Cold Waters with crew voices
https://youtu.be/FF1QJbu7ocA
well actually, it's just a regular game with sound edited in the video. I was just curious how the game would sound with internal crew sounds for tactical map view and crew voices. Sounds way better in my opinion. BTW, sounds used for this edit are from Fast Attack (most vioces), Dangerous Waters (some voices and reactor hum) and Children of a dead Earth (crew talking in the background). PS. I apologise for some sounds getting out of sync near the end, but I don't have any professional video editing software so I did all sound editing in Audacity. |
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Yes the crew voices make it tons better. I wonder if there's a quick way to mod them or if KF has made the game amenable to mod them in. |
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Neat mock-up video. :03:
I think the necessary "hooks" to insert voiceover sets aren't quite there... yet. I figure once the official voiceovers are implemented, we'll be able to modify them as we please. |
By the way PL. I like your torpedo evasion strategy of going high and then practically halting above the searching torpedoes.
At first I thought you were crazy and they would reacquire, but you could tell by the active pinging that you were out of there search cone. At this point my own torpedo evasion has been to cheat, turn on 3rd person torpedo view and cheat my turns to evade.:oops: |
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Nice video but Killerfish Games work on it.
Maybe not very soon but in 1.06, 1.07, 1.08.... who knows !? :up: |
Inspiring video.
Crew voices are being worked on :salute: |
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Keep up the good work :salute: |
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Keep up the good work. :Kaleun_Salute: |
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After so many missions you'd get a rearm, but if you count the number of targets you were responsible for between refits, it turned out to be more targets than weapons before the refits. |
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However, that doesn't render the scenarios bad, just the rearming cycle, that's what surprised me. In my opinion, they are the most immersive and authentic from all subsims, by a large margin. |
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