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-   -   [REL]OpenHatch_V3_RH released (https://www.subsim.com/radioroom/showthread.php?t=104514)

Magic1111 12-14-09 07:57 AM

Quote:

Originally Posted by DivingDuck (Post 1219057)
Thanks for the report, M4x1.

Regards,
DD

No Problem, mate ! :up:

Best regards,
Magic


P.S: Simply "Magic" or "M" as my nickname is enough! :03: ;)

Rhodes 12-14-09 10:19 AM

Yes, it can. It's just turn off that option!

Rhodes 12-14-09 01:13 PM

Things just become more weirder... I reaload my patrol and went on doing the service for the fatherland. During the last attack I was in the contrl room and decided to try again, and this time the animations worked. I opened the hatch and rised/lowerd the periscope. I though, ideed this was something to do with the malfuntions/sabaotage since many times, this incidents are "fix" during the patrol. Even more, a periscope no going up or down is after all a malfunction so, 2 mods with no conection just bost the realism a few levels.:yeah:
After expending all the torpedos, I return to port and when aproaching my base, I went trying again the animations. None worked ( :damn: arrrrrghhhhh) and the weirder part, every time I hited the keys, I got the message "No officer in the helms station".:huh:

I shouted BBBBBBEEEEERRRRRRRRRNNNNNNNAAAAAAAARRRRRRDDDDDDDDD DDDDDDDDDD
(like Kirk shouting Khan)...

GOZO 12-15-09 02:56 AM

DD, a very fine and immersing mod indeed. :salute:

I have though a small glitch and that is Michaylīs ACM-mod where the obs-periscope optics gets screwed up. Similar to the OLC-glitch that you already have a patch for.

The center for crosshairs on the obs-scope are off 7 ticks....

Also the zoom function is off for both peris.

Do you have a clue in to what file to look? (feels like itīs just some minor adjustments that I deal with with the tweak files)

Here is a screenshot.

http://i48.photobucket.com/albums/f2...Dmodglitch.jpg

Cheers

/OB

Wolves at War4 !!!

flakmonkey 12-15-09 05:16 AM

Quote:

Originally Posted by Rhodes (Post 1219194)
Things just become more weirder... I reaload my patrol and went on doing the service for the fatherland. During the last attack I was in the contrl rom and decided to try again, and this time the animations worked. I opened the hatch and rised/lowerd the periscope. I though, ideed this was something to do with the malfuntions/sabaotage since many times, this incidents are "fix" during the patrol. Even more, a periscope no going up or down is after all a malfunction so, 2 mods with no conection just bost the realism a few levels.:yeah:
After expending all the torpedos, I return to port and when aproaching my base, I went trying again the animations. None worked ( :damn: arrrrrghhhhh) and the weirder part, every time I hited the keys, I got the message "No officer in the helms station".:huh:

I shouted BBBBBBEEEEERRRRRRRRRNNNNNNNAAAAAAAARRRRRRDDDDDDDDD DDDDDDDDDD
(like Kirk shouting Khan)...


Easy, you need to have officers present at the hydrophone station for the hatch command to work and a weapons officer present for the scope command, if either are not there you get the "no officer at helms station" message.
I got this first time round since while surfaced i never used to have my hydrophone guy there and never bothered with the weapons officer either.

Rhodes 12-15-09 06:37 AM

Quote:

Originally Posted by flakmonkey (Post 1219594)
Easy, you need to have officers present at the hydrophone station for the hatch command to work and a weapons officer present for the scope command, if either are not there you get the "no officer at helms station" message.
I got this first time round since while surfaced i never used to have my hydrophone guy there and never bothered with the weapons officer either.

Explained!:salute::yeah:
Since on the surface I never have the sonar guy at station and the weapons officer is only use during attacks! Everything worked when I was submerge and attaking!
Thanks flakmonkey:up:

DivingDuck 12-15-09 06:45 AM

Moin,

@Rhodes:
'FM' has put it right already. The "No officer in the helms station" message was the clue. Hereīs a short explanation. I have bound the animations to free crew commands (not used by the game). The hatch is bound to 'CMD_Watch_Officer' while the obs scope is bound to 'CMD_Sonar_operator'. This however means the respective officers have to be in their stations to make the commands work properly. Never thought it was that easy as I never had these stations unmanned. Sorry for your inconvinience.


@GOZO:
itīs a matter of 'cameras.dat'. Donīt know the ACM mod. If itīs based on OLCīs GUI, the fix for OLC might solve the problem. But I wouldnīt bet on it.
The best would be to check the ACM modīs 'cameras.dat' against the OHīs version.

Compare the following values:

(Obs)_Periscope
-Optical
--Optical (zoom levels)

-CameraParams
--CameraParams
---AngularAngle
---Viewport
----all values


@M4x1:
I prefer M4x1. :D


Regards,
DD

Magic1111 12-15-09 07:20 AM

Quote:

Originally Posted by DivingDuck (Post 1219603)
Moin,


@M4x1:
I prefer M4x1. :D


Regards,
DD

Moin !

Hehehe, M4x1 ist auch voll okay....:03: Auf diese Abkürzung ist auch noch Niemand gekommen, irgendwie aber auch schön...:cool: :03:

Okay, mal wieder zum Thema, da ich noch eine Frage habe: Auf Deiner MediaFire Seite ist noch eine einzelne Datei, die NSS_Uboat9_CR.cam zum download. Was hat es denn damit auf sich ? Benötige ich die ? Weil ich mir schon den ConningDeckCam Fix runtergeladen habe !

Viele Grüße,
M4x1 :smug:

Rhodes 12-15-09 11:19 AM

No inconvinience at all DivingDuck! :salute: Continue the fine work, one day I want to turn one of wheels and the sub submerge or push the flush of the WC in the toillet!:D:up:

GOZO 12-15-09 11:52 AM

Quote:

@GOZO:
itīs a matter of 'cameras.dat'. Donīt know the ACM mod. If itīs based on OLCīs GUI, the fix for OLC might solve the problem. But I wouldnīt bet on it.
The best would be to check the ACM modīs 'cameras.dat' against the OHīs version.

Compare the following values:

(Obs)_Periscope
-Optical
--Optical (zoom levels)

-CameraParams
--CameraParams
---AngularAngle
---Viewport
----all values
ok. Good idea. I will try that. Thanks! :DL

I will return with any results.

Cheers

/OB

Anvart 12-15-09 05:00 PM

Quote:

Originally Posted by DivingDuck (Post 1219603)
...
The hatch is bound to 'CMD_Watch_Officer' ...

???

DivingDuck 12-15-09 06:15 PM

Moin,

my fault. Itīs 'CMD_Weapons_Officer'.

Regards,
DD

ViperU48 12-15-09 10:32 PM

I believe the problem with the sh3 commander incompatibility is as DD had mentioned (related to the cameras.dat).

More information regarding the possible issue can be found here: http://www.subsim.com/radioroom/showthread.php?t=157490

The malfunctions/sabotage feature alters the cameras.dat when SH3 Commander tries to simulate a malfunctioning or sabotaged periscope (preventing view zoom etc.) . If I recall, when the cameras.dat file is edited with a newer version of S3Ditor, the hex positions are altered and do not correlate with the values that SH3 Commander (in the randomized events.cfg file) uses to alter the cameras.dat file, causing a CTD.

Possible workarounds include not using the feature, deleting the lines in randomized events.cfg involving the cameras.dat file (allowing malfunctions/sabotages for all systems but the scope), or re-adjusting the hex positions in the cameras.dat file (best solution; dont ask me how to do it because I dont know :O:).

Hope that helps.

DivingDuck 12-15-09 11:27 PM

Moin ViperU48,

thatīs precious info you have. Thanks.

Regards,
DD

GOZO 12-19-09 04:48 PM

Just some details from testing it out.


-If I use OLC mkII gold "only" it works fine until I use the
"DD_OH_V3.09_Fix_for_OLC_GUI_001". The zoom function is now gone...?:hmmm:

Could it be so that the patch is based on an earlier version of OLC?

The OLC-GUI mod used to have "no zoom" until GWX3 Gold emerged......


Still I wont give up on ACM/DD compatibility yet.:cool:

Cheers

/OB




POST EDIT.

Partial success;

http://i48.photobucket.com/albums/f2...4/Special1.jpg

Adding the animated hatch mod AFTER the new "ACM Reloaded for OLC" takes care of the periscopes/UZO. Zoom working as well but the animations did not.

To make the animations work I had to create a folder called "Special" where I add and subtract various components of the ACM, OLC or DD mods trying to find out how it work.

My first version of "Special" contained only the "cfg"-folder with the "commands.cfg" files from DD:s package. => Animations work again.

Further problems to be solved:

http://i48.photobucket.com/albums/f2...4/Phaseone.jpg

The dials cant be moved..... Checking which file that controls that part now.
Will post when I have more info.

/OB


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