Weekly update
Hello everyone!
We are currently testing the new patch. We plan on releasing it next week. |
Hello everyone!
The new netcode still has a few kinks to work out. We will be posting the patch next week. /Oscar |
Quote:
|
This must be done. Enter, for a small additional fee, the opportunity to make your submarine more exclusive. Add your own emblems, hull color, or hang your own photo in the captain's cabin). And before we're too late, you need to move the game to another engine. I would very much not want Wolfpack to suffer the fate of Hellion
|
Looks like the new patch is out, but the authors accidentally posted it on the wrong thread :)
See: https://www.subsim.com/radioroom/showpos...9&postcount=41 Thank you for the hard work! When it does finally come, general purpose mission editor sounds like an amazing thing to have. |
I like the new end Results Screen and the news on the Mission Editor is the Icing on the Cake for sure
https://www.subsim.com/radioroom/pic...ictureid=10866 |
Weekly update
Hello everyone!
After a lot of work the new patch is finally up and running. This patch changes the way that the clients connect to the host. Before this patch, clients connected to a Steam lobby, and used that lobby to exchange data. If the player’s connection to the lobby (the Steam server) was severed, they got disconnected from the game. If this player was the host, everyone got disconnected. The new system only uses Steam’s servers to announce the game, everything else happens peer to peer. This should solve most connection issues. This patch has taken a lot longer to make than we anticipated, and we are sorry that you had to wait longer than expected. But why haven’t we finished making the Scapa flow mission yet? What’s taking so long? Instead of just making a single mission, we have decided to build a general purpose mission editor. This mission editor will be made available to players, and missions will be shareable via Steam workshop. To that end, we are making a global world map (2D and height map), so that we can make missions everywhere in the world. This is what’s taking so long. We are aware that it's been a while since the last patch, and that you are eager to see new content in the game. We understand this, and we try to make decisions that will enhance the game's development in the long run even if it seems tedious at times. To facilitate more frequent patches, we will be releasing some of the other items on our roadmap before the scapa flow level (and level editor) is completed. Best regards, Oscar & Einar Patch 0.21 Reworked netcode. Fixed Navigator bot plotting bug when reversing. Calibrated papenberg meter. |
Quote:
Thanks God... I told you about this feature years ago... :yeah: Quote:
and this will be game we're waited for. :up: |
Quote:
|
Quote:
|
Mission editor and steam workshop , thankyou .
|
v 0.21a
Fixed player name synch bug Fixed player image synch bug Fixed ping sound bug v 0.21b Fixed lobby visibility (friends only lobbies were visible to everyone, but rejected all non friends without error message). |
Thank you for the quick fixes!
|
Weekly update
Hello everyone!
We have spent this week fixing bugs that showed up with the latest patch, as well as some previously reported. |
Weekly update
Hello everyone!
We've spent this week updating and improving the radio. The patch will be released shortly. |
All times are GMT -5. The time now is 03:37 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.