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-   -   Long range fire (https://www.subsim.com/radioroom/showthread.php?t=217808)

Fahnenbohn 01-13-15 09:38 PM

Long range fire
 
Hi folks !

Since I bought the game, I always wanted to see naval battles with ships firing at long distances (30 km, as in real life). So I changed the max visual range in the AI sensors in the Library, but without effects. I don't know how to realize my wish... Is anyone able to help me, please ?

Leitender 01-14-15 08:50 AM

Hi,

you may take a look into ...\data\cfg\sim.cfg

There youŽll find "AI cannons" and: "Max fire range=..."

But be careful. Since this is a global value, every fishing trawler will now engange you. You may experience with the "minheight" or "Minsurface" values or something like that, whiche youŽll find in your AI_Sensors.dat.

Good luck.

Fahnenbohn 01-14-15 11:42 AM

Thank you for the quick reply !

Unfortunately, AI max fire range was already fixed by myself at 37000 meters.
I've also tried to enlarge sky, clouds and fog models, but without result.
There is something I don't understand :hmmm:

Fahnenbohn 01-14-15 02:19 PM

OK, I found the solution, it was in scene.dat (ObjectsRelativeZMax). :woot:

http://nsm08.casimages.com/img/2015/...9012875637.png

But now the secondary armament fires even if its shells can not cover all the way to the target.... :/\\!!

Sailor Steve 01-14-15 04:31 PM

It seems they didn't think of adding in realistic big ships when they designed their submarine game.

How thoughtless of them. :sunny:

Jeff-Groves 01-14-15 05:17 PM

What's the spawn distance in SH3?
Say you have the 16Km mod installed?
How can a ship fire on another at 30Km?

Fahnenbohn 01-14-15 06:24 PM

Quote:

Originally Posted by Jeff-Groves (Post 2278266)
What's the spawn distance in SH3?
Say you have the 16Km mod installed?
How can a ship fire on another at 30Km?

Yeah, with a 16 km atmosphere, YOU won't see anything beyond 16 km, but that doesn't mean that the AI is not capable of that, if you fixe the appropriate parameters ! :yep:


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