Is there a WolfPack mission editor available for download? Even a beta one? To tinker with?
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Not yet, that's what they are working on next.
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Detected? Attacked? Damaged? |
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Weekly update
Glad midsommar everyone!
This week we've continued developing the mission editor. It's not ready yet, but it looks promising. |
Hi all.
It would be great if there is a random feature in the mission editor, for example: Random class of the ship to spawn. Random spawn location. Random patrol area (unlimited). Random speed and course. Random enemy skill (if possible). Probability of presence of a ship (0-100%). Random start time. Random start date. Random start weather. This will make missions replayable and more fun. Keep up the good work! |
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:D |
Weekly update
The devs are making good progress on the mission editor tool, we discussed various elements and how they will impact gameplay. We hope to have a functional, tested version out in the next couple of weeks if all goes well.
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Weekly update
Hello everyone!
The mission editor we've been working on is almost ready and the patch will be released shortly. |
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+1 for randomised >
Upper/Lower Heading Upper/Lower Speed Convoy Formation Upper/Lower number of escorts Upper/Lower number of Cargo ships Inner/Outer radius band of spawn With this you can get either exactly what you want or a complete mystery, both of which are important. |
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All key points (start, end, mid) are described as radius circle. The real point (x,y) is described randomly by AI inside the circle. This same story with speed. Convoy should be described by three options as random number* of: slow (up to 10) medium (10-15) fast (15+ knots) * In fact the convoy speed was declared as speed of slowest unit. This way convoy speed should be updated to the undamaged slowest unit. BTW. As I remember from my multiplayer SH2 vs. DC game our missions were randomised by two ways: - core mission (type of convoy, nationalities, number of units, course, etc) loaded by host - weather conditions (day time, weather) selected independently by host My the funniest (and shortest) DC game I remember: protect US carriers task force at foggy dark night... After catching sub contact my escort DD sunk after collision with own US carrier. :haha: |
Weekly update
Hello everyone!
Developing the mission editor has taken a little longer than anticipated but it's shaping up well. We want to make sure it's done properly and hopefully we'll have it ready for testing next week. |
Hello everyone! The mission editor works now, and we are currently working on integrating Steam Workshop support, so that sharing and browsing missions will be easy. The new patch (0.24) is ready soon. Patch 0.25 will include improvements to the water system, and more advanced torpedoes (different torpedo types, duds, etc).
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I'm surprised you are going to update the water. While probabily this, and a damage/repair system, are my favorite requests (I day dream about navigate inside a torment with my uboot) I feel the game needs more focus on small details, as ElJammos list.
Buy hey, if you feel you want to do it, i won't complain 😉 |
Great! Very happy to hear that we will be getting duds!
Steam workshop integration sounds great too. Thanks for the update! :up: |
Weekly update
Hello everyone! This week we have been implementing Steamworks support for the mission editor. We are almost finished, and testing will begin soon. We have also been discussing the future development of the game, and we have compiled a new road map that will be posted on Monday, when we will have time to answer questions.
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:hmmm: Waiting till Monday? So long time??? Oh nooo... :03: |
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