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-   -   [TEC] Help with deck guns (https://www.subsim.com/radioroom/showthread.php?t=254673)

SwissSubCommander 02-04-23 05:17 PM

Help with deck guns
 
Hi everyone :Kaleun_Salute:
Since I am pretty content with my italian campaign mod as it is,
I am carefully tip-toeing into new territory, namely: 3D editing.
By editing the Sargo class hull, I am trying to recreate the
"Marcello" class of submarines., and no, I have absolutely no clue what Im doing :woot:
2 questions: The Marcello had two deck guns, one in the bow and one in the stern, the sargo had one of the two.
Would it be possible to edit the sargo in such a way that both guns can be installed simutaneously?
And secondly, the bow gun is on a raised platform. Creating the platform with blender isnt such a big deal, but how do i elevate the gun itself, so that it doesnt clip through the deck on the finished sub? Thanks a lot for any advice

https://museonavalefrancavilla.it/BE...lo/2qi8ktw.jpg

KaleunMarco 02-04-23 05:57 PM

Quote:

Originally Posted by SwissSubCommander (Post 2851269)
Hi everyone :Kaleun_Salute:
Since I am pretty content with my Italian campaign mod as it is,
I am carefully tip-toeing into new territory, namely: 3D editing.
By editing the Sargo class hull, I am trying to recreate the
"Marcello" class of submarines., and no, I have absolutely no clue what Im doing :woot:
2 questions: The Marcello had two deck guns, one in the bow and one in the stern, the sargo had one of the two.
Would it be possible to edit the sargo in such a way that both guns can be installed simultaneously?
And secondly, the bow gun is on a raised platform. Creating the platform with blender isnt such a big deal, but how do i elevate the gun itself, so that it doesn't clip through the deck on the finished sub? Thanks a lot for any advice

in FOTRSU v1.8, the Narwhal/Nautilus has two 6" guns.
you could use that as your path.
i am unsure about the the graphics' piece but it would seem to give you a head start.
make sure you remember to give the FOTRSU team a kind word in your release documentation.:03:
:Kaleun_Salute:

propbeanie 02-05-23 10:54 AM

The dual deck gun is "built" in the UpgradePack.upc in the Data \UPCData \UPCUnitsData folder. You'll see an UpgradePack for the Stern Gun, one for the Bow Gun, and one for Bow and Stern. This applies to stock and most mods for the US side, especially the 5 inch, 25 cal version of the deck gun. The dual guns for the pseudo Narwhal of TMO is actually a dual 4 inch 50 cal gun, while the dual gun for the Narwhal Team's "Bonus Mod" is a 6 inch gun, with newer 3D artwork files, and changes in the Weapons.upc file. I do not have a Dark Waters or Op Monsun install on this computer to be able to look at the files there, but I do not see a dual deck gun for the GE in Stock.

As for the mount itself, there is a M01 and M02 node on the submarine's hull. There would be two approaches to the actual mount. You would add a node to the hull to attach your platform to, or make it a permanent part of the hull. Then you could either then raise the M01 and M02 nodes on the hull to a "higher" "Y" axis location (lots of guess work and experimentation) to coincide with the platform, or better yet, either move M01 & M02 to the platform itself, or add M03 and M04 nodes to your platform, and in the submarine's upc file, mount the guns there instead of M01 and M02 with the "ExternalNodeName3D=" lines of "UserPlayerUnit 1.Compartment 7(8).WeaponSlot 1".

SwissSubCommander 02-05-23 02:36 PM

Thanks a lot propbeanie
How much trouble do you think it will be to make the modified sargo playable on the GE side?


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