it need special requirements?

Like H.sie's hardcode fixes, Stiebler's lets you 'pick-and-choose' options. Some require editing of the menus and commands. The full list of possible changes are entitled: Silent-Running, Surrender, "Smoke on Horizon", Asdic (for shallow water), CAM-ship, Reduced-Ship-Warnings, Change Patrol Grid request, Minimum TC, IMproved BDU Congratulations, Null Grid fix, Weather Meter, Air Torpedo (FIDO), and Ship Speed. I'll send you via mail the documentation that comes with his mod.


Quote:

Originally Posted by HanSolo78 (Post 2537681)
There might be that option, althogh I am no GUI expert and this GUI was mae years ago.

I will be trying ivanov.ruslan's suggestion and see what happens. UPDATE: That setting adjusts the speed the dial pops out, and not a delay before it pops out. However, setting it about half to a third at least helps.


Quote:

Originally Posted by HanSolo78 (Post 2537681)
Actually no, but I have to check!

I'm curious to find out the answer.


Thanks again!

nik112 01-22-18 03:42 PM

Hi all
After some ctd I made a clean instalation of the game+mods, but lost uzo.
I press "u" but nothing happens.
Please help

**mod list**
WarAceCampaign 5.0=1
WarAceCampaign 5.0 Patch_5.01=2
WAC5.0 WideScreensGUI 1920x1080 Ahnenerbe=3
WAC5.0 Campaign_Atlantic_Baltic=4
WAC5.0 Subpens_Ambient_Light=5
Antisub net sounds muted=6
Optimized WAC5.01 WideScreensGUI 1920x1080 Ahnenerbe=7
SH5 Liberty Ship for SH3=8
Fast time increase for WAC5.0=9
U-Boat IXC (Skin 1 (U-123)) Turm 1-2-3=10

schlechter pfennig 01-22-18 03:46 PM

Quote:

Originally Posted by nik112 (Post 2537867)
Hi all
After some ctd I made a clean instalation of the game+mods, but lost uzo.
I press "u" but nothing happens.
Please help

**mod list**
WarAceCampaign 5.0=1
WarAceCampaign 5.0 Patch_5.01=2
WAC5.0 WideScreensGUI 1920x1080 Ahnenerbe=3
WAC5.0 Campaign_Atlantic_Baltic=4
WAC5.0 Subpens_Ambient_Light=5
Antisub net sounds muted=6
Optimized WAC5.01 WideScreensGUI 1920x1080 Ahnenerbe=7
SH5 Liberty Ship for SH3=8
Fast time increase for WAC5.0=9
U-Boat IXC (Skin 1 (U-123)) Turm 1-2-3=10

It should be shift-U to mount the UZO, and cont-U to store it.

nik112 01-22-18 05:01 PM

hi pal
before unistall i used "u" and was ok


All times are GMT -5. The time now is 03:59 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.