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-   -   [REL] Aces' Super Turms v5.1 and Super Pens v5.1 mods. (https://www.subsim.com/radioroom/showthread.php?t=182993)

Aces 04-25-11 03:50 PM

[REL] Aces' Super Turms v5.1 and Super Pens v5.1 mods.
 
Hi chaps,

http://img849.imageshack.us/img849/4...p51release.jpg


First Super Turms v5.1:


Download link - Gamefront:
http://www.gamefront.com/files/20263...WX+Version.rar
Download link - Mediafire: http://www.mediafire.com/?96f1b2fpabjkgg7

Readme additions:


Super Turms v5.1 activation notes:

If you are using a previous version of this mod eg. Super Turms v4 or v5 etc. then please de-activate using JSGME and activate the new version.

If you are using either the Type 7c-2 or 7-c4 lightmapped add ons as supplied in my previous versions then please first de-activate it and activate either Aces' Super Turms 5.1 FM's Turm 7c2 Lightmaps add-on OR Aces' Super Turms 5.1 FM's Turm 7c4 Lightmaps add-on (optional mods supplied with Super Turms v5.1) AFTER Super Turms v5.1.

If you are using my "Aces' Multimod compatability fix release v1.3 public beta" mod then please activate Super Turms v5.1 AFTER it using JSGME.


Install Order of mods including optional mods:

Aces' Super Turms v5.1 GWX Version
Aces'_Super_Turms_v5.1_GWX_Bearded_Crew_on_Deck_Ad d_On
Aces' Super Turms 5.1 FM's Turm 7c2 Lightmaps add on ----- OR----- Aces' Super Turms 5.1 FM's Turm 7c4 Lightmaps add on

Note: If you want the crew on deck to be without beards do not activate "Aces'_Super_Turms_v5.1_GWX_Bearded_Crew_on_Deck_A dd_On"

-----


Version 5.1 (this version) changelog:

Edited all crew on deck textures following advise by Urfisch.

Added Crew On Deck (SHIFT+D/CTRL+D) Feature to all Type 2, Type 7, Type 7c41 and Type 9 u-boats.

Produced different "Mannschaft" (Crew on Deck) models for different u-boat crew compliments.

Added bridge objects, mg-34s etc. to type 7b-1 and type 7b-2 u-boats.

Added UZO model rotates to match UZO bearing feature to all type 7b tums.

Slightly repositioned the Watch Officer and one members of the watch crew on the 7-b turms to avoid overlap with the new mg-34s.

Edited the MG-34 mounting bracket pole to be a slightly thinner diameter for use on the type 7-b turms which are thinner than the 7c-1 turms. This model bracket is also used in the moored type 7b boats in Super Pens v5.1 mod.

Re-did Type 7c-2 and Type 7c-4 lightmapped add-ons to include Crew On Deck Feature.

-------------------------------------------------------------------------
NEW BRIDGE OBJECTS ON TYPE 7B-1 AND 7B-2 UBOATS.

http://img807.imageshack.us/img807/414/st515.jpg

http://img688.imageshack.us/img688/8759/st517.jpg

http://img155.imageshack.us/img155/6943/st518.jpg

EXAMPLES: NEW CREW ON DECK ON TYPE 2, 7, 7C41 AND 9 U-BOATS.
http://img153.imageshack.us/img153/9311/st51new4.jpg

http://img707.imageshack.us/img707/79/st51new5.jpg

http://img97.imageshack.us/img97/116/st51new1.jpg

As you can see from the above there's quite a lot that's new in the new version. :).

Now for Super Pens v5.1

Download Link - Gamefront: http://www.gamefront.com/files/20263...WX+Version.rar

Download Link - Mediafire:
http://www.mediafire.com/?uekq77wo6ig25p3

Readme additions:



Super Pens v5.1 activation notes:

If you are using a previous version of this mod then please de-activate it using JSGME and activate the new version in its place.

You will require HanSolo's Animated Sub Pen / WAC4.1 SubPen_animated_18.02.2010 and BigBoyWooly's New Wilhelmshaven plus locks for GWX 3 (GWX_3_Wilhemshafen,St_Naz,Schluese_and_xtra_ships _V5) and my mod should be enabled AFTER these two mods thus:

WAC4.1 SubPen_animated_18.02.2010
GWX_3_Wilhemshafen,St_Naz,Schluese_and_xtra_ships_ V5
Aces' St. Nazaire Super Pens Pens v5

If you are using my Aces' Multimod compatability fix release v1.3 public beta mod then please activate Aces' St. Nazaire Super Pens v5.1 for GWX3 (this mod) AFTER it using JSGME and allow it to overwrite any files as required thus:

WAC4.1 SubPen_animated_18.02.2010
GWX_3_Wilhemshafen,St_Naz,Schluese_and_xtra_ships_ V5
Aces' Multimod compatability fix release v1.3 public beta
Aces' St. Nazaire Super Pens Pens v5.1

--------

*************************** Version 5.1 (this version) additions and changes ********************************


Edited Crew on Deck textures on advise from Urfisch.

Produced different "Mannschaft" (Crew on Deck) model for Type 9 series u-boats to represent the larger crew compliment.

Edited the u-boat pen textures to better match photographic evidence of the St.Nazaire pens.

NEW PEN TEXTURES ETC.
http://img828.imageshack.us/img828/5252/st5113.jpg

http://img560.imageshack.us/img560/7012/st5114.jpg

http://img823.imageshack.us/img823/6820/st5115.jpg

----------------------------------------------------------------

I've also nearly completed a seperate mod to add the crew on deck to Testpilots Type 7b, more news on this ASAP.

Best Regards

Aces

PS. Please note:

1. It doesn't matter if you activate Super Turms before Super Pens o0r vice-versa.

2. Super Turms requires Anvart's Flag and Pennants and DF Antenna (GWX_DFa-Flag&Pens_2010) mod as mentioned in the readme be activated BEFORE Super Turms.

3. Super Pens requires both HanSolo's Animated Sub Pen (WAC4.1 SubPen_animated_18.02.2010) AND thfue58/Rowi58/bigboywooly's New Wilhelmshaven plus locks for GWX 3 (GWX_3_Wilhemshafen,St_Naz,Schluese_and_xtra_ships _V5) be activated BEFORE Super Pens as mentioned in the readme.

4. If you use my Aces' Multimod compatability fix release v1.3 public beta mod then activate Super Turms mod AFTER it.

5. De-activate any previous versions of my Super Pens, Super Turms, turm 7c-2, turm 7c-4 lightmap add-ons and bearded crew on deck add-ons BEFORE activating the new versions. Please do not mix old and new versions as you will encounter problems.

6. Remember to de-activate either of the 7c-2 or 7-c4 lightmap add-ons if you are using other 7c Turms eg. turm 7-c1.

7. Toggle crew on deck keys for all boats = SHIFT+D/CTRL+D.

8. All the moored u-boat emblems, skins, kill flag and uniform textures (Super Pens) and uniform textures (Super Turms) used are supplied in the textures folders of the mods so that they can be edited by you if you require.

My most up to date JSGME-activated mods list, mods highlited in bold are required for with Super Pens or Super Turms:

Generic Mod Enabler - v2.6.0.157
[C:\Program Files\Ubisoft\SilentHunterIII_GWX\MODS]

LifeBoats&Debris_v4
GWX_DFa-Flag&Pens_2010
FM30_UpDown_final
FM_NewInterior_V1.0
Conning Tower open Hatch TestFMfood
Depthcharge Shake v2.01
Urfischs_ModStrike_Beta1
Waterstream+Exhaust Combi V2.3 for GWX3
New Uboat Guns 1.2
Real Depth Charge
Searchlights_Removed
Torpedo damage Final ver2.0
Foam
WAC4.1 SubPen_animated_18.02.2010
Combat Radio Frequency
Flags_enlighten
Pascal_Port_People
Rapt0r's Das Boot Interior
Rapt0r's Instruments V3.5 [Without Red Circle]
Aces' Radio Room Postcards
Rapt0r's Das Boot Skin
Sobers 3D waves
SOF_Scope
TeifeMkI(German)
Officer symbol
Rapt0r's Uniforms V2.0 [Grey]
Subphones
No Medals On Crew [Patch]
GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V5
Q Ship mod GWX3.0
Derzeitige Tiefe
konrad krumms type 7c
b25_ConningTower_Mid
Kaleun's Cap
Wooden_Lifeboats_Mod_1.1
Destroyers&Corvette
NA
WAC4.1 16k Atmosphere
-63MBinSound
widescreen _GWX3.0
Aces' Multimod compatability fix release v1.3 public beta
Aces'_Multimod_Fix_v1.3_Johann_add-on
Materials file for Aces' multi-mod v1.3
Hitman_Beta_GUI_GWX3_1.0
Aces' Multimod compatability fix Hitman GUI add on
DD_VisibleMines_V1.0
TheDarkWraith_DC_Water_Disturbance_v4_0_SH3
TheDarkWraith_Ship_Plane_Fire_Damage_v1_4_SH3
Torpedo_HAHD_1024_GWX
Karle's_Crash_Dive_Mod
b25_Louder_Diesels_Louder
Fubar IXB Spliter camo
Aces' St Naz testing files **** IGNORE THIS I USE IT FOR TESTING ****
Aces' St.Nazaire Super Pens v5.1 GWX Version
Aces' Super Turms v5.1 GWX Version

PLUS if required:


Aces'_Super_Turms_v5.1_GWX_Bearded_Crew_on_Deck_Ad d_On

AND THEN ACTIVATE EITHER (Not both) if required:


Aces' Super Turms 5.1 FM's Turm 7c2 Lightmaps add on

OR


Aces' Super Turms 5.1 FM's Turm 7c4 Lightmaps add on

Fish In The Water 04-25-11 04:30 PM

Absolutely wonderful...

You really made my day with this one! :woot::woot:

Thank you so much for including the 7b, greatly appreciated!! :salute:

fitzcarraldo 04-25-11 06:18 PM

Quote:

Originally Posted by Fish In The Water (Post 1650796)
Absolutely wonderful...

You really made my day with this one! :woot::woot:

Thank you so much for including the 7b, greatly appreciated!! :salute:

+1!!!! Really awesome work, many thanks!! :yeah::yeah::yeah::yeah:

Aces: have you added the detailed UZO, antenna, helmets, etc, in the IX Turm?

Best regards.

Fitzcarraldo :salute:

frau kaleun 04-25-11 07:05 PM

@Aces: any changes to the Commands_xx.cfg files compared to those in v5? I edit those files manually, and I already had done that to accommodate the previous version. Just want to make sure I don't need to update them again. :DL

fitzcarraldo 04-25-11 07:22 PM

Quote:

Originally Posted by frau kaleun (Post 1650900)
@Aces: any changes to the Commands_xx.cfg files compared to those in v5? I edit those files manually, and I already had done that to accommodate the previous version. Just want to make sure I don't need to update them again. :DL

Same request, please. Also I edited my Commands!:03:

Best regards.

Fitzcarraldo :salute:

Aces 04-26-11 02:21 AM

Hi folks,

I've made no additional changes to commands file in v5.1. In version 5 I added the SHIFT+D/CTRL+D entries as detailed in the read. In a previous version I added SHIFT+A/CTRL+A (radio antenna up/down) entries also detailed in the readme.

@fitzcarraldo : I have not added any objects to type 9 turms YET ;).

@ frau_kaleun : Think you should be okay to activate the bearded crew on deck add-on mid patrol as it only replaces 4 textures but I haven't tested it.

Best regards

Aces

SquareSteelBar 04-26-11 02:23 AM

Quote:

Originally Posted by frau kaleun (Post 1650900)
...any changes to the Commands_xx.cfg files compared to those in v5?...

Just compared all files [de,en,fr] - no changes... --> look for the CRC32 checksums in 'WinRAR' or '7zip'.

Aces 04-26-11 02:26 AM

:D Yup, what he just said,

I think we posted at the same time, good morning mate. :DL

Cheers

Aces

SquareSteelBar 04-26-11 02:27 AM

Good morning :up:

Aces 04-26-11 07:19 AM

@fitzcarraldo :

Hiya mate, something to interest you, WIP screenshot :D

Cheers

Aces

http://img823.imageshack.us/img823/836/turm9wip.jpg

frau kaleun 04-26-11 09:21 AM

Quote:

Originally Posted by SquareSteelBar (Post 1651077)
Just compared all files [de,en,fr] - no changes... --> look for the CRC32 checksums in 'WinRAR' or '7zip'.

Quote:

Originally Posted by Aces (Post 1651074)
Hi folks,

I've made no additional changes to commands file in v5.1. In version 5 I added the SHIFT+D/CTRL+D entries as detailed in the read. In a previous version I added SHIFT+A/CTRL+A (radio antenna up/down) entries also detailed in the readme.

Thanks, guys. I just finished editing those files to include the necessary stuff for a half dozen or so mods, I didn't want to go through them again if I didn't have to. :DL

Quote:

@ frau_kaleun : Think you should be okay to activate the bearded crew on deck add-on mid patrol as it only replaces 4 textures but I haven't tested it.
Ah, if it's just a switch of some .tga files it shouldn't cause a problem. Can't wait! If all goes well I may actually... yes it's true... hard to believe but... it's a definite possibility...





- wait for it -




...I may actually be ready to start PLAYING again by the weekend. :o

Or at least fire up the test installation and see if everything works as planned.

With this in mind I am calling for a moratorium on the release of new or updated RCMs* for at least the next month. :O:





*Really Cool Mods





Oh crap I just remembered one I wanted that I forgot to download. :wah:

Aces 04-26-11 09:58 AM

Hpayy Hunting Frau Kaleun,

I better not show you this then :D

Cheers

Aces

http://img40.imageshack.us/img40/318...martistsim.jpg

fitzcarraldo 04-26-11 11:50 AM

YESSS!!! That is great!!! :woot::woot::woot::woot:

I like to play Operation Drumbeat, but I need a good looking type IX!!!

(anxiety...:rotfl2:) Some date to release?...

Many thanks!

Fitzcarraldo :salute:

Aces 04-27-11 03:09 AM

Hi mate,

I have completed the bridge objects placement etc., also the rotate UZO model to match UZO bearing stuff and the up/down radio antenna stuff but need to work on 3d editing the conning tower interior objects so that the UZO, helmets and MG34s (new type) appear/disappear on surfacing/diving just like they do in my Type 7 boat mod stuff. This will take a while as I have to edit 4 UV layers and position the new objects. So I guess you might say it is about 50-60% finished. I hope to have the type 9c done by this coming weekend all being well and maybe, just maybe other type 9 turms as well.

Regards

Aces

fitzcarraldo 04-27-11 06:14 AM

Quote:

Originally Posted by Aces (Post 1651810)
Hi mate,

I have completed the bridge objects placement etc., also the rotate UZO model to match UZO bearing stuff and the up/down radio antenna stuff but need to work on 3d editing the conning tower interior objects so that the UZO, helmets and MG34s (new type) appear/disappear on surfacing/diving just like they do in my Type 7 boat mod stuff. This will take a while as I have to edit 4 UV layers and position the new objects. So I guess you might say it is about 50-60% finished. I hope to have the type 9c done by this coming weekend all being well and maybe, just maybe other type 9 turms as well.

Regards

Aces

Many thanks, Aces!

Best regards.

Fitzcarraldo :salute:


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