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-   -   For the guys playing with crew fatigue... (https://www.subsim.com/radioroom/showthread.php?t=247036)

Fifi 10-17-20 04:55 AM

For the guys playing with crew fatigue...
 
Hi all,

Have you ever wondered why your crew get fatigue Working at low TC but not at high TC?
Just discovered why...

In your time compression settings, you have a line called « When in 3D view » (in Cmdr, or 3D rendering in Doc/SH3/Main)
If you put X32, your crew will have fatigue working up to X32, but not above!
If your max TC is X1024, and you put X1024 in your « When in 3D view », even full TC your crew fatigue will work!

In other words, the setting you put in your « When in 3D view » is the value at what your time compression stops the fatigue working :03:
So if you want to cross the Atlantic with no crew fatigue, but keeping a fatigue working when close to Action, setting X32/X64 in the « When in 3D view » is the solution.
If you want to manage your crew fatigue even when full TC, you have to put the same value you have in Max Time Compression in « When in 3D view » :03:

Hope that helps!

:Kaleun_Salute:

PS: I’m even wondering if this setting can impact the sunrise and sunset shifting we have when long high TC...not certain, but it could anyway.
In all cases, it was recommanded To set those values identical for some good reason.

FUBAR295 10-17-20 07:23 AM

Nice find.:Kaleun_Applaud:

Good hunting,
FUBAR295

jorgegonzalito 10-17-20 08:05 AM

heavy black humor
 
Quote:

Originally Posted by Fifi (Post 2701213)
Hi all,

Have you ever wondered why your crew get fatigue Working at low TC but not at high TC?
Just discovered why...

In your time compression settings, you have a line called « When in 3D view » (in Cmdr, or 3D rendering in Doc/SH3/Main)
If you put X32, your crew will have fatigue working up to X32, but not above!
If your max TC is X1024, and you put X1024 in your « When in 3D view », even full TC your crew fatigue will work!

In other words, the setting you put in your « When in 3D view » is the value at what your time compression stops the fatigue working :03:
So if you want to cross the Atlantic with no crew fatigue, but keeping a fatigue working when close to Action, setting X32/X64 in the « When in 3D view » is the solution.
If you want to manage your crew fatigue even when full TC, you have to put the same value you have in Max Time Compression in « When in 3D view » :03:

Hope that helps!

:Kaleun_Salute:

PS: I’m even wondering if this setting can impact the sunrise and sunset shifting we have when long high TC...not certain, but it could anyway.
In all cases, it was recommanded To set those values identical for some good reason.




Come on lazy! Go Go! to work! they will have time to rest when they are dead! Hahaha!

Fifi 10-18-20 04:52 AM

Probably the best setting would be to put the value just below your maximum TC in 3D render (or When in 3D View in Cmdr), so sailing max TC you don’t have to care about crew management (for long distances) but all TC below you have crew fatigue working :03:

Randomizer 10-18-20 11:51 AM

Good catch. Have always hated the SH3 Fatigue model, mainly because the crew organization provided by the game bears so little resemblance to the actual personnel organization of operational U-Boats. There may be an opportunity here to use the existing fatigue model in a more reasonable manner. Thanks for sharing.

-C

Fifi 10-18-20 01:46 PM

In Commander/Cfg/crew fatigue model you can adjust values to your liking.

Ie stock SH3, modify all lines COEF|
Increase value increase fatigue (or endurance) rate... until you find the graal :D
There are 12 different compartments (including Flak/Deck gun station)
You can have different fatigue rate per compartments. Hardest thing is to figure the lines corresponding to compartments!
So in the Diesels room, it could be more tiring than in Command room etc
And...there is also the bad weather factor, wich can increase the fatigue too (important for deck station)

Onealex fatigue model is quite nice in that matter. That’s even the first time i enjoy playing with crew fatigue on....

John Pancoast 10-18-20 03:36 PM

I'm surprised so many weren't aware of this. :o

Kapitän 10-19-20 03:43 AM

GWX/8h in Sh3_Cmdr
 
I use the GWX/8h fatigue setting in Sh3_Cmdr. Works pretty good for me.

Fifi 10-19-20 06:15 AM

Quote:

Originally Posted by Kapitän (Post 2701516)
I use the GWX/8h fatigue setting in Sh3_Cmdr. Works pretty good for me.

And what settings do you have in 3D render? :D

Kapitän 10-19-20 06:23 AM

Quote:

Originally Posted by Fifi (Post 2701531)
And what settings do you have in 3D render? :D

I have no more crew fatigue as of time compression x64.

Fifi 10-19-20 07:34 AM

Quote:

Originally Posted by Kapitän (Post 2701532)
I have no more crew fatigue as of time compression x64.

:Kaleun_Thumbs_Up:

CapZap1970 10-19-20 12:30 PM

Great finding, Fifi!!! :up:


However, I also share John Pancoast's surprise... I'ts a big finding that nobody did before..

Thanks for sharing it. It's a very valuable piece of info... :Kaleun_Cheers:
CapZap

John Pancoast 10-19-20 12:40 PM

Quote:

Originally Posted by CapZap1970 (Post 2701596)
Great finding, Fifi!!! :up:


However, I also share John Pancoast's surprise... I'ts a big finding that nobody did before..

Thanks for sharing it. It's a very valuable piece of info... :Kaleun_Cheers:
CapZap


Actually it's been known about since very soon after the game's release; I was just surprised some long term players didn't know about it.


No big deal. :up:

Fifi 10-19-20 01:00 PM

Quote:

Originally Posted by John Pancoast (Post 2701601)
Actually it's been known about since very soon after the game's release; I was just surprised some long term players didn't know about it.


No big deal. :up:

Because i never played with crew fatigue on, always no fatigue to avoid tiring/boring crew management.

Now that i tested it, and figured out this weird 3D rendering value affecting the crew clock (still don’t understand why, it should not), it’s interesting to set a crew fatigue compromise (Enjoyable/playable)

:Kaleun_Salute:

John Pancoast 10-19-20 03:08 PM

Quote:

Originally Posted by Fifi (Post 2701608)
Because i never played with crew fatigue on, always no fatigue to avoid tiring/boring crew management.

Now that i tested it, and figured out this weird 3D rendering value affecting the crew clock (still don’t understand why, it should not), it’s interesting to set a crew fatigue compromise (Enjoyable/playable)

:Kaleun_Salute:

Understood, thanks ! :up:


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