Silent Hunter 2 & Destroyer Command
Hello everyone!) I've been looking at two classic simulators for a long time - Destroyer Command and Silent Hunter 2. Now I'm working on studying game files. I managed to discover one small but useful point. Both of these games work perfectly with the program - Generic mod enabler (JSGME). I don't have to put the SH2-DC INTEROP v1.1 PATCH or the Projekt Messerwetzer Multiplayer patch directly into the game. I just need to install them using JSGME. And I can always roll back all my actions. Just sharing my observations )
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thanks for sharing:yeah:
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astvitaliy1982
Please help me figure out these names.
In patch 1.1 for the Destroyer Commander in the file (Destroyer Command\Text\English\Sim) added these lines. ----------------------------------------- 57 SLIDE_BG|SLMenu 58 SLIDE_HELM_BG|SlMenuHelm 124 CIC_MAP_NOTE_ENTER|Enter Map Note 453 DEPTH_CHG_LABEL_CHARGES_SML|CHARGES 480 HELM_BG|Helm 481 HELM_LG|HelmLg 482 HELM_COMPASS_PROMPT|Set ship course 596 MAIN_HEADING_DEG|%2s %3d Deg 722 TDC_DIAL_IMAGE_1|TorpedoDial1 723 TDC_DIAL_IMAGE_2|TorpedoDial2 724 TDC_DIAL_IMAGE_LG_2|TorpedoDial2Lg 725 TDC_DIAL_IMAGE_LG_4|TorpedoDial4Lg 1417 BTN_TEXT_YES|Yes 1418 BTN_TEXT_NO|NO 1419 BTN_TEXT_TEAM|TEAM 1420 BTN_TEXT_ALL|ALL 1422 PROMPT_TEAM_BTN|Send Message to Team 1423 PROMPT_ALL_BTN|Send Message to All ------------------------------------------ What do the SL and Lg symbols mean ? - SLMenu SlMenuHelm HelmLg TorpedoDial2Lg TorpedoDial4Lg And also, what do the names of 16h mean? - (what is 16h?) 16hradar 16hradarparts 16htdc 16htorpstatswitches 16lradar 16lradarparts 16ltdc 16ltorpstatswitches I will be grateful for any help) |
Yep JSGME is very useful for these sims. Subsim is the best source for mods . FYI Many of the SH2 mods work in DC because both were designed to work together in MP. Example “ sergbuto’s v3.0 sea mod for SH2 works in DC too.
“Lg” is probably referring to 1024 resolution. The sim had separate graphic files for 640 vs 1024 resolutions. Example: HelmLeft.tga(640x480) and HelmLeftLg.tga (1024x768). “ 16h”. not sure. But I think this is a transparent lgraphic to display things like dial pointers as the sim runs. . “ SL” Refers to a graphic that have to do with flyout or “Sliding Control Panel” that appears on the right side of the screen when pointer is move there. Some file types you will be interested in are. UDF. ( Unit definition File . All units parameters. Many types are modeled) ADF ( Ammunition def files) DDF ( Sensors ) SDF ( Scenario and campaign script files) DSF ( System files effect image positions in windows etc All of the above are txt and can be opened and change via Word Pad, and are very useful and a lot fun to experiment. There are an amazing number of multinational Units, radar, sonar , sensors systems , ammo types. etc modeled in DC . Scenario can be built from scratch or along with an editor such as Kriegstanz. Even though the scenarios in the default game are scripted they can be made made more dynamic and AI improved DIY. JRF( 3D models AFAIK cant be changed without a special program) Tons of stuff to play with. I haven’t played SH2 in years, but I still enjoy playing around with DC. Hope that helps. |
astvitaliy1982
Thank you for such a detailed answer. Now it will become much more interesting to view the files of these games)
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SH2 & Destroyer command
Me and my son, play this against each other all the time LAN 2 computers,
IP etc., but we play sub vr sub, ''team challenge' .... long range torpedoes. kill each other by sound, or top of the water . using both patches To play. Follow torpedoes, SH2 is clear under the water by turning off ''FOG'', shallow water, periscope depth only deep ....love these two games. my input good day.:Kaleun_Cheers::Kaleun_Wink::subsim::yeah: |
astvitaliy1982
Unfortunately, I can't use the Projekt Messerwetzer patch yet. The mouse in the game is very fast and I am currently searching for the file that is responsible for this setting.
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Fast Mouse SH2/DC is a common problem running under the PM patch. See this post for one solution.
https://www.subsim.com/radioroom/sho...d.php?t=249438 Inaddition, Some players report that setting compatibility to XP helps. |
astvitaliy1982
Installing XP compatibility solved this problem.)))
And I also installed additional DLL files from the dxwrapper program. https://github.com/elishacloud/dxwrapper/releases Installed them using JSGME. Created a small DXW mod and placed the dxwrapper files in the MODS/DXW/Shell folder. Then, using the method of scientific poke, adjusted the settings of the dxwrapper.ini file The following picture turned out: [General] RealDllPath = AUTO WrapperMode = AUTO LoadCustomDllPath = ExcludeProcess = IncludeProcess = RunProcess = WaitForProcess = 0 DisableLogging = 0 [Plugins] LoadPlugins = 1 LoadFromScriptsOnly = 1 [Compatibility] Dd7to9 = 0 D3d8to9 = 1 DDrawCompat = 0 Dinputto8 = 1 DisableGameUX = 1 DxWnd = 0 EnableDdrawWrapper = 0 EnableD3d9Wrapper = 1 EnableDinput8Wrapper = 0 EnableDsoundWrapper = 1 HandleExceptions = 1 SingleProcAffinity = 0 [DDrawCompat] DDrawCompat20 = 0 DDrawCompat21 = 0 DDrawCompat31 = 0 DDrawCompatDisableGDIHook = 0 DDrawCompatNoProcAffinity = 0 [ddraw] ConvertToDirectDraw7 = 0 ConvertToDirect3D7 = 0 DdrawFixByteAlignment = 0 DdrawOverrideBitMode = 0 [Dd7to9] AutoFrameSkip = 0 DdrawEmulateSurface = 0 DdrawRemoveScanlines = 0 DdrawReadFromGDI = 0 DdrawWriteToGDI = 0 DdrawLimitDisplayModeCount = 0 DdrawUseNativeResolution = 0 DdrawClippedWidth = 0 DdrawClippedHeight = 0 DdrawOverrideWidth = 0 DdrawOverrideHeight = 0 DdrawOverrideRefreshRate = 0 DdrawIntegerScalingClamp = 0 DdrawMaintainAspectRatio = 0 [d3d9] AnisotropicFiltering = 1 AntiAliasing = 1 EnableVSync = 1 EnableWindowMode = 0 ForceMixedVertexProcessing = 1 ForceSystemMemVertexCache = 1 ForceVsyncMode = 1 FullscreenWindowMode = 0 WindowModeBorder = 0 [FullScreen] FullScreen = 1 ForceWindowResize = 1 WaitForWindowChanges = 0 [dinput8] FilterNonActiveInput = 1 [dsound] Num2DBuffers = 1 Num3DBuffers = 0 ForceCertification = 0 ForceExclusiveMode = 1 ForceSoftwareMixing = 1 ForceHardwareMixing = 0 ForceHQ3DSoftMixing = 0 ForceNonStaticBuffers = 0 ForceVoiceManagement = 0 ForcePrimaryBufferFormat = 1 PrimaryBufferBits = 32 PrimaryBufferSamples = 44100 PrimaryBufferChannels = 2 AudioClipDetection = 1 P.S. Now, I think I'll go to bed))) |
vox165: I'm really surprised with your accurate answers. My compliments. I looked in my drawers for my dusty installation discs but found nothing ... :)
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astvitaliy1982
I recommend you to use this site)
https://archive.org/details/Nova_DestroyerCommandUSA https://archive.org/details/Silent_Hunter_II_USA |
astvitaliy1982
The creator of dxwrapper assures that the sound quality in old games can be improved by changing the parameter PrimaryBufferSamples = 44100 to 48000, 96000 or 192000. The old laptop I'm currently working on supports the 48000 parameter. The loading of the game increased by two seconds. That's all I noticed. Unfortunately, I could not test the sound, because it was late at night and the volume on the laptop was turned off.
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astvitaliy1982
Does anyone still have a working link for KORALLE 1.0.0 BETA 2 ?
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I sent a PM to Onkel Neal, asking about that file astvitaliy1982, and included you in the address. We'll see if Onkel Neal can possibly find it on the SubSim site. I also have (had??) a rather extensive collection of SH2/DC files on an old computer that is long dead, but I probably have the hard drive in my "catalog" in the basement workroom (if the hard drive didn't also crash and die). I'll try to get a few minutes later today and go through my database of filenames and see if I can find a copy. Don't hold your breath waiting though... the chances of a "find" are slim-to-none :salute:
btw: That particular file looks like it used to be part of the SubSim Bonus Mods section. |
astvitaliy1982
Tested dxwraper today. Unfortunately, the sound settings in this program are not stable for me. I believe that each user should set these settings individually, for his computer. There were no problems with graphic Dll files.
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