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Some preformance wise, takes more than 4 gb memory. Little faster at boot. Will not install some older programs. Makes 2 program file folders on install, one regular and one for Win x86. After installing these on both, I'll give 'em a whirl later tonite.
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ZW |
<P>OK, yall......how do ya attach Pics?</P>
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I have received the link for this update... Thank you very much !! However you state that it must be installed on top of "ZW_2011_FEB_Update.exe" foundation file. I have never received that file. The latest files that I have are: ZW_FINAL_2010_Update ZW_MO_OctoberUpdate_v1A Can I install the Easter update on top of these two files or I need to receive the "ZW_2011_FEB_Update.exe" foundation file ? Thanks for your help !! Txema |
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ZW, I did re-install before applying the 2/2011 and Easter Mod. Here is what my testing has shown: German Missions 1-6, max Gear from Commander position is G4 and I don't get any left or right pulling on the tank. Zitadelle Missions 1-3, max gear from Commander position is G3 and I get the left and right pulling that I mentioned. I thought maybe it was the terrain but sometimes the tank will not just pull to one side it will actually turn 90 degrees or more until I make it turn back with the opposite turn command. I also see a 7th German mission titled just "Text". If I highlight it and select "Continue" it just gives me a blank mission screen. KDP |
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you can switch to? As for the tank pulling I am aware of that and I was hoping that I fixed that and you are correct it is a result of the Kursk terrain. Apparently the large distance between terrain vertices causes a glitch in the suspension's and track computation. This is a bug that has vexed me for quite some time now (it is hit and miss for me)and I may have to reconsider using the mega map in the future if this can not be resolved. However, the gear issue or problem you have with the inability to go higher then G4 is new and have not experienced this problem. Please supply more details. ZW PS: I deliberately left out German mission 7 but forgot to comment out the listing of it. |
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Screen resolution also, please! Thanks much! |
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Hi wilcke, my specs are as follows: Intel Core I5 2500K @ 3,6GHz 8GB DDR3 RAM 1333MHz CL9 AMD HD6850 1GB DDR5 Windows 7 64bit SP1 I use the ATI Tray tools with Catalyst 11.3! My Resolution is 1280 x 1024 (Desktop and Game). In game settings: all on max, except tree animation (slider is left). ATI tray tool: all on default, without vertical synchronisation. Textures quality on high and mipmap textures on high, too (default is on very high). Anisotrope Filtering is off. What i have to say is, with new update it's playable for now! But, when arty starts firing, the fps drops down to 14fps and sometimes below. Zee is on the right way! I hope it becomes better and better with every update. :03: Sincerely Kane |
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ZW, Here are my CPU spec's: Vista 32 Intel Duo Core 2.67 Ghz 2 GB Memory Nvidia GeForce 8800 GT Video Game Settings: All sliders on Max except Shadows Detail, 1 click down from Max What I mean about the max gear is that I start the mission at rest in the Commanders Position (Driver and Gunner on auto) I press the "W" key until it stops increasing the Gear setting. In the German missions it goes to G4 and in the Zitadelle missions it goes to G3 and no matter how many more times I press the "W" key it never goes to a higher gear. If I then move temporarily to the driver position, I can increase the Gear setting all the way to the top without any problem. Each time I press the "W" key the Gear setting increases. KDP |
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I did some changes to the gears and engine rpm. This had an effect on auto mode too. But there is some keys that you need to try in Auto driver mode. here is an image of the keys I use (but you can change the keys to your preference) . Notice the slots that say increase RPM/Slow forward and Decrease RPM/Position. Try those while in auto driver mod and you will see why I have the top speed reduced in auto mode, Auto mode if for battle. :up: http://www.tanksimzw.com/images/ZW_EngControl1.jpg :salute: ZW PS: In Manual mode you peck the those keys but in Auto Driver you press them once. . |
@ZeeWolf:
First and foremost, FANTASTIC work on everything you have done. You have effectively taken a corrupt, broken game and turned into something completely reborn. The new Panther and Tiger skins look incredible. Sadly, there are faults. I still can't get above 15 FPS in the first Kursk Mission: http://farm6.static.flickr.com/5145/...95d5f204_b.jpg http://farm6.static.flickr.com/5148/...f5e30baf_b.jpg http://farm6.static.flickr.com/5104/...3a0b9641_b.jpg I think I will have to read the rest of the posts since I last posted to see if there are new developments - or invest in better hardware! Some day I will play Kursk Mission 1 @ 60 FPS!! :) Also, as another mentioned, the tanks shoot at the planes in German Mission 1! I had a great laugh. However, they then failed to help me through the rest of the mission, which wasn't nice. http://farm6.static.flickr.com/5190/...d2fce81b_b.jpg I must post this image for it's sheer beauty. And yes, the highest FPS I've ever seen in ZeeWolf's mod, but it lasted just a short while (the rest of the mission averaged about 18 FPS). http://farm6.static.flickr.com/5224/...7d6d5e8d_b.jpg I'm beginning to think TvT is just internally flawed when so many objects are on the map. These graphics aren't that hard to render by modern standards - it must be poor coding underneath. I do have a request - how can I remove the sudden "jolt" after firing the gun that screws up the optics afterwards? I realize this may be for added realism, but it is quite annoying and I prefer the stock firing mechanism. I'll keep trying things and post my thoughts - but I still whole-heartedly recommend your work to others. We'll get through these performance issues. |
No "ZW_2011_FEB_Update.exe"
Hi ZW,
send you a PM as i need the link for the "ZW_2011_FEB_Update.exe" After receiving it, i will go onward and make a testrun. Thanks and cheers LC Hopefully now we can begin with some discussions. looking forward to it.:up: |
Hi Zee .....
as usual a great work !! It run great ... only i found some " text " not working missions on the menu. Also i read about february 2011 update , but never had link about this . It is necessary or not ? good job ....... Luigi |
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As for the jolt at firing. You just need more battle time because once you get good you will not even notice it as a distraction. I noticed your map was not centered around your Tiger so I made this last night be for I conked out. You could change the keys around anyway you want but this is some helpful stuff to get you using the map. http://www.tanksimzw.com/images/ZW_MapControlKeys.jpg Vorwärts Kameraden! :salute: ZW . |
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ZW |
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Yeah, I just forgot to comment that referance to German mission 7 out. Mission 7 isn't ready yet. Cheers :salute: ZW |
The new Project ZeeWolf Easter Update Beta v1a. report
The new Project ZeeWolf Easter Update Beta v1a.
The performance has increased. But it does not lower the minimum requirements. Those of you with a Nvidia video card will experience the benefit the most. My video card is a Radeon HD 4770 512 vram and the fps ranges dramatically but lacks the power to take full advantage of this release. But there has been brought to my attention, thanks to feed back from a Komerad who enlightened me on the fact that TvT dose not put any load on the GPU. :cry: I was stunned,:o and downloaded GPU-z and checked it out and sure enough no GPU load in the game. This never dawned on me to check. Primarily due to the sound my video card's fan makes while playing and working in TvT. The sound of the fans increase is very noticeable as with temperature a combination common to a near max-out GPU I thought. :oops: Anyway, I have already began on a solution for this GPU problem although the solution may take a miracle and help from a code Guru but I am far from giving up on it. I do have to report on the bug issue know as the "Swamp Effect", it has returned to vex me some more. But working on a suspicion I made the discovery after couple of days trying to consistently reproduce this effect. This work finally revealed some hard evidence. And as a result I can say firmly this was not due to any vehicle parameter or any adjustment to the model's animated parts or script files, tracks and suspension etc. But the cause was the large map terrain's mesh density or the lack there of. Further studying this I found it only occurs at a very precise angle of 90 and 180 degrees. Traveling exactly north or south you would see the track start to sink. However, no complete solution was found for the mega Kursk map only a reduction, but it will probably be worth it to re-work all the Kursk missions regardless of limited benefit. This issue "Swamp Effect" also prodded me to experiment with my new size map for the Prokhorovka mission. And after testing 25x25 Kilometers (15.53428 x 15.53428 miles). Preliminary tests show that this combination of map size reduction with the use of high resolution raw map files has totally eliminated the "Swamp effect". Although the solution will be implemented in a add-on to this release please allow me some time to receive more feed back first so I can put as much in the update as I can. Meanwhile, I wanted to show you guys the deference in mesh density to give you a clear picture of what I am taking about on this swamp effect/mesh density issue. Default TvT map size (9km x 9km): http://www.tanksimzw.com/images/ZW_S...rrain_mesh.jpg Mid TvT map size (18km x 18km) as used in German missions 1-4 and Russian mission1: http://www.tanksimzw.com/images/ZW_Mid_Terrain_mesh.jpg Mega TvT map size (36km x 36km) used in all the Kursk missions http://www.tanksimzw.com/images/ZW_M...rrain_mesh.jpg And finally the Mid-Mega map size(25km x 25km) for the up coming Prokhorovka missions and many in the future. http://www.tanksimzw.com/images/ZW_M...rrain_mesh.jpg Keep the feed back (good or bad) flowing!:up: Vorwärts Kameraden! :salute: ZW |
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Man, I have no idea what you're planning on doing to fix this, but it sounds daunting. Good luck and let us know how it goes! EDIT! I have downloaded GPU-Z myself and verified what you're talking about as well. On my system, here is what I saw: Civilization V: 68-85% GPU Load the entire time TvT, stock Game: 52-65% GPU Load in-game TvT, ZeeWolf Mod: 0% GPU Load in-game Hopefully you can compare your changes to the stock game and find it where it went wrong for the GPU load. Once fixed, maybe all the missions will then get quite respectable frame rates! Good luck, sir. EDIT 2! I just tried the German Mission 2 w/ZeeWolf and the GPU did show a very low load of 25-31%, never more. Also, my CPU never went above 29% load across all four cores, but I think this is expected in non-multi threaded games. |
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I also checked out the TVT Demo and my GPU was 60-80% which surprised me. I also used a stock German mission 4 and put it in the Mission 7 slot and low and behold 50-70% GPU. The thing that comes to mind is the shader fxo files. There my have to be one created (Just guessing). But we are in agreement a solution is there, hidden. I will add the new mission 7 into the beta update patch I'm working on and get that to you guys ZW :salute: |
Received
Hi ZW,
thanks alot for these updates. Have tham all now. If i am right, i do not need those updates from last year when installing a fresh copy. Only the Febr. and Easter update of 2011. Very much has changed, its really looking brilliant. I recognized the new Panther Ausf. A model. GREAT:yeah::up::salute: There is only one glitch with it.:D I cant drive it:wah: Not to mention the camouflage. YOU MADE IT:yeah: Environment as always beautifull. The F2 inside cockpit view is not working well. A hatch can be opened but everything is grey. Are you trying it for the future release ? I think so. Made a small run with the last Kursk mission. There is just a little "bug". A T-34has been already knocked out (totally destroyed) but its not recognized on the map and the AI as "dead". Its green and the AI is is shooting at it all the time. Poor crew, they are torn in pices. Its one of the last tanks, left side of your mission goal near houses. No comment on swamp effect, you alredy know that. Had to clear cache folder prior to start the Kursk mission4. FPS is low in fact. Between 4.5 and 7.5. Thats for the moment now. Over and out. LC PS: You made a great job! |
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