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-   -   Steal Beasts Pro 3.0 (https://www.subsim.com/radioroom/showthread.php?t=203983)

Skybird 04-25-13 08:10 AM

Steal Beasts Pro 3.0
 
They have started to announce small pieces of info about content of the coming major overhaul which will be released this summer, but just has been delayed by 1 month. I start to copy the news items as they come in over the coming weeks.

* Obviously, the graphics engine is a complete replacement as far as the environment goes. Now with moving sun, moving clouds, full day-night cycles.

* Missions in progress can be saved, both online and offline. They will be saved as new scenario files. MP missions can be finished in SP.

* 24 new playable weapon systems.

* 4 old vehicles with new stations added.

* 2 more old vehicles receiving what they called " major functional updates", one of which is the CV-9030

* more than 2 parties. Additional parties can be neutral civilians, or hostiles looking like civilians.

* scripting to tow vehicles possible.

murkz 04-25-13 11:00 AM

Thank you Skybird, I will look here for the news on the new SB patch.

Red October1984 04-25-13 09:38 PM

One of these days.....

:dead: That game looks soooooooo awesome... It's just not in the budget....

Skybird 04-26-13 06:16 AM

Confirmed intention is to release more regular and detailed info from mid-May on, and they link that to the intention to start doing so 6 weeks ahead of the release.

Which would mark early July as the likely release date, if beta testing goes according to plan. Which it often does not, every SBP player knows. :)

If I interpret some earlier indirect comments from some weeks ago correctly, the update is so substantial and voluminous (version number also jumps from 2 to 3) that this time the price will be higher than just the usual 25 dollars players got used to from the past two updates.

Skybird 04-27-13 07:15 AM

* Mounting and dismounting of infantry now can be scripted. Waypoints and routes feature according options to toggle. This allows - amongst other things - for more control over infantry mounting or dismounting with their carrier on the move.

* Helicopters now indeed do land to release or pick up troops. They now can be scripted to land.

* Minor sound changes (with a major sound update package planned for the second-next update).

Skybird 04-30-13 10:32 AM

Confirmation was given that an unspecified number of new unspecified cold-war-era vehicles will make an appearance. Types not known so far.

Skybird 05-01-13 05:57 AM

Ssnake (director of eSim) became more specific about how the option for civilian pedestrians functions. He explained that there are...

Quote:

... source and drain zones, and assigned clone actor pools. The clones will appear in the source and automatically move to the drain, then being returned to the pool of actors (think of "extras" in a movie set who may receive different costumes and will just create the impression of a busy street with no talking role). So, to create a busy village you simply create a region around it, declare it to be both the source and its own drain, set the number of characters that you want to see simultaneously, and you will see them appear and wander from one random spot to another in the village.

Of course you can have multiple drain zones for each source, and you can set conditions when to start and when to stop spawning the clone actors.

Randomizations also are possible.

From now on, ROEs to actually protect civilians will be a part of the SBP world.

Skybird 05-08-13 06:08 PM

They have started to implement weather variables. However, this is a work in progress, and the animations for weather (rain) they will not get done until July. But the variables being calculated now and affecting projectile physics and drift of smoke screens, are:

* Dynamic change of visibility
* Crosswind
* Temperatures
* Barometric Pressure

Right now, temp and pressure won't do much. But it is being worked on. Completion, and weather animations will follow in a later update.

Skybird 05-11-13 02:00 AM

Final price confirmed to be in the range of 25-50 bucks.

Skybird 05-17-13 02:17 PM

Slow news currently, so maybe even minor bits are welcomed:

it is confirmed that in a release after 3.0, not only new sounds but surround sounds will get implemented. The basic engine for it already comes with 3.0, but then to no effect. I is preparatory for the later implementation of the new sound files.

Red October1984 05-17-13 02:33 PM

Quote:

Originally Posted by Skybird (Post 2054731)
Final price confirmed to be in the range of 25-50 bucks.

Is that the price for somebody who already owns the game and only needs to purchase a new license or is that the price for the whole thing brand new? :hmmm:

Skybird 05-17-13 03:22 PM

FINALLY! After 7 years - by this screenshot I say it's formally confirmed:

* M1A2(SEP) finally playable! (before it only were the M1A1 and HP)

This is great news for my taste, I really waited for this. I avoided the Abrams mostly, due to the inferior commander's position (compared to Leopard-2). Firecontrol also is inferior to the Leopard-2, but one can adapt to it with some practice.

http://img607.imageshack.us/img607/5584/sepabr8.jpg

Skybird 05-17-13 03:24 PM

Quote:

Originally Posted by Red October1984 (Post 2058284)
Is that the price for somebody who already owns the game and only needs to purchase a new license or is that the price for the whole thing brand new? :hmmm:

Sorry, it's only the update for those already having a license. Price for the complete new package I do not know, but certainly significantly above 100.

I assume that is the reason why they have smile price time for the full pack 2.6xx currently, which will last until the upgrade is released.

Skybird 05-17-13 03:28 PM

More confirmation for the M1A2SEP: a whole gallery of screenies.

http://www.steelbeasts.com/sbforums/...2_itemId=17327

(To avoid confusion: the Abrams SEP has been included since quite some time, but was to be steered only from outside and with no firing control (AI used it in full, however), one could not crew it. Pics of the interior now prove that one now actually can board the vehicle).

And watch picture No.2 - confirmed:

* graphics engine now rendering shadows

Red October1984 05-17-13 03:29 PM

Quote:

Originally Posted by Skybird (Post 2058331)
Sorry, it's only the update for those already having a license. Price for the complete new package I do not know, but certainly significantly above 100.

I assume that is the reason why they have smile price time for the full pack 2.6xx currently, which will last until the upgrade is released.

I'd like the new package but I'll have to wait and see.

It's not in the budget atm. I know you'll tell me that new games are 60$ and you go through your little equation....but I can't.

This is a very awesome looking game...but I can't buy it sadly.:wah:


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