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-   -   Demo v2.5 release (https://www.subsim.com/radioroom/showthread.php?t=248109)

bracer 01-16-21 06:49 PM

Demo v2.5 release
 
Hi everyone!

It is time for a new little demo to show you the progress of Battleship Command!
In this demo you can test your skills in handling a battleship in 5 different scenarios and get a feel for what I am working on.
It is still rather (mildly speaking) unpolished and will require some time to get used to for the user.
So do not expect a finished game, but rather a sneak peek into the hobby project of an amatuer programmer/battleship enthusiast :hmmm::)

Be sure to check the manual on how to fire the guns at your target correctly!
Press F1 key for help while ingame.
There is no mission endings, simply press ESC when you are finished playing.
The M-key and the map is curretly disabled...

https://youtu.be/Kl1e0v4ww9Q

Next I am going to work on adding:
-Friendly AI, for bigger battles and more strategy
-Mission editor
-Airplanes
-Damage management
-AI crew, helping you with guns/navigation/damage reports
-Terrain and a map view
-User interface


Cheers!

bracer 02-09-21 08:57 AM

I would be very interested in knowing how it performs and what kind of system you are running.

So far there is no reports about the bug where it doesn't launch at all or any shader errors!

Wolfpack345 02-12-21 03:28 PM

Looks interesting! I'll check it out!

bracer 02-13-21 08:04 AM

Quote:

Originally Posted by Wolfpack345 (Post 2729619)
Looks interesting! I'll check it out!


Great! Let me know how it runs and if you manage to sink some ships!

bracer 02-22-21 05:59 AM

A few people with AMD/ATI/Radeon cards are getting a shader error message on loading scenarios.

I am looking at a hotfix and hopefully got it uploaded in the evening.

Has anyone ran it successfully on a Radeon?

The Nvidia cards seem to be more tolerant when compiling shaders.


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