Weekly update
Hello Everyone!
This week Axel's been working on internal debugging tools for AI/navigation, as well as AI behaviours themselves. Oscar is working on global ocean and weather simulation and Einar is modeling assets. |
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Weekly update
Hello everyone!
This week Axel has continued work on AI behaviours, working on some more tricky behaviours in relation to land. Oscar is working on weather-wind-integration with the water, and integrating this in the world map/physics system. |
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As for the "convoy commander" directing AI escorts, I see this as the next logical step AFTER what you're envisaging for the initial player operated corvette, as this will help vary the gameplay experience, which is much needed. The final step, as I see it, is to allow players to drop into any escort, be it Bittern, Tribal or Corvette, with the AI (directed by the convoy commander) doing the repetitive "dull" asdic searches, and the players dropping into any escort that picks up a u-boat on asdic (or "sees") a uboat, (or leaves an escort that has fallen astern of the convoy to man a better positioned one.) In this way it is not necessary to have equal numbers of escort players to uboat ones, and the majority of the dull work is done by AI, but those movements and tasks are directed by a human intelligence, rather than a dumb-as-fence-post AI. I fully appreciate that this is a process, and that simpler iterations will need to be introduced initially. The playable corvette does sound like a great 1st step! |
Weekly update
Hello everyone!
Oscar is still working on weather-wind-integration with the water, as well as the world map/physics system. Axel is working on AI behaviours for escorts and general convoy states. Einar is modeling assets. |
Weekly update
Hello everyone!
This week Axel has been working on AI group states and some dynamic behaviours such as avoiding torpedoes/bomb attacks/similar. Oscar has been working on water/land interactions. Einar is modeling assets. |
Thanks for update!
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Weekly update
Hello everyone!
This week Axel has continued working on escort behaviours and attacks. Oscar has been finishing up the global water system. Einar is modeling assets. We wish everyone a happy thanksgiving! |
Thanks for headsup!
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Weekly Update
Hello everyone!
This week Axel has been continuing the work on escort attack patterns, and Oscar has been reimplementing buoyancy and water physics to the new water system. Einar has been modeling assets. |
Thanks for info !:salute:
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This week Oscar has finished the new buoyancy physics, as well as collision detection and collision resolution against the new terrain. Axel has been working on more AI behaviours for escorts and other surface combat vessels, specifically when reacting to the player submarine/hostile vessels.
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Thanks!
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Happy Holidays!
Happy Holidays everyone! Here is our end of the year update:
https://store.steampowered.com/news/...30987174098?l= |
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Any thoughts as to when the outstanding bugs of the Enigma will be fixed, and the DFing kit made functional? To which end, it would be useful if a 2nd radio position can be mannable, so that one player can operate the real-morse, and another can encrypt/decrypt or do DF work? Likewise it'd be good to have the workshop usable again. The DF code can perhaps be re-used on playable escorts, so that should they catch a uboat boat transmitting, they know the bearing to chase it down, and if a 2nd boat gets a DF bearing a position can be plotted...
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Agree with Enigma and also radio DF.
Has the issue with active sonar being certain death been addressed yet? IRL it gives bearing to contact, but not depth. Once I've been intercepted and active sonar used, I'm dead no matter what I do, and this is not accurate. Also, the destroyers sit for hours waiting for you to move, and can hear you no matter how silently you run, or whether you are below the thermocline or not. If this is a bug, where can I report this? |
Not a fan of time limits. I've played sub sims for an entire day before now, to achieve an objective.
I would like an on-going open world, where I can save progress, come back, and play for 12 straight hours. It wouldn't be dissimilar to what we already have, but with spawned convoys on certain routes. SH had "milk cows" that you could rendezvous with. That could be interesting to add, too. |
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Thanks for the update :yep: |
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