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-   -   688i BSY-1 systems (https://www.subsim.com/radioroom/showthread.php?t=246731)

steel shark 09-14-20 02:02 PM

688i BSY-1 systems
 
k ive made my first 80,s to 00 Digital Display panels for the 688i Hunter Killer subs

i went for a darker feel like in the control room for the new :

Conditions & Signature Panels also the Mini Map display has been reworked

my new ADC mark 3,s (Acoustic Countermeasure Device) are made now these can act like a moss or a regular adc as in take up station at set depth and decoy

they also can do active pings that look like submarine active sonar for extra decoy options good for flushing out prey.

these two decoy types combined with the standard Masker Decoys make good defenses for the vessel

ive also changed the VLS to SET

Signal Ejector Tubes

these in my Epic W@ters vessels are the Generic External tubes so like

SSBN TUBES

SSGN TUBES

External countermeasures TUBES

VLS TUBES


Basically any weapon that is not internal and cant be reloaded

ive made the bsy-1 sonar too and my version of the tb-23 thin-line Towed array for the 688i class.


Steel Shark

Kr1alpha 09-15-20 10:01 PM

The sonar display appears a bit more authentic. good job.

jack33 09-16-20 01:37 AM

Thank´s:Kaleun_Cheers:

steel shark 09-16-20 04:34 AM

Total Signature re do
 
the new signature look is part of my total signature overhaul

this makes all signatures more realistic & have meaning so im reworking them at the moment but it takes time to re do em all + other stuff im working on

basic re working method is :

Narrow Band & Broad Band - Separator
this is a bit more Realistic approach to split the Sonar information up

its nothing like real Sonar stations or systems tho

besides that would mean Rewriting & adding loads Of code and many new display screens to show it properly real systems use to name a few

LOFAR

LOw Frequency Analysis & Recording

or DEMON

Detection of Envelope MOdulation on Noise

Not to mention Various Arrays but it will do

ho and toilet Roll dont forget that for your Sonar screen


what ive made is splitting the sonar information in to 4 Visual sources

========Narrow Band====

1.) Propulsion method so Propellers ect

ive made 5 sizes very small , small , medium , large , very large


2.) Propulsion Power so

Nuclear , Turbine , Electric or Engine for other Generic types


=====Broad Band===========

3.) Acoustic Signature so like it use to be in cold waters


4.) Noise

this is displayed by the brightness behind the Broadband Acoustic signature the brighter the background is the Louder it is

this is mainly to separate submarines & surface ships tho some submarines can be noisy if multiple reactors and propellers were used not to mention if its not rafted


See Image (60,70,s Sig) redo for better look ive included a Key image in the

picture of types for comparison this image is off the USS narwhal with analog

Hud my MY New digital one is above this post in first post


so now your sonar display tells you


1.)power source type and number of

2.)size and number of propellers

3.)contact signature

4.)contact type so surface or submarine

and with the arrow to show if target is above or below Thermal Layer all this information Greatly Enhances the game i think


added signature types so far :


Very Large Propellers

Large Propellers

Medium Propellers

Small propellers

Very small propellers

-------------------------------------

Large turbines

Medium turbines

Small turbines

-------------------

Large Diesel engines

Medium Diesel engines

Small Diesel engines

----------------

Reactors (Nuclear)

--------------

Battery Motors (Electric)


Steel Shark

steel shark 09-16-20 11:26 AM

Creation
 
just to give you lot some idea of the Total Pain that is signature creation is


i have to research the vessel for propulsion type and power


so Steam turbine or Diesel Blocks ect then i have to make the Loudness
back ground then attach the signature

if its a new vessel then i have to make the signature


then add the correct type and number of propellers


so it takes time ive added a screen shot of signature creation as you can see its very involved


& i have a phone & a pad for extra internet research


What im saying is going its going to take a while


Steel Shark

steel shark 09-23-20 12:20 PM

Resigned more realistic 60,70,s hud displays
 
ive re worked my Conditions & Signature panels on my 60,70,s huds to better reflect the various improvements ive made to in game displays & to better accommodate my new Signature displays

these reflect the 60,70,s old screens better im also re working soviet block stuff too & NATO assets

all tab panels have been reworked too so i can rename as i need to per individual hud

Steel Shark

jack33 09-24-20 02:58 AM

Congratulations, this is becoming more realistic:Kaleun_Thumbs_Up:


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