Quote:
Tried to make the SH3/4 way of the damage being shown work but it won't. Has to be the granny way now..... |
Quote:
|
Love the way the lookouts face is damaged too :har:.
|
Quote:
What I haven't been able to nail down is how the granny way determines how many vertices are removed. There has to be something that says if damage is > x then remove vertices. There also has to be something that says x damage relates to y vertices removed (some kind of ratio it can apply to the amount of damage to determine # of vertices to remove) :hmmm: |
Ya, It seems granny models has turned out to be a modders nightmare.
By using them everything is effected including applying random skins etc :nope: |
Here's an idea. Instead of the mesh why not make a skin with damage on it. Only trouble is it won't automatically be applied during actual damage..or could it be?:hmmm:
|
Quote:
SH3/4 method way much better you could paint the hull the way you wanted as the hull skin was one continuous graphic. Now the same hull skin is applied in repeating strips :damn:. |
v0.0.4 released. See post #1 for details :|\\
|
Quote:
Quote:
Thank you for the update, looking forward to seeing the damage decal effects :yep: Kind Regards Venatore |
Quote:
:up: I have this problem with FX_Update_0.0.4: http://s1.postimage.org/FtCnr.jpg |
Quote:
|
Yes, the debris hanging there permanently:-?
|
Quote:
|
They donīt ever fall down...
|
It's toilet paper floating.:D
|
All times are GMT -5. The time now is 10:33 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright Đ 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.