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-   -   [WIP] Los Angeles 688i mod 4th fix (https://www.subsim.com/radioroom/showthread.php?t=152226)

ETR3(SS) 05-28-09 01:54 PM

[REL] Los Angeles 688i mod 4th fix
 
Los Angeles Mod for stock SH4 V1.5 (mod version 4.2)
by ETR3(SS)

Description

This is a mod for SH4 V1.5 that adds the Los Angeles Improved class submarine to the game as a playable unit for campaign, single missions, and single patrols.

Installation

1. Extract to MODS folder
2. Install using JSGME
3. Run game

Compatibility

This mod overwrites many files. It is recommended to only use this version on a Stock SH4 V1.5 game only. If there is a particular mod you like that doesn't overwrite anything in this mod you should be fine to run both.

Changelog

Version 4.2 XXJUL09

New Radar system, Periscopes, Sonar, ESM, etc. implemented for mod independence. (What you find on the 688i is ONLY on the 688i)

Implemented ESM to both scopes

Added an Anechoic and Radar Absorbant Coating to the boat

Remodeled the Sail (Removed ladder steps on both sides)

Boat colors changed. Screw is now a bronzeish color. Boat above the drip line is a darker black including the sail. Below the drip line is a darker red.

Bow planes moved down a little.

The MK48 and TASM in the US_Torpedoes512.dds file replace German Torpedoes only now.

Further extended range of Sonar to 50mi

"Trimmed the fat" from the mod by getting rid of unused files


Version 4.1 20JUN09

Fixed an issue with Gato class boats not having their conning towers.


Version 4.0 18JUN09

Russian to English translations in files completed.

Fixed a problem with the torpedo tube doors opening opposite.

Moved periscopes to correct postion in the sail.

Replaced stock scopes with Tomagabriels attack scope from Ohio

Removed SD Radar and replaced with SJ1 SS radar.

Changed SJ1 radar head. Put the rotating hydrophone head on instead to give it more of a authentic 688i radar look.

Moved the radar to forward of the bridge cockpit. Currently the radar head sweeps through the bridge cockpit. :(

Implemented Anvarts Raising/Lowering SD Radar Mast for the SJ1 Radar.

Removed the TBT by lowering it into the sail.

Tweaked the propulsion system to 688i specs.

Changed location of propeller sound in the dat file.

Increased subs HP, it is a welded HY-80 hull after all :)

Fixed that Diesel/Electric sound issue with a sound clip from Tomagabriels Ohio mod.

Tomagabriels Mk48 ADCAP's added, no more Mk 14's!

Crush depth was corrected to a more realistic value.

Successfully implemented the Walther turbine system for emulating the steam turbine propulsion.

Boat available for all single missions and single patrols.

Crew loadout changed to reflect more acurate manning.

Boat is now single shaft.

Moved Hydrophone head to the "Sonar Dome"

Renamed and moved equipment and functional systems in boat.

Extended range of hydrophone to ~30mi.

Periscope zoom levels changed. Attack now has 1X,2X,6X,12X,24X Obs is now 1X,2X,6X,12X

Free Camera adjusted (this is WEBSTERS Free Camera Fix)

Made changes to the menu.txt file for the walther system and radar mast.

Tweaked the MK-48 to home in on the targets engines vice the screws, also increased warhead strength.


Issues

Main Engines (aka walther turbines)don't seem to take any damage, not that it matters because they never truly get destroyed even in stock.
Radar mast head sweeps through the bridge cockpit when lowered.

Feedback

Send your feedback to ETR3(SS) either on the subsim.com/radioroom forums or via a PM

Credits

Dagon for the 3D model
Sledgehammer427 for the original editing of version 3
Anvart for his rising/lowering SD radar mod
Tomagabriel for the ADCAPs, sound clip, and periscope model
WEBSTER for his Free Camera and scope Fix mod.
Bartolomeus for the new sub colors.
ETR3(SS)for bringing this up to a version 4.

Disclaimer

Commercial use and or(re)selling of this package is strictly prohibited. Anyone may modify the contents of this mod for personal use. If you wish to make any changes to this mod for public use please obtain permission from myself and or those listed in the credits.

References
All real life info reguarding this submarine was taken from the following:

Submarine: A Guided Tour Inside a Nuclear Warship by Tom Clancy
The Complete Idiot's Guide to Submarines by Michael DiMercurio
Jane's Fighting Ships 1991-92 Edited by Captain Richard Sharp RN
The Illustrated Directory of Submarines of the World by David Miller
The Bluejacket's Manual by Thomas J. Cutler
http://www.fas.org/programs/ssp/man/...ssn688_la.html


Download link
http://www.subsim.com/radioroom/down...o=file&id=1134


================================================== =================================================

Los Angeles Mod for stock SH4 V1.4
by ETR3(SS)

Description

This is a mod for SH4 V1.4 that adds the Los Angeles Improved class submarine to the game as a playable unit for campaign, single missions, and single patrols.

Installation

1. Extract to MODS folder
2. Install using JSGME
3. Run game

Compatibility

This mod overwrites many files. It is recommended to only use this version on a Stock SH4 V1.4 game only. If there is a particular mod you like that doesn't overwrite anything in this mod you should be fine to run both.

Changelog

Flight II 688 included now.

New sounds in mod from Payoff and Vickers03

Made change to Gameplaysettings.cfg. Turning on Limited Batteries and O2 does not increase the overall realism percentage. However you can still have 100% without them on.

Changed ship wake to look more appropriate.

Radar Mast is now always up. It will disappear when submerged instead.

New Radar system, Periscopes, Sonar, ESM, etc. implemented for mod independence. (What you find on the 688i is ONLY on the 688i)

Implemented ESM to both scopes

Remodeled the Sail

Boat colors changed. Screw is now a bronzeish color. Boat above the drip line is a darker black including the sail. Below the drip line is a darker red.

Bow planes moved down a little.

Further extended range of Sonar to 50mi

"Trimmed the fat" from the mod by getting rid of unused file

Russian to English translations in files completed.

Fixed a problem with the torpedo tube doors opening opposite.

Moved periscopes to correct postion in the sail.

Replaced stock scopes with Tomagabriels attack scope from Ohio

Removed SD Radar and replaced with SJ1 SS radar.

Changed SJ1 radar head. Put the rotating hydrophone head on instead to give it more of a authentic 688i radar look.

Moved the radar to forward of the bridge cockpit.

Removed the TBT by lowering it into the sail.

Tweaked the propulsion system to 688i specs.

Changed location of propeller sound in the dat file.

Increased subs HP, it is a welded HY-80 hull after all :)

Fixed that Diesel/Electric sound issue with a sound clip from Tomagabriels Ohio mod.

Tomagabriels Mk48 ADCAP's added, no more Mk 14's!

Crush depth was corrected to a more realistic value.

Boat available for all single missions and single patrols.

Crew loadout changed to reflect more acurate manning.

Boat is now single shaft.

Moved Hydrophone head to the "Sonar Dome"

Renamed and moved equipment and functional systems in boat.

Periscope zoom levels changed. Attack now has 1X,2X,6X,12X,24X Obs is now 1X,2X,6X,12X

Free Camera adjusted (this is WEBSTERS Free Camera Fix)

Tweaked the MK-48 to home in on the targets engines vice the screws, also increased warhead strength.


Issues

Radar mast visable above the water while boat submerged. (hardcoded issue)

Feedback

Send your feedback to ETR3(SS) either on the subsim.com/radioroom forums or via a PM

Credits

Dagon for the 3D model
Sledgehammer427 for the original editing of version 3
Tomagabriel for the ADCAPs, sound clip, and periscope model
WEBSTER for his Free Camera and scope Fix mod.
Bartolomeus for the new sub colors.
Payoff for the Ahead 2/3 sound fix
Vickers03 for the Speech Overhaul mod
ETR3(SS)for bringing this up to a version 4.

Disclaimer

Commercial use and or(re)selling of this package is strictly prohibited. Anyone may modify the contents of this mod for personal use. If you wish to make any changes to this mod for public use please obtain permission from myself and or those listed in the credits.

References
All real life info reguarding this submarine was taken from the following:

Submarine: A Guided Tour Inside a Nuclear Warship by Tom Clancy
The Complete Idiot's Guide to Submarines by Michael DiMercurio
Jane's Fighting Ships 1991-92 Edited by Captain Richard Sharp RN
The Illustrated Directory of Submarines of the World by David Miller
The Bluejacket's Manual by Thomas J. Cutler
http://www.fas.org/programs/ssp/man/...ssn688_la.html

Download link for 1.4 version:

http://www.subsim.com/radioroom/down...o=file&id=1463

Highbury 05-28-09 11:02 PM

Thanks again for the work you are putting into these Nuke boats. It's good having someone who served on them doing it, the commitment to detail will be there ;)

Sledgehammer427 05-28-09 11:51 PM

Amen to that, its good to see a guy in the navy fixing all the stuff i forgot! :D :woot:

ETR3(SS) 05-29-09 11:01 AM

Quote:

Originally Posted by Highbury (Post 1108622)
Thanks again for the work you are putting into these Nuke boats. It's good having someone who served on them doing it, the commitment to detail will be there ;)

Believe me the commitment to detail is definitely there. The only thing is though is that I have to limit myself. I was taught the Los Angeles class inside/out at sub school then learned my boat the same way but in more detail. And most of those details are classified. So basically I have to research it like I was one of you guys. :damn: Oh the joys of a Non-Disclosure Agreement...

Sledgehammer427 05-29-09 09:26 PM

lmao its okay, we all know that the 688i is capable of light travel

U-46 Commander 05-30-09 01:10 PM

i recently bought the SH4 gold pack and downloaded the los angeles mod 3rd fix. do i have to download the original or what? because when i ran the game, it was missing the conning tower. Great looking mod by the way!

ETR3(SS) 05-30-09 06:33 PM

That's the full mod you downloaded, just version 3. You shouldn't have any problems with it. Are you running any other mods with it? If so what ones?

Sledgehammer427 05-30-09 10:33 PM

typically, if the tower is missing its in the
Data\upcdata\equipment.upc folder, if you are running a supermod, that might cause a problem, because i rigged the 688i to run with RFB and RSRDC, so there might be a little bit of a tiff if youre running something different, please list the mods you are running

U-46 Commander 05-30-09 11:52 PM

just a custom skin from the Kill Flags mod.

ETR3(SS) 05-31-09 09:50 AM

Try running 688i without the custom skin in place from KFM. Lets see what that does.

U-46 Commander 05-31-09 04:48 PM

It works! except for one thing. What is the crush depthfor this sub? i dove to 400 feet and then was destroyed. Made it to the surface though. But what is it in real life?

Highbury 05-31-09 06:40 PM

Quote:

Originally Posted by U-46 Commander (Post 1110081)
It works! except for one thing. What is the crush depthfor this sub? i dove to 400 feet and then was destroyed. Made it to the surface though. But what is it in real life?

He could tell you... but then he would have to kill you... ;)

Quote:

Originally Posted by ETR3(SS) (Post 1108929)
I was taught the Los Angeles class inside/out at sub school then learned my boat the same way but in more detail. And most of those details are classified. So basically I have to research it like I was one of you guys. :damn: Oh the joys of a Non-Disclosure Agreement...

Seriously though, that has come up before on (I think) the Ohio as well .. so it will get fixed up I am sure :)

ETR3(SS) 05-31-09 07:15 PM

Yeah the 3rd version bases itself heavily off of the S-18. And Ohio was based off of this so its a good possibility that it had the same problem. Version 4 will see a Test Depth of ~1000ft with a crush depth of around 1300ft.

Sophont 05-31-09 07:44 PM

Quote:

Originally Posted by U-46 Commander (Post 1110081)
It works! except for one thing. What is the crush depthfor this sub? i dove to 400 feet and then was destroyed. Made it to the surface though. But what is it in real life?

Woo. I had the same problem. It's good to know that I wasn't being silly.

Sledgehammer427 05-31-09 10:51 PM

i tried adjusting the crush depth and i had one problem...i couldnt find it

its too bad my HD is in a (currently) dead PC, ill figure out when i can get my HD mounted in my new PC and ill see where i gotta go to jimmy the Crush depth a little deeper


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