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-   Wolfpack (https://www.subsim.com/radioroom/forumdisplay.php?f=277)
-   -   Development Updates (https://www.subsim.com/radioroom/showthread.php?t=226377)

THOR-AGENA 02-02-17 01:08 PM

Yes let's speculate because I cannot see/know wtf is going on.

Quote:

- uboot shape is ready,
- uboot's interiors are ready,
- missions are ready,
- crew models are ready,
- damage model is ready,
I would LOVE to see (if the model is ready) the interior! How many floors? Will there be a kitchen??

How many are working on the game? How is Neal doing overthere??

Onkel Neal 02-02-17 09:56 PM

Ok, I know I posted that I returned some months back.:arrgh!:

PL_Andrev 02-15-17 02:58 PM

New stuff available on FB.

redcoat22 02-17-17 10:16 PM

Great new video, I wish it was on you tube.

It kinda sucks that their isn't an engine room, but it does look good.

PL_Andrev 02-27-17 12:17 PM

Quote:

Update: Last week we decided to try making the player avatar visible in first person view.
If may I propose, the player's avatar (name as I think) may be shown as a label on front / rear of player's body (as soldiers have):

http://i.imgur.com/OxPStaB.png

urfisch 04-02-17 08:41 AM

Hello there. Maybe you can also post the updates here? i know its reduntant, but would help the people, who installed rss readers like me :hmmm:

Do you have a roadmap?

Onkel Neal 04-02-17 09:46 AM

Quote:

Originally Posted by PL_Andrev (Post 2469083)
If may I propose, the player's avatar (name as I think) may be shown as a label on front / rear of player's body (as soldiers have):

http://i.imgur.com/OxPStaB.png

That's a really good idea. :up: I will ask about that.

Quote:

Hello there. Maybe you can also post the updates here? i know its reduntant, but would help the people, who installed rss readers like me

Do you have a roadmap?
The devs have posted updates on the FB section, I can copy them here.

THE_MASK 04-08-17 02:27 AM

This is the sub game i am waiting for :up:

Onkel Neal 04-16-17 12:09 PM

Getting closer to early access, most of the systems on the U-boat are working: ballast, trims, nav, TDC, optics, buoyancy, bilge, air, main and negative ballast tanks.

Video

Jimbuna 04-17-17 04:55 PM

:up:

THE_MASK 04-17-17 09:19 PM

64bit ? If it is what benefits compared to SH3/4/5 etc in laymans terms . I have no clue what the difference is . I have an oldish windows 64 bit system with 290 graphics card .

makman94 04-18-17 12:24 PM

Quote:

Originally Posted by Onkel Neal (Post 2479128)
Getting closer to early access, most of the systems on the U-boat are working: ballast, trims, nav, TDC, optics, buoyancy, bilge, air, main and negative ballast tanks.

Video

at the TDC panel ,
what is the dial ,at the right of TargetSpeed dial, showing ?
what is the dial ,at the right of AoB dial, showing ?

i guess the one is for spread ,the other is for what ? tell me that it is for δ angle

NightFromTheWest12 04-19-17 01:58 PM

Looking great!:arrgh!:

redcoat22 04-19-17 03:58 PM

Very exciting.

Hitman 04-24-17 05:42 AM

Looking great :up: Love the small details like the red glow of the open hatch in the back of the bridge watch guy's head :Kaleun_Applaud:

Onkel Neal 04-26-17 03:51 AM

Quote:

Originally Posted by makman94 (Post 2479448)
at the TDC panel ,
what is the dial ,at the right of TargetSpeed dial, showing ?
what is the dial ,at the right of AoB dial, showing ?

i guess the one is for spread ,the other is for what ? tell me that it is for δ angle

That's all still under construction. Stand by for a TDC facelift.

makman94 04-30-17 01:16 PM

Quote:

Originally Posted by Onkel Neal (Post 2480786)
That's all still under construction. Stand by for a TDC facelift.

pay special attention to that part Neal :yep:

Tdc ,sonar and periscope stations are the stations that must be very very well made

THE_MASK 05-04-17 10:32 PM

TDC video is up .
https://www.facebook.com/WolfpackGameOfficial/

urfisch 05-10-17 05:51 AM

thx! very nice details on the tdc! and also the command room and the turret are well modeled.

RealMadDad 05-10-17 07:23 AM

SH5 look
 
Great Work!


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