@Observer:
Thanks for the reply. I had nothing specific in mind, but you always had a lot of interesting ideas. Perhaps you can come up with some new ideas:DL? You (with DTB) were one of the founders of NYGM, after all! Stiebler. |
@ Hitman
Thanks for the fantastic job on the new optics mod... Whizz wheel and new compass are superb. :up: Makes us Kaleuns try to stick close to real tactics. Read mes also very interesting. |
Don't know if it's been mentioned, my apologies if it has, but has anyone mentioned a problem with the smaller freighters and ASW ships incurring damage and sinking in heavy weather?
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On my last partrol it happened two times in row: I was on attack run when suddenly the target dissapeared from the hydrophone. I believe to think this is somewhat realistic. |
SH3 (nygm) & SH5
We compared SH3 (NYGM) and SH5 last month with my friend. He played SH5 with 84% reality. We begin at September 1939. He passes to channel easily and attacks a convoy without warships. He sunk 84.000 tons ship. Then I started to cross the channel. But the planes were attacked immediately. My hull integrator drop 74% I dived to 30 m with silent mode. But I did not stable because of the damage. I sailed standard speed, warships caught me easily and sunk in few minutes. Now, my friend is in November 1940 and he told me 470 000 tons ships sunk. I suppose SH3 and SH5 are very different games
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But on the other hand, you need games for every type of people, it is just the comparison that doesn't seem to make sense... |
Exactly what I think:up:, I really love nygm for SH3 with having to actually make ships sink realistically, not just arcade like hit points run down.
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Liking NYGM so far, still need to get used to no longer having a notepad to aid me in seeing ships that my crew can see but I can't at night.
I do have one problem however. Whats with not being able to keep a stable depth with any speed below standard? I went to periscope depth at one third to make a periscope check and then surface. A minute later I noticed that I hadn't surfaced and was in fact dropping below 40 metres:timeout:. It wasn't until I brought the engines to standard that the boat started to rise again. Have I encountered a bug and if not how do I disable this feature? I tend to spend long periods of time not looking at the screen using voice commands instead whilst doing homework and other chores and I'd hate to lose a boat because I accidentally dived at one third and forgot to accelerate to standard. Thanks for your hard work good luck in all future projects. |
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I am aware that the sub will slowly sink if it drops below 2 knots, but I thought that was the extent of it.
I was at one third engine power, so 3-4 knots and I was still sinking like a stone. It wasn't until I came up to standard engine power, 5 knots, before the boat started to rise. Is this a bug then? |
Maybe this is what Stiebler calls the "Crash Dive Blues" - a stock SH3 bug. If I remember right, it happens when a crash dive is interrupted. Search this NYGM-forum for this bug. Stiebler did explain how to avoid it.
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Ah yes, has happened to me once and certainly it seems to be related to that crash dive blues. BUT I also noticed that it was much more evident with a green crew in your first/second patrol :hmmm:
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Ah, that along with the green crew on its first patrol sounds like it fits they symptoms to a T. Will be crashdiving shortly to fix it.
Thank you very much for your help. |
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