Hi DD,
Nice to see you around again! :D Thanks for rev 2 of your mod. The work you put into it is tremendous and many,many thanks for the ladders in the Type 2. Thought I'd never get to see them.:up: Have tried rev.2 on GWX, Stock and WAC3. Works well, except for a colouration problem on WAC. The CR Hatch shows a bright yellow ring around the circumference from 2 o'clock, through 6, round to 8 o'clock approx. When I go into the bulkhead using shift +F2 , the underlying self illumination colour is that bright yellow colour. With Stock and GWX it is whiteish grey. Don't know what you can do - I'd try fix it myself if I only knew which node was involved. I did look, but trying to compare two versions of that CR dat with S3d made my head hurt!! |
Moin Cheapskate,
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Regards, DD |
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Hi DD
Herewith screenies as requested. Apologies if they are a bit scruffy. First time I've tried to do this sort of thing. http://img53.imageshack.us/img53/760...7465075rs9.jpg http://img359.imageshack.us/img359/4...7627304dw7.jpg First pic is washed out and doesn't truly show the effect as it appears in game. The second ( inside bulkhead) shot does illustrate the violence of the yellow. Bit scary isn't it! Rgds Cskate |
Moin,
does this problem occur with the typeVII only? I´ve checked the *.dat files briefly and noticed that the typeVII bulkhead has no *.tga attached to it. The *.tga node is missing. So, the mapping ID may point to a texture map within another *.dat file. The only way to solve the problem would be to add this node. Have you installed my wooden speedboat by chance? IIRC the ID for the light´s map was the same once. Regards, DD |
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And yes, I do have your speedboat....HanSolo included in the WAC3 package. He also found another use for one of the occupants (see:- http://www.subsim.com/radioroom/show...128050&page=14 Don't know whether you authorised that :rotfl: :rotfl: |
Moin,
@Cheapskate: working on a patch and waiting for further info. TIA. As for the ladies, they seem to be good friends of my lady in the backseat. LOL Regards, DD |
Hi ! :up:
How do you have those "yellow" interior light s ? Mines are completelly white... :hmm: http://i182.photobucket.com/albums/x...H_V2_003-1.jpg http://i182.photobucket.com/albums/x...H_V2_004-1.jpg typeXXI Thanks in advance for any help... :up: :up: |
Moin,
@Redwine: I can´t imagine they are white with your installation as this is part of the mod and none of the pics is photoshopped. Can you post a screenie, please? Regards, DD |
@Redwine:
just checked them ingame. These pics are 2min old. So, I confirm that the uploaded version OH_V2 must show the lights as can be seen on these shots: http://i182.photobucket.com/albums/x...I/TXXI_001.jpg http://i182.photobucket.com/albums/x...I/TXXI_002.jpg Post a screenie with JSGME open, please! Regards, DD |
Wouwww!!!
:up: Sieht Klasse aus !! http://207.44.214.111/subsim.com/rad...8F2FB.C66881F0
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I was out of the SH III forum for a time, tweaking my SH IV installation, then i had lossed some mods. I was looking for to open my Type XXI Hatch, because i installed UWAC 3.0, customizing UWAC i seen this hatch closed, then i arrive to the topic. I found your files and installed them (V2), i have the yellow light now... works fine on UWAC. I am working to change some of your textures now, but some interior files resist to repack the textures into them, the size of the textures you used are diferent of that size i obtain in 24bits. :hmm::hmm::hmm: I put the files into tex folder then. But about the yellow lights.... All OK !!! :up: many thanks !!!! |
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try it with Skwasjer's S3Ditor Cheers, SquareSteelBar |
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I know this program, i do not use it often because when you use it over a file, later, TimeTraveller's MiniTweaker become unable to manage that file any more. :up::up::up: |
Hi Red, welcome back, long time no see here in Sh3 section!:up:
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