SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SH4 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=219)
-   -   [REL] Fall of the Rising Sun Ultimate, full release (https://www.subsim.com/radioroom/showthread.php?t=243064)

s7rikeback 07-09-20 04:28 PM

Quote:

Originally Posted by propbeanie (Post 2682047)
Corrupted downloads are rare these days, but you never know... We'll have to wait for s7rikeback to respond back about if I am looking at the correct numbers here:
14/05/2020 @ 19:40

100_FalloftheRisingSun_UltimateEdition_v1.1a_EN

Size = 1.41 GB

Current MD5 checksum value:

acb087157983e6de6b8413ac064810f5
I am not sure if that matches the upload on the SubSim server or not... But - what usually happens is that the base game gets corrupted. You might be best off making a new set-up of the game. If you have a known-good archive copy of the game, that is the way to go. Make a new "install" folder, copy the archive in and expand it, build the MODS folder, create a new MultiSH4 Save folder, activate the mod and Patch, put LAA on SH4.exe, and start a new career. Like I say though, be sure your video stream matches from end to end. You might have to mess with High DPI and Run as administrator, maybe even Windows 7 compatibility, all dependent upon the OS.

Cast your worries away young man...
SubSim build v Internal Build.

https://i.ibb.co/tJYCpJn/Capture.png

propbeanie 07-09-20 08:16 PM

Quote:

Originally Posted by gmetzo (Post 2682415)
4gig Patch solved all my problems, my apologies for not paying attention to it ( I was misled because TMO worked flawlessly without it ). Thanks and good hunting!

Actually, if you use it on TMO also, it runs even better. SH4 Stock runs better with it also. Gives the game some breathing room...


Quote:

Originally Posted by s7rikeback (Post 2682428)
Cast your worries away young man...
SubSim build v Internal Build.

https://i.ibb.co/tJYCpJn/Capture.png

Thank you, good sir! Earlier today, I realized that "a" model we have is our intermediate build, and the check sum is def dif for it... lol
:salute:

fitzcarraldo 07-10-20 01:12 PM

Hi all:

I noted some FPS issues when you have a lot of traffic and antiaircraft fire and smoke in the sky from the exploding ammunition. My example is Battle of Midway single mission. My PC can manage a very stable FOTRSU with the Vickers Officer Quarters, fixed on 60 FPS via Nvidia Inspector, and mantains this number in all dense ports and situations (convoys, ship fires, cannons...). But, when there is a lot of those AA smokes in the sky, my FPS drop to 10-12 FPS, and some times I have CTDs. This occurs when I see the battle in external camera or with my scopes.

It seems the smoke in the sky with dense ship traffic using his AA guns causes this annoying drop in FPS and CTDs.

Of course, I use LAA.

Then, I think an optional addon mod with less sky smoke from antiaircraft fire could be a good addition for a next update.

I tested mainly in Midway mission, because the many ships and the dense AA fire. There is a huge lot of smoke in the air.

BTW, I´m enjoying FOTRSU in my actual Freemantle campaign.

Many thanks and best regards.

Fitzcarraldo :Kaleun_Salute:

Moonlight 07-11-20 05:08 PM

Update:Submarine Improvement highlighted in Magenta.
11th September 1943 USS Grayling (SS 209) GAR.
Equipment Loadout,
Mk14 Torpedoes,
40mm Bofors AA Gun
4" Bow Deck Gun,
SJ-I, Improved Surface Search Radar
Improved SD Radar, Air Search Radar
Half Cut Conning Tower

April 6th was the last update and I'm still being offered the SJ-I Improved Surface Search Radar.
I've also noticed some of these destroyers have got surface search radar, as a test I marked the subs position on the nav map when a Kisaragi turned towards us and then I submerged and moved away and waited. Sure enough that destroyer knew exactly where I had been, its a good job it was dark because I had an easy shot and I put two torpedoes up his ass. :haha:

Mios 4Me 07-12-20 01:35 AM

Multiple spawning issues: Balikpapan, April 1944, USS Skate Brisbane-Celebes.

EDITED TO ADD: On next assignment, radar detected a pair of escorts at 26.7 km, then a third, but failed to detect the Yamato anchored in their midst until ~8 km away, i.e. visual range.

Suspect this may be an issue with my installation as the first iteration of this patrol CTDed when maneuvering around three sampans. On that patrol, a plane was physically spotted despite the radar being on. Not sure why my machine is so susceptible to this as I observe the best accepted practices regarding shelling out and saves.

DanielCoffey 07-12-20 09:47 AM

Bug Report : Missing object in NDD_Fubuki.dat (and NDD_FubukiII.dat)

The Fubuki suffers from the same missing platform as the Akatsuki between the two rear torpedo cranes. The Akatsuki was fixed by s7rikeback in post #1440

https://www.subsim.com/radioroom/sho...postcount=1440

EDIT : The NDD_FubukiII also suffers from the same missing platform.





EDIT : Additional item... Center mounted Torpedo Launcher on the NDD Fubuki cannot turn because it is fouled by the platform in front of it...


http://www.dcoffey.co.uk/images/sile...NDD_Fubuki.jpg

Tyronster 07-12-20 07:14 PM

Loving the mod. Thanks to the team for all that you do!

Would like to post about an issue I encountered. I did one of the special campaigns where you can start out with a Balao in June of 1943. I did the two training patrols and then did my first actual patrol. I was to patrol off the coast of the Japanese mainland. I realized while I was out here I probably should have transferred to Pearl before I started because I was going to have to travel all the way back to the U.S. mainland to end my patrol. Not too big of a deal. Anyway, after I had returned to port and went through my crew promotions and such I clicked on the map to see what kind of patrol it wanted to give me (I wasn't going to start the patrol here, I was still planning to transfer to pearl). It was the same mission as before, which is fine, but to my surprise it the Navy was sending me on a mission back through time! My first patrol started in June and I returned in August. Now the mission briefing was giving me the current date, (August something) but it said I was to depart in June xx of 1943. I didn't think the U.S. had access to time travel until 1945! All kidding aside, I thought maybe it was a glitch with starting the patrol out of the California base. I transferred to Pearl but the mission was the same. Started the patrol and it had indeed sent me back in time to June. I'll play this one through and see if time advances as it should this time.

Thanks again for all your work!

propbeanie 07-12-20 10:24 PM

Quote:

Originally Posted by Moonlight (Post 2682777)
Update:Submarine Improvement highlighted in Magenta.
11th September 1943 USS Grayling (SS 209) GAR.
Equipment Loadout,
Mk14 Torpedoes,
40mm Bofors AA Gun
4" Bow Deck Gun,
SJ-I, Improved Surface Search Radar
Improved SD Radar, Air Search Radar
Half Cut Conning Tower

April 6th was the last update and I'm still being offered the SJ-I Improved Surface Search Radar.
I've also noticed some of these destroyers have got surface search radar, as a test I marked the subs position on the nav map when a Kisaragi turned towards us and then I submerged and moved away and waited. Sure enough that destroyer knew exactly where I had been, its a good job it was dark because I had an easy shot and I put two torpedoes up his ass. :haha:

The SJ will stay on the list as upgrades, since it has a life that starts at like 800 renown points, then drops to 600, then to 200, etc. You apparently got it when it first came out. Were you offered a choice to get it in 1943 when it was first offered, or did it just give it to you? That was one of the areas that had mis-matched dates between a couple of files, so one file wanted to give you the radar for "free", no questions asked, while the other wanted you to pay for it, and would ask the question of you...


Quote:

Originally Posted by Mios 4Me (Post 2682807)
Multiple spawning issues: Balikpapan, April 1944, USS Skate Brisbane-Celebes.

EDITED TO ADD: On next assignment, radar detected a pair of escorts at 26.7 km, then a third, but failed to detect the Yamato anchored in their midst until ~8 km away, i.e. visual range.

Suspect this may be an issue with my installation as the first iteration of this patrol CTDed when maneuvering around three sampans. On that patrol, a plane was physically spotted despite the radar being on. Not sure why my machine is so susceptible to this as I observe the best accepted practices regarding shelling out and saves.

Uh... Balikpapan - any more details than "multiple spawning" and "April 1944"? Are you talking about the docks? If so, do you have the patch referred to in Post #1215 applied. If not, when you come back into base, put that on. I do not recall if we had found extra ships in the Balikpapan area or not.


Quote:

Originally Posted by DanielCoffey (Post 2682862)
Bug Report : Missing object in NDD_Fubuki.dat (and NDD_FubukiII.dat)

The Fubuki suffers from the same missing platform as the Akatsuki between the two rear torpedo cranes. The Akatsuki was fixed by s7rikeback in post #1440

https://www.subsim.com/radioroom/sho...postcount=1440

EDIT : The NDD_FubukiII also suffers from the same missing platform.

EDIT : Additional item... Center mounted Torpedo Launcher on the NDD Fubuki cannot turn because it is fouled by the platform in front of it...

pic

Item noted, and we'll put the "fix" on it, but that platform does not match any of the pics of Fubuki vessels I can find. The platforms I can find pictures of are taller, and should be a set of three of them, each with a gun, instead of massive thing like that, that could probably hold the weight of a dual-purpose gun turret...


Quote:

Originally Posted by Tyronster (Post 2682964)
Loving the mod. Thanks to the team for all that you do!

Would like to post about an issue I encountered. I did one of the special campaigns where you can start out with a Balao in June of 1943. I did the two training patrols and then did my first actual patrol. I was to patrol off the coast of the Japanese mainland. I realized while I was out here I probably should have transferred to Pearl before I started because I was going to have to travel all the way back to the U.S. mainland to end my patrol. Not too big of a deal. Anyway, after I had returned to port and went through my crew promotions and such I clicked on the map to see what kind of patrol it wanted to give me (I wasn't going to start the patrol here, I was still planning to transfer to pearl). It was the same mission as before, which is fine, but to my surprise it the Navy was sending me on a mission back through time! My first patrol started in June and I returned in August. Now the mission briefing was giving me the current date, (August something) but it said I was to depart in June xx of 1943. I didn't think the U.S. had access to time travel until 1945! All kidding aside, I thought maybe it was a glitch with starting the patrol out of the California base. I transferred to Pearl but the mission was the same. Started the patrol and it had indeed sent me back in time to June. I'll play this one through and see if time advances as it should this time.

Thanks again for all your work!

The New Construction starts have been identified as being "off" previously, and we shouild have a "fix" in for those shortly, but thanks for posting. As to going back in time, had you emptied your Save game folder prior to starting a career in FotRSU? Do you have LAA properly activated on the SH4.exe file? Thanks.

Tyronster 07-13-20 12:01 AM

Quote:

Originally Posted by propbeanie (Post 2682986)
The SJ will stay on the list as upgrades, since it has a life that starts at like 800 renown points, then drops to 600, then to 200, etc. You apparently got it when it first came out. Were you offered a choice to get it in 1943 when it was first offered, or did it just give it to you? That was one of the areas that had mis-matched dates between a couple of files, so one file wanted to give you the radar for "free", no questions asked, while the other wanted you to pay for it, and would ask the question of you...



Uh... Balikpapan - any more details than "multiple spawning" and "April 1944"? Are you talking about the docks? If so, do you have the patch referred to in Post #1215 applied. If not, when you come back into base, put that on. I do not recall if we had found extra ships in the Balikpapan area or not.



Item noted, and we'll put the "fix" on it, but that platform does not match any of the pics of Fubuki vessels I can find. The platforms I can find pictures of are taller, and should be a set of three of them, each with a gun, instead of massive thing like that, that could probably hold the weight of a dual-purpose gun turret...



The New Construction starts have been identified as being "off" previously, and we shouild have a "fix" in for those shortly, but thanks for posting. As to going back in time, had you emptied your Save game folder prior to starting a career in FotRSU? Do you have LAA properly activated on the SH4.exe file? Thanks.

I'm pretty sure I followed those instructions properly on deleting the save game folder. It was also a fresh SH4 install. And yeah I believe I correctly activated LAA. Would their be an easy way to tell if I did any of those things wrong? Everything gameplay wise has been working excellent so far.

DreadWing 07-13-20 01:17 AM

Sound Issues
 
I've searched the thread attempting to find someone having this issue, but some of my sounds are very quiet. On the sonar when a contact is there, I can barely hear the screws if at all. Also, the opening of the torpedo tube outer doors is extremely quiet. I've been attempting to find a way to put the telegraph back in, but this issue makes me wonder if I'd even hear it. Has anyone had this issue, or is there an obvious reason that it's happening that I just don't see?

Aktungbby 07-13-20 02:17 AM

welcome back!
 
DreadWing!:Kaleun_Salute: after 8 years!:up:

Mios 4Me 07-13-20 02:33 AM

Quote:

Originally Posted by propbeanie (Post 2682986)
Uh... Balikpapan - any more details than "multiple spawning" and "April 1944"? Are you talking about the docks? If so, do you have the patch referred to in Post #1215 applied. If not, when you come back into base, put that on. I do not recall if we had found extra ships in the Balikpapan area or not.

Thanks, I'd missed that post. I'll apply it when this patrol ends.

Not sure if it's valid sans patch, but the description doesn't mention air cover, so here goes: after visiting Balikpapan, we continued to the Celebes Sea job, and then to another assignment, this time to Palau. Despite three bright, sunny days there so far, along with wrecking the harbor and sinking a certain anchored warship, there's been no air cover whatsoever. Not a single plane. I'm not complaining. :)

Yes, the incident reported earlier was the Balikpapan docks in April, 1944. One ship was interred in the central dock area, a couple of ship-lengths from the sea; another was moored behind the docks in water so shallow that torpedoes at 3m exploded prematurely.

DreadWing 07-13-20 11:13 AM

Aktungbby Much Appreciated! :Kaleun_Cheers:

Moonlight 07-13-20 11:34 AM

Quote:

Originally Posted by propbeanie (Post 2682986)
The SJ will stay on the list as upgrades, since it has a life that starts at like 800 renown points, then drops to 600, then to 200, etc. You apparently got it when it first came out. Were you offered a choice to get it in 1943 when it was first offered, or did it just give it to you? That was one of the areas that had mis-matched dates between a couple of files, so one file wanted to give you the radar for "free", no questions asked, while the other wanted you to pay for it, and would ask the question of you...

I put the SJ radar on the boat when it was first offered, it cost 800 renown and over time its gone down to 200 renown.

Question.
I've noticed the Japanese have Type21 and Type22 radar, are these dual use, both for air contacts and surface contacts or is there another radar that just does air contacts.

I got sent down to Eniwetok on Dec 4 1943, what the hell is going on down there, battleships, carriers and cruisers all lined up like Pearl Harbours battleship row. I got me 2 carriers a battleship and a light cruiser before I had to get out of there.
On the way north I met a convoy with a Tachibana destroyer as lead escort, that thing spotted me somehow (probably radar) anyway we were manouvering around each other when I up periscoped and fired a torpedo at her, (sank it by the way) thats when I noticed 4 bleeding torpedoes coming my way, that was not funny Mr beanie not funny at all, bloody pacific ocean is getting a dangerous place for a sight seeing trip these days. :O:

DanielCoffey 07-14-20 06:43 AM

Quote:

Originally Posted by propbeanie (Post 2682986)
Item noted, and we'll put the "fix" on it, but that platform does not match any of the pics of Fubuki vessels I can find. The platforms I can find pictures of are taller, and should be a set of three of them, each with a gun, instead of massive thing like that, that could probably hold the weight of a dual-purpose gun turret...


You may find that the NDD_FubukiII.dat has a suitable set of platforms. I did notice that the FubukiII had different ones forward of its own center torp launcher.


All times are GMT -5. The time now is 03:12 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.