It seems, that U-Boat ranges are 50% higher?:hmmm:
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So, taking that into account, it usually takes more distance to get from point A to point B, in game.. so to compensate for that, subs ranges.. as you pointed out here... are more than what it would be in real life. It is owing to what I have outlined, which has been done by others here on subsim... numerous times, to be frank about it. in doing this, is a working trade off to compensate for the real world limitations in game. There's only so much that a 3d engine, can be pushed to go before it fails utterly & completely... As it is understood by Me, from what I have read... Hopefully, this info has helped... :shucks: M. M. :Kaleun_Salute: |
Merchants move very fast in this mod is it historically accurate?
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Due to storm conditions the speed of convoys is reduced to 5-7 knots. In other cases there are convoys with speed 9-11 knots |
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OneAlex 3 questions, you have the bad weather fix in the options selector turned off by default, is it because your ships already go slow in storms right? And you also have the turm and diesel damage fix off by default is it also conflicting with your mods? Cheers.
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2 Yes 3 I think that Diesel Damage fix is not realistic feature (the U-boat should run on flank speed few hours but not only 10 minutes) |
:Kaleun_Salute:
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Fwiw, I highly recommend using the diesel damage fix. The engines are unrealistically much to reliable without it.
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My windows antivirus just erased sh3 as a virus... Happened to anyone?
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Another issue the DF antennas are not rotating, will you fix it?
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Depth charges quantity and shells quantity of u-boat guns were corrected to +/- historical values. The main link has been updated...
https://drive.google.com/file/d/1nph...ew?usp=sharing |
OneAlex since you like realism why don't you play with real navigation? I do
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