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Who's in the for long haul?
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It would certainly solve any problems with player's being just a bit too proliferate with weapons, as it would be entirely possible to deplete your entire stock of ordnance before the endgame. Imagine actually having to come up every six hours to copy down the submarine broadcast for continuing updates and orders. I have to ask though, would anyone be willing to play a mission where long stretches of time would have to be taken up by max time accleration with a relatively low percentage spent in active combat? |
Re: Who's in the for long haul?
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Actually, that's not true in the FFG things tend to happen a lot faster. Cruise missiles make things very different. |
Re: Who's in the for long haul?
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Cruise missiles do add a degree of reflex action. If only for that reason, if I do go ahead with this, it's going to be a SSN-only. Although I haven't decided if it's going to be a San Juan or Seawolf (or both!) yet. There's going to be some research I need to do, if it's going to be done right, so before I invest my time, I want it to be something people actually want to play. |
Lots of people have played Sicilian Wedding, and it's a long, single-mission campaign similar to what you're proposing. I say, go for it! :up:
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I'm afraid I have to concede defeat on this one. The sheer number of objects, triggers, units and scripts makes this scenario crawl even on my high end for FPS computer but if I cut back the amount of stuff, it leaves the scenario barren.
Unfortunate, but not competely unexpected on my end. |
Are you using triggers to create objects as the player comes into range of them, and not trying to simultaneously simulate the entire theatre?
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The only objects that were triggered were some convoys that you had to take out when unrestricted submarine warfare was declared inside the maritime exclusion zone. I couldn't get the AI not to bomb them to pieces before the player got a shot at them. |
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