How do I implement zUFLAK in the game
I want to put a few Flak-U-Boats "zUFLAK" in the harbour of Brest. I can see the boats in the Mission Editor 2. But even when I start in "The black pit" a new carrier I don´t see this boats in the game.
When I look in "SH5/data/Land" I see bunker and turrets but no Anti aircraft guns(In german:Flak). It would be nice if this Flak guns could be created from somebody who knowes how to do. |
I did put a few U-Flak boats in the harbour of Brest. But I am shure they won´t fire when British bombers attack the Brest harbour because the community don´t have the source code of SH. The game Wolfpack before "Marulken"has the source code of the Marulken game. What a wonderful game SH. could be with this source code. But those boys want to have their real U-boat life. But they are born too late.
|
Quote:
|
I just want to clarify what I ment. Everybody can have his dreams and realize them. For me it`s only a pity that this dreams are a mostly multiplayer game.
|
Thanks for the answer kapuhy, I tried this:
Basen_FRA.mis: Name=_FLAK U-Boat#1 Class=UFLAKx Type=110 data/Sea: Name=zUFLAK Class Name=UFLAKx Unit Type=110 data/Roster/German/Sea= Name=zUFLAK Class Name=UFLAKx Unit Type=110 But when I check in Mission Editor 2 I get the message: Data reference missing in mission layer Basen_FRA Class Roster for Unit_FLak U-Boat#1was not found in the Roster. With Unit Type=203 and Origin=German it works. But the boats don`t shoot in the game. Is there a solution? |
All times are GMT -5. The time now is 07:01 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.