No worries, I appreciate the effort you have put into this. I figured it was part of the teething process.
Also, I am having an issue now of actually starting a new campaign in coldwaters. the 2004 option appears as normal, but if i try to click start or load nothing happens. If I try to use the 84 or 68 option it works as normal |
Is this campaign more difficult/challenging than 1984?
I don't like the 1968 style much - well I just dislike the 37s ;) - , but 1984 is way too easy. |
you have more capable opponents, and they do seem to be very aggressive
so yes, but also you are driving a Seawolf... |
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Just that they dont run themselves into the floor or crush depth. They still seek refuge on the surface in 1.06 or still cant do proper torp evasion. Sadly. |
Any problem with the latest patch (1.06b)?
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Work continues on the 2004 MOD. Up next, Sea Lance, a whole new 2004 Russian Campaign, improvements in the models, thanks to Goldfish and his Pump Jet tweek.
New Russian 2004 Campaign Map: http://www.subsim.com/radioroom/pict...pictureid=9535 Sea Wolf Model now has Pump Jet: http://www.subsim.com/radioroom/pict...pictureid=9539 Los Angeles Flt III now has External Countermeasures pods. (Just for looks. for now...): http://www.subsim.com/radioroom/pict...pictureid=9538 Creating Modified Models for USN, RN, and Royal Norwegian Navy Surface Ships and Subs as opponents for Russian 2004 Campaign. Here's an O. H. PERRY Class FFG with her distinctive single arm Mk 13 Missile Launcher: http://www.subsim.com/radioroom/pict...pictureid=9530 |
Mod Update # 4: Date:08/20/2017 12:59 PM Mountain Std Time
Added USS VIRGINIA-class SSN 774. While only USS Virginia was in commission in 2004, in the interest of playability, I have made all of the Block I SSN-774 available in the 2004 Campaign. I have to thank Goldfish716 for coming up with his Pump Jet technique. It vastly improves the look of VIRGINIA and SEAWOLF (as well as other subs in the mod)! Tubes 7 & 8 should now be working properly on Seawolf, Akula, and Sierra. Thanks to KILLERFISH GAMES for the fix on that. Added the UUM-125A Sea Lance to the 2004 Campaigns. While cancelled in reality, in the conjectural WWIII of COLD WATERS, it has been highly requested in the Mod. Thanks to LeopardDriver, The Bandit, and ETR2(SS) here on SUBSIM.COM for supplying the information that got this working completely! Added the Royal Navy to the 2004 NATO Campaign. Swiftsure=class SSN, Trafalgar-class SSN, Upholder-class SS are playable. Based out of Holy Loch/Falsane. Updated SSN 21 Seawolf model to add the Pump Jet using Goldfish716's Technique. Thanks again to him for coming up with the technique, and for designing the spreadsheet that make implementing this a breeze. Added a new RUSSIAN 2004 Campaign that exists alongside the the original campaigns, and the 2004 NATO Campaign. Same back story as 2004 Campaign, but played from Russian POV. Akula I, Akula II, Sierra I, Sierra II, Victor III, Victor II, Alpha class SSN's and Kilo, Tango class SS are Playable. Home Port is Murmansk, and Opponents are US, UK, and Norwegian Vessels and Submarines (modified from the Russian Surface Ships and Subs, since we can't access the models, but with modifications made using existing components). All Modded Subs and Ships should now properly display damage when hit by weapons. This Mod Update has been tested/synced with the 1.07c Beta Update. Please report any glitches encountered. |
Looks like excellent work. I have been playing the 2004 campaign for a while.
With this new update I was trying the soviet side and I was quite surprised that I had to fight soviet subs. Is that intended? |
Which mission were you playing? I may have missed a mission on the conversion. In the 2004 Russian Campaign opponents should be US, UK, and Norwegian. So if you have a Russian opponent, something is out of sync.
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Anyone who downloaded the Mod earlier today will need to re-download. Apparently a problem occurred in the upload. I updated campaign and re-uploaded the Mod. Please try re-downloading, and installing. Worked when I downloaded just now.
Let me know if it works for you. Sorry for any inconvenience. |
Mod Update # 4a: Date:08/22/2017
Hot Fix to resolve an intermittent crash when attempting to classify SIERRA II in the Campaign. Thanks to ChaosphereIX for reporting this. Also renamed the Mod to: 2004 Campaign (NATO and RUSSIAN). This mod started as a Seawolf, Los Angeles Flt II & Flt III Mod ad grew from there. So the Title had gotten a little confusing! Link: http://www.subsim.com/radioroom/down...o=file&id=5258 |
2004 Campaign has been moved to Missions and Maps folder in the Downloads section.
I originally uploaded to the Game Play folder, but when I went to update with the latest patch, it is gone. Did a search of Downloads, and it is now in Missions and Maps? Anyways, updated the mod to hopefully fix the mission freeze on entry/exit. Let me know if you continue to have the issue. Mod Update # 5: Date:09/04/2017 Fix for the intermittent game freeze during a mission or after completing a mission. Took a while to duplicate, but hopefully this is corrected now. Further improvements to the models in the mod. Tweaked and refined Pump Jets on several sub models. Finished the Modelling of the Nimitz Class CVN in the Russian Campaign, so now the Carrier looks more like an American CVN. It's a little clunky, but for now it'll have to do. Made the OHIO-class SSGN Refit playable in the 2004 NATO Campaign, per player requests. Several mission and ship descriptions corrected for spelling and clarity. http://www.subsim.com/radioroom/pict...pictureid=9580 http://www.subsim.com/radioroom/pict...pictureid=9581 http://www.subsim.com/radioroom/pict...pictureid=9582 |
Mod Update # 5a: Date:09/06/2017
Hot Fix for typos in mission files. These may be the cause the intermittent game freeze during a mission or after completing a mission. One was in SSBN_PATROL_1 of the Russian Campaign, and may also account for the reported issue with the SSBN Patrol mission not ending correctly. As always, let me know if any issues occur. |
Mod Update # 6: Date:09/17/2017 04:45 PM
Sync weapons, sensors, aircraft, vessel, and dictionary files for changes in 1.08. |
Re-uploaded to correct missing value in dictionary file for WIRES.
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Mod Update # 6a: Date:09/21/2017
Fixes for changed propeller size on Seawolf and Virginia, other Model fixes for changes in the base models, and a fix for the missing usn_mk45_description in 1.08b. Thanks to those who reported the missing description file issue. I hope I solved it by copying the file from the default folder. Hate to do that, because then there are duplicates for a file that hasn't been modded from the default and if the default is changed in the future the mod will then be out of sync unnecessarily... But it should solve the issue for now. Once 1.08 is finalized I will see if it can be removed. :) |
Thanks for all your hard work.
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Having problems
Everytime I try to add the 2004 mod and I did follow the instructions to the T, I keep getting "usn_mk45_description.txt is missing" and it's missing in the default folder.
Any ideas? |
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