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-   -   HMS Marulken - Swedish Co-Op submarine simulation game! (https://www.subsim.com/radioroom/showthread.php?t=221612)

Usurpator 08-24-15 10:05 AM

HMS Marulken - Swedish Co-Op submarine simulation game!
 
Hello! We are two developers making a WW2 Co-Op submarine simulation game called HMS Marulken. The game is similar to Artemis Spaceship Bridge Simulator with a team of players controlling a single submarine.

Please Check out our Kickstarter page for a detailed presentation. Here is a let's play video featuring the game.

We are keen to hear your feedback during the development process, so please comment here on the forum or on our Facebook page.

HMS Marulken Website


http://www.subsim.com/radioroom/pict...pictureid=8885

http://www.subsim.com/radioroom/pict...pictureid=8884

http://www.subsim.com/radioroom/pict...pictureid=8883

http://www.subsim.com/radioroom/pict...pictureid=8882

Aktungbby 08-24-15 10:41 AM

welcome aboard!
 
SkvaderStudios!:Kaleun_Salute:

ExFishermanBob 11-12-15 07:03 AM

Quote:

Originally Posted by SkvaderStudios (Post 2339107)
Hello! We are two developers making a WW2 Co-Op submarine simulation game called HMS Marulken. The game is similar to Artemis Spaceship Bridge Simulator with a team of players controlling a single submarine.

Please Check out our Kickstarter page for a detailed presentation. Here is a let's play video featuring the game.

We are keen to hear your feedback during the development process, so please comment here on the forum or on our Facebook page.

From where can one download the playable demo?

Usurpator 02-08-16 12:43 PM

Quote:

Originally Posted by ExFishermanBob (Post 2357704)
From where can one download the playable demo?

We are currently working on a completely remade demo. We have implemented most of the features we described in the kickstarter video, and also updated the graphics. The game is better now than ever, with many features we hadn't even thought of when we launched the kickstarter.

Please check out our Facebook-page for updates.

https://www.facebook.com/HMSMarulken/?fref=ts

More information will be published shortly.

Usurpator 04-05-16 05:15 PM

Important update!
 
Hello!

Time for an update since the game
has gone through some radical changes in the last months. All players are
now able to move around freely on the sub, and lots of new features has been added. More updates coming soon!

This is a short video showing the current state of the demo.

https://www.youtube.com/watch?v=0DNXUWmaCWs

Julhelm 04-06-16 04:11 AM

Looks really nice, if too dark and gloomy.

nsomnia 04-09-16 05:02 PM

Damn how long did that take you, modelling a post wwII guppy boat is taking me forecer to even get the conning tower done. Your interior with my boat physics would be a great combo.

Usurpator 04-27-16 08:06 AM

Pre-Alpha teaser!
 
Hello again!

Here is a teaser for the pre-alpha demo of HMS Marulken. Follow us on Facebook for more information and updates.

Teaser: https://www.youtube.com/watch?v=jnMmVgmCLLA

facebook: https://www.facebook.com/HMSMarulken/?fref=ts

Steam Greenlight http://steamcommunity.com/sharedfile.../?id=501529353

Usurpator 04-28-16 11:18 AM

Pre-Alpha gameplay video!
 
Here is a longer pre-alpha video showing some more features.

https://www.youtube.com/watch?v=h2c7qFv1a_c

Usurpator 05-24-16 06:40 PM

The demo is out!
 
Hello again!

We have finally released the demo for HMS Marulken, it is avalible for download here!

The demo features one campaign level with airplanes and destroyers. It is possible to connect with several submarines and play co-operatively, PvP mode is not implemented yet.

Here is the prologue for the first mission.

These are tutorial videos for the playable stations:

The Control Room

The Radio Room

The Engine Room

The Map

Hope you enjoy the demo!

nsomnia 05-26-16 07:53 AM

Quote:

Originally Posted by SkvaderStudios (Post 2406807)
Hello again!

We have finally released the demo for HMS Marulken, it is avalible for download here!

The demo features one campaign level with airplanes and destroyers. It is possible to connect with several submarines and play co-operatively, PvP mode is not implemented yet.

Here is the prologue for the first mission.

These are tutorial videos for the playable stations:

The Control Room

The Radio Room

The Engine Room

The Map

Hope you enjoy the demo!

I'd call it a great tech demo but a gamble trying a kickstarter on basically co-op only.

The mesh controls are REALLY smooth and the audio for them set up well.

Definitely has a future I just worry about a failing kickstarter for you, but I hope all goes well so development can continue and speed up.

Is it a realism choice to have no GUI at all?

Leo_93 05-26-16 10:50 AM

Hello,

I'm really liking the demo and I hope that your kickstarter campaign succeeds, however I'm having trouble connecting to friends who are also playing the game, could you post a tutorial on how to set up a game to play with friends over the internet who are not on your Local area connection, or if anyone else happens to know how to do this could clue me in?

V/R

Onkel Neal 05-26-16 06:25 PM

Kickstarter underway tomorrow. :Kaleun_Cheers:

Co op looks like a ton of fun.

Onkel Neal 05-27-16 12:04 PM

Ok, I am standing by for a crew
IP 199.19.78.115
password: sub

Usurpator 05-27-16 02:09 PM

Connecting over the internet
 
Quote:

Originally Posted by Sub Ace (Post 2407210)
Hello,

I'm really liking the demo and I hope that your kickstarter campaign succeeds, however I'm having trouble connecting to friends who are also playing the game, could you post a tutorial on how to set up a game to play with friends over the internet who are not on your Local area connection, or if anyone else happens to know how to do this could clue me in?

V/R

Hi! I'm sorry to hear that you are having trouble connecting. We are making a tutorial on how to connect, but it's not finished yet.

We are also adding feedback messages when something goes wrong with the game. Currently, it just fails silently.

Most likely the cause of the connection failure is that the host is behind a firewall that refuses the connection, or that the client is connecting to the wrong IP.

The IP shown when you click show in the game might be a local address if the host is connected via a router. To find the host IP, the host can go to
https://www.whatismyip.com/

How to let the game through the firewall varies between different operating systems. On windows 10, go to the firewall settings. Then select allow an app or feature through windows firewall. Then find hmsmarulken144 in the list and check the checkbox.

I hope this helps!

/Oscar

Usurpator 05-27-16 02:11 PM

Quote:

Originally Posted by nsomnia (Post 2407164)
I'd call it a great tech demo but a gamble trying a kickstarter on basically co-op only.

The mesh controls are REALLY smooth and the audio for them set up well.

Definitely has a future I just worry about a failing kickstarter for you, but I hope all goes well so development can continue and speed up.

Is it a realism choice to have no GUI at all?

We are aware that the project is not ideal for a Kickstarter campaign, but we do not have much choice at this point. We really need the funding in order to finish the game.

The lack of GUI is in fact a realism choice. We decided on this design in order to enhance the feeling of really being on the sub. We belive that a first-person game like ours really benefits from it.

/Einar

makman94 05-27-16 02:43 PM

how did i have missed this so long ?

everything i saw on videos is on my likes for a sim !! surelly the best effort i have seen so far !

Amazing work in the hydrophone-radar room something that is really missing !! (especially the hydrophone device totally captured me !)
Amazing work on the map too and especially the ruler with the active accurate range marking plus the relative to boat bearings is exactly what is needed there ! you guys know very well what you are doing !

for the periscope i would like to see a horizontal split prism too for getting AoB and also the rangefinder

Definetely i will put some money to your kickstarter page !

A big bravo to you guys !

Leo_93 05-27-16 03:14 PM

Quote:

Originally Posted by SkvaderStudios (Post 2407590)
Hi! I'm sorry to hear that you are having trouble connecting. We are making a tutorial on how to connect, but it's not finished yet.

We are also adding feedback messages when something goes wrong with the game. Currently, it just fails silently.

Most likely the cause of the connection failure is that the host is behind a firewall that refuses the connection, or that the client is connecting to the wrong IP.

The IP shown when you click show in the game might be a local address if the host is connected via a router. To find the host IP, the host can go to
https://www.whatismyip.com/

How to let the game through the firewall varies between different operating systems. On windows 10, go to the firewall settings. Then select allow an app or feature through windows firewall. Then find hmsmarulken144 in the list and check the checkbox.

I hope this helps!

/Oscar

Thanks for the quick reply Oscar I appreciate it very much, I was only able to do a partial test as currently my friends are offline, however I was able to connect to myself by running 2 instances of the game one on each monitor I was able to join my own game by using the IP listed in the game and also by using the "localhost" option as well but when I tried using the IP listed by the website I could not join my own game so I guess i'll try to continue using the listed IP as my friend and i have tried doing before (btw thats a nice feature to show the IP of your own computer) but since I'm connecting to myself I'm probably bypassing the firewall issue so that must be it. I'll post again with the result of my next attempt when i try to connect to my friend. I hope i can get it to work as i really look forward to some CO OP submarine operation and its the perfect tool to showcase the game to my friends, what better than an interactive demo that you can play.

PS should we always leave the port as 7777 or would that have to be changed for some reason?

Quote:

Originally Posted by Onkel Neal (Post 2407548)
Ok, I am standing by for a crew
IP 199.19.78.115
password: sub

Hey Neal I would love to try and connect to your game, however by now I'm sure I have missed the window in which you were hosting. If you would like to try again sometime this evening say around 7pm central time or perhaps some other time I would be up for it.

Onkel Neal 05-27-16 09:01 PM

Ace, I should be available tomorrow all day, stuck in Charlotte, NC and looking for some guys to try this game with. Ping me here or meet me in Teamspeak.

Onkel Neal 05-27-16 09:03 PM

Quote:

Originally Posted by Onkel Neal (Post 2407548)
Ok, I am standing by for a crew
IP 192.168.43.34
password: sub


IP changed....


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