Update 025
After the update 025 I played Wolfpack again. The stormy sea is like the stormy sea in "Das Boot". Great work! After I played about 1 hour in that rough sea I felt seasick. I wanted to go to the toilet, but then I remembered! This game is to play like"It was like this". So I stayed at my duty a bucket by my side. After spitting, ohh, what a smell. It was really "It was like this". Ha,ha. A joke!
I WANT AN OPTION TO SAVE THE GAME! |
Water update is brilliant, thank you! makes the game feel more immersive for sure! brilliant work, well done!:Kaleun_Cheers::Kaleun_Cheers::Kaleun_Cheers:
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Weekly update
Hello everyone!
Last week version 0.25 was released on a public beta branch. We're keeping a close eye on bug reports and suggestions and we've received a lot of useful feedback. When Oscar gets back from his vacation we'll get right on fixing bugs and refining the beta version. Meanwhile, work continue as usual for the rest of the team. I'm preparing the U-boat's new compartments, Koji is working on the corvette and Axel is focusing on the network test environment. |
Thanks for sharing:up:
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But will the new compartments be purely aesthetic or will it be possible to operate on some instrument (es. start diesel engine, electric engine...) ? thank you |
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If everything else lives up to this quality then I have to say, other sims had better watch out! :Kaleun_Applaud: |
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Weekly update
Hello everyone!
This week I've been working on the U-boat interior. It's near complete, but there are still textures and smaller details missing. Koji is working on the corvette and Axel is working on the network test environment. Next week we'll get back to fixing bugs and refining the beta version. |
When do you estimate that the game will be finished?
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Weekly update
Hello everyone!
This week Oscar has been fixing water effects and doing some bug fixes. Next week the beta branch will receive a new update. Axel has been continuing work on the networked test enviroment, this week he implemented a character statemachine, interactable objects, enterable stations and UI. Koji is working on the corvette's radio room while I'm adding more details to the new U-boat interior. |
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Weekly update
Hello everyone!
Patch 0.25f is now available in the beta branch. Updated interaction model for stations. Merged EOT and rudder control station. To steer while using the new helm station, press A or D. Hydrophone, periscopes, deck gun and AA gun can now be controlled using WASD. Fixed torpedo explosion damage: Damage should now me considerably higher if the torpedo explodes beneath the keel of a ship. Added option to remove sway in stations. You'll find the checkbox in the game menu. Various bugfixes. More bugs will be fixed next week before we get back to adding water effects. |
Nicely done :-)
Quick question ref. the torpedoes exploding below the keel. How to set the pistols to magnetic / impact? Cheers, Lost |
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