Hey Neal
Now I found the link to follow the development. Looks very good. Grats Mate!
Please, please make it finally look + feel like in SH3 and 5.......just without the bugs! Then you can take my money!:03::03::03: |
Release?
Of course the development will take its time, especially if a masterpiece is intended but any idea on ta possible release date? In 2017 still?
:Kaleun_Wink: |
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Many Thanks!
PLease keep us informed about the development. We are exited and would like to take part. I hope so much that you will be able to give us that SH5 feeling (without the bugs of course). The graphics were eyecandy and it was so realistic....
Cheers. |
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Looking forward to seeing them :up:
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Texture update
Hello everyone! Here is a quick video showing some of the new texture work. Still working on the lighting :)
https://www.youtube.com/watch?v=44lL_tBf5YA |
Getting there and looking good :up:
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Here is a video showing some new airplanes. The models have rather low polygon counts since they are going to be observed from large distances most of the time.
https://www.youtube.com/watch?v=dcVQew1Ejss |
Update 15
New update! Here is a short video showing the dive controls and tilt system. The interior lighting and materials still need some work.
https://www.youtube.com/watch?v=J2Ho3l_puv0 |
Nice one :up:
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Amazing work! Can't wait until we see a release (but do take your time).
What are your guys' plans on simulating electrical systems on board? Will we have to replace blown fuses after we get hit by depth charges. And what about broken systems in general? Will it just be simple option to repair a thing or do we actually have to replace parts My Summer Car style? :) |
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Looking great so far guys! So different from the super early build I played back when it was Marulken, but different in a direction I like!
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Hello! Good work! However I noticed that you blow ballast with vents open :-) That may not work :-) I have another suggestion - the boat definetely needs to be more inert, more "heavier". 30 seconds for submerging is absolute minimum at flank speed, and far more from a full stop.
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We don't have a damage model for the uboat. We might build one in the future, for instance the periscope or rudder might get damaged, but you won't be able to repair damage during the mission. Replacing broken fuses and doing repair/maintenance work is not really a tactical decition. We want to minimize the ammount of chores the players have to do, and focus more on strategy, tactics and teamplay. |
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You are right that the boat should have more inertia, and take longer to dive. We are still experimenting with weights and forces. |
Can't wait to try this baby out!
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Ahhh, this is going down the right line. Something with some complexity, forcing people to work together as a team.
As long as it has some difficulty sliders we can keep everyone happy. I'm a 100% realism guy but appreciate the 80% guys wanting to play too. The detail looked fantastic, keep it up!!!:Kaleun_Applaud: |
Yes, this is going towards the right direction!
The attention to detail is breathtaking, so much detailed and working instruments and devices. SkvaderStudios really paid attention to detail on U-995. A lot of those to-be-used levers and switches add to the atmosphere and to the feeling of really actuating and d(r)iving the boat. Not all can be modelled of course, and it would be too much since you needed a real life training to know all about the innards, but this looks just so right. Thank you for your work! Looking forward :) :up: |
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