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-   -   Totem Games "Ironclads - High Sea" demo available NOW! (post #38) (https://www.subsim.com/radioroom/showthread.php?t=155795)

Maxim 09-04-09 01:32 AM

Totem Games "Ironclads - High Sea" demo available NOW! (post #38)
 
Totem Games represents a demo of real time naval tactics "Ironclads: High Sea" . Details about game on www.totemgames.ru

Best regards.
Maxim Ferapontov

Totem Team

Raptor1 09-04-09 08:04 AM

Nice, looks like a big improvement over the last game

Just a couple of questions:

No matter how close you go to the enemy ships, the accuracy never seems to rise much above 50% (At least for my monitor), is that supposed to be like that?

Can you release some sort of keyboard command list?

@Legionary - Steam ships at the time were anything but fast, especially when having to keep a battle line. Tried the configuration manager thing? You can make the game look much better.

Raptor1 09-04-09 08:58 AM

Quote:

Originally Posted by Legionary74 (Post 1165892)
Steam ships moved a decent rate, and I dont think that my ship should not move at all :o

Hmm? My ships move fine. If you're doing something wrong (Though I can't really see how hard clicking the speed settings is), that doesn't make the game bad.

BTW, you have to give them time to speed up, acceleration is very slow

Maxim 09-04-09 10:59 PM

Probably at you a technical problem. It can be connected with many reasons. For example system requirements or the video card driver.

As I have understood game you could not see. Please contact us to the address support@totemgames.ru

We will use the best efforts to understand the reasons.

Yours faithfully,
Totem Team

Maxim 09-05-09 05:54 AM

We have corrected technical problems of a demo with videocards GeForce series 6,7

http://www.totemgames.ru/Ironclads_H..._Patch_1_1.exe

I thank all who has helped us so fast to understand in the problem reasons. It is glad that you understand a difference of possibilities of the big corporations like Ubi and our tiny command.

Yours faithfully.
Maxim Ferapontov

Totem Team

Axlwolf 09-06-09 09:54 AM

It seems good to me,but a bit unstable.
It's a demo after all.
I would like to know a bit more about this game :)
Good work!

Maxim 09-06-09 01:05 PM

I will try to answer any questions. Simply set them.

What exactly works astably. Explain please.

Maxim Ferapontov,
Totem Team

Axlwolf 09-06-09 03:21 PM

well i've made several try to make the demo simply work without crashing to desktop
using the setup program i've found a configuration able to work on my machine.I't seems the problem where the refresh rate.
I'm really interested in this game (i love the old smooth-bore battle)I would like to know if the game will be distributed only by download.

Maxim 09-07-09 02:13 AM

1. Totem3Log.log - "C:\Users\Public\Documents\Ironclads - High Sea Demo\".
2. Dxdiag.txt - Start -> Run -> dxdiag -> save to file.
3. Pack any archiver and send these both files to us: support@totemgames.ru

We conduct negotiations with about the game edition on disks. But in the beginning game will be on sale through the Internet.

Sonarman 09-07-09 05:59 PM

@Legionary74

Hi, Did you apply the patch to the demo? I was having some of the same issues as you have mentioned and the patch cured them for me.
See Typical Russian's post above for the link to the patch (incase you missed it earlier).

Sonarman 09-07-09 06:06 PM

@Typical Russian

Nice demo with great scope for the future, the ship models in particular are nicely detailed. Here are a few suggestions for you...

In the main menu "Arcad" should be spelled "Arcade"

The main screens read "Ironclads High Sea" rather than "Ironclads: High Seas" which would be more correct in English.

In the speed selection telegraph make the quadrants of the telegraph themselves clickable rather than the text numbering. Better to use words as historic ie:"stop/slow/half/full/flank" than the percentages etc

Add simple sound order acknowledgements eg a telegraph bell for engine speed increases A "Fire at will, aye aye sir" / "Cease Fire aye aye sir" for gunfire orders. An "x degrees port/starboard helm, aye aye sir" message for helm commands etc.

Make better water available for series 7 and lower cards

Ensure that damage is sustained when ships collide, add collision "crunching" sounds.


Probable bug
When moving the mouse and zooming in I became trapped in an
underwater viewpoint.


I was also wondering if land, islands etc would be part of the game as this would add more tactical options to the game.

Thanks.

Maxim 09-08-09 02:51 AM

2 Legoinary74\

I very much wish to help you. But you too help me. Without files from your computer I will understand nothing. From the moment of demo publication to us has addressed some person. We have understood with each case. Send us files from your computer.

1. Totem3Log.log - C:\Users\Public\Documents\Ironclads - High Sea Demo\".
2. Dxdiag.txt - Start -> Run -> dxdiag -> save to file.
3. Pack any archiver and send these both files to us: support@totemgames.ru

Maxim 09-08-09 03:06 AM

2 Sonarman\

1. Thanks we very much tried.
2. Annoying errors with English we will correct.
3. You suggest to make the button in English. And how to be with other languages? For example German. Where in each word it is a lot of letters. Game will be not only in English.
4. It is better to you not to hear my pronunciation in English. And to involve experts for us it is expensive.
5. Bug with the camera we will try to find and correct.
6. The land in game will not be. We have concentrated our very modest forces to the most important. If players accept game well enough we will improve it. We plan to add the new ships and probably islands.

Panama Red 09-23-09 06:48 PM

Do you activate this game the same way as your last Ironclads game ???

I am not quite sure if you have to be online everytime you activate the new Ironclads High Seas game or just the first time you activate the game ???

Ham920 09-23-09 11:53 PM

Interested...but needs more
 
I’m a big Civil War buff and am very interested in this game. I downloaded it and began playing but can’t find any instructions on how to play the game or control the ships. Was this information included in the demo somewhere?

Also, adding land mass or having the ironclads have the ability go up rivers would be more historically accurate. Ironclads like the famous Monitor did not do very well in the open seas. The Monitor actually sunk because it was caught in a storm on the open seas. Realistically, Ironclads participated in bombarding forts and cities more than fighting sea battles.

Also, has any thought been given to having scenario editor where users could create their own scenarios?


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