SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   Ironclads (https://www.subsim.com/radioroom/forumdisplay.php?f=282)
-   -   CLAD in IRON: Philippines 1898 Available NOW! (https://www.subsim.com/radioroom/showthread.php?t=235502)

Maxim 03-29-19 01:39 PM

https://i.ibb.co/7bY2b3w/german-cent...nsa-as1885.jpg

SMS Hansa was a German ironclad warship built in 1868–1875. She was the first ironclad built in Germany; all previous German ironclads had been built in foreign shipyards. She was named after the Hanseatic League, known in Germany simply as Hanse, Latinized Hansa. The ship was launched in October 1872 and commissioned into the German Imperial Navy (Kaiserliche Marine) in May 1875. Designed for overseas service, Hansa was classed as an armored corvette and armed with 21 cm (8.3 in) guns in a central battery.

Maxim 04-03-19 12:18 PM

https://i.ibb.co/3kH2LYy/warships-all.jpg

CLAD in IRON: Carolines 1885 - all warships

Maxim 05-10-19 02:50 PM

We start testing and working on the balance.

https://scontent-arn2-1.xx.fbcdn.net...23&oe=5D58EBF8

https://scontent-arn2-1.xx.fbcdn.net...cc&oe=5D62E479


The first screens on Facebook

Maxim 05-26-19 08:40 AM

1st gameplay video:

https://youtu.be/woYLt-qjb1o

https://youtu.be/1xSG9Lihsvk

https://youtu.be/-GiBd8-DJtA

Sailor Steve 05-26-19 10:33 AM

Lookin' pretty good!

I do have a couple of quibbles, though:

1. Everything seems to be moving really fast, like it's in Time Acceleration. This is especially so in the second video.

2. The mechanism of pausing the game and taking all that time to set up a torpedo shot seems kind of clunky. I'm not sure how I'd do it, but for me that was like freezing time as a game mechanism.

Maxim 05-27-19 02:17 AM

Thank you Sir!

1. Feelings of time acceleration when watching a video and during the game are very different. Acceleration is a very useful feature for the battles of large armored ships. Large guns of ironclad battleships reloading slowly, there are few such guns, and their accuracy is not very high. Without time acceleration the ironclads battles will be too long.

2. Unfortunately, in those days, torpedoes were fired very simply: ideally on direct fire. The TB or destroyer had to get as close as possible to the target and launch a torpedo. For example, in operations in the area of Port Arthur, the Japanese fleet launched 170 torpedoes, of which only 8 hit Russian ships. The success rate of torpedo attacks was 4.7%.

Maxim 11-13-19 12:49 PM

https://i.ibb.co/K0Gynmg/7250t-Armad...fence-ship.jpg

https://i.ibb.co/bvypGfV/9200t-CA-Em...V-1898-WIP.jpg

https://i.ibb.co/6RY5JmG/USS-C-6-Olympia-1895-WIP.png

Maxim 11-21-19 04:19 AM

https://i.ibb.co/pLskNtf/Clad-in-Iro...eam-launch.jpg

Maxim 10-26-20 05:52 AM

Global update for CLAD in IRON: Philippines 1898
We have improved some aspects of the game in the simulator mode and turn-based strategy

https://store.steampowered.com/newsh...86908210618036

Maxim 11-18-20 08:03 AM

https://i.ibb.co/Mk8zwZ2/CLAD-in-IRO...LC-US-Navy.jpg

https://i.ibb.co/QC0tc6q/CLAD-in-IRO...DLC-Armada.jpg

HistoryPlayer 11-24-22 07:18 AM

Do not take this as offence but just a humble opinion, among all the games you released I would say the best one or at least my favourite is this one Clad in Iron: Philippines 1898. The quality of the ship models but also its variety is beyond any other game you released, also very interesting campaign.

This one is among the best naval games I´ve seen in my life, even compared with the ones of big studios. Hopefully you can keep such standards in future releases. I think the quality of Clad in Iron Philippines is the best way to go (if better then would be perfect).


All times are GMT -5. The time now is 05:26 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.