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-   -   Development Updates (https://www.subsim.com/radioroom/showthread.php?t=226377)

JacqueShredo 10-11-19 12:30 PM

You guys are doing fantastic work. With the addition of the bots I feel like this game is on its way to be #1 for sub enthusiasts in every regard :up:

Lost At Sea 10-18-19 11:24 PM

Quote:

Originally Posted by Usurpator (Post 2631799)
Hello everyone!

This week we've been working on completing the new buoyancy system and implementing the trim tank station. We’re almost done, all that remains now is some tweaking and testing. The buoyancy and trim system will be out next week.

Hola Dev Team !
Hoping I won't sound too much like a spoiled brat :03: Any chance to update status on buoyancy & trim rework ?
My Mom is asking, I don't really mind relaying the news back to her.

Cheers,
Lost

Pisces 10-19-19 04:52 AM

They must have hit a snag causing them to delay the release. That always happens when you put a definite time on paper. For me at least. It's ready when it's ready!

Onkel Neal 10-19-19 08:09 AM

Quote:

Originally Posted by Lost At Sea (Post 2633024)
Hola Dev Team !
Hoping I won't sound too much like a spoiled brat :03: Any chance to update status on buoyancy & trim rework ?
My Mom is asking, I don't really mind relaying the news back to her.

Cheers,
Lost

Testing and making small changes, still progressing.

Usurpator 10-19-19 08:47 AM

Patch 0.20
 
Hello everyone!
This week we finished work on patch 0.20. This patch adds a new buoyancy system and trim tanks. The patch also contains a number of bug fixes.

Patch notes:
Overhauled buoyancy system.
Added trim tank.
Switched dive plane angles (Front rudder is now +-30)
Improved precision of U-boat hull collider.
Starting the diesel engine now uses compressed air.
Launching torpedoes now uses compressed air.
Added launch button and time to impact to TDC bot interface.
Closing the radio man bot menu no longer cancels sending radio messages.
Numbers can now be sent via the radio bot interface.
Bots can now correctly keep depth and turn when reversing.
Cursor scale now affect caret size when writing on map.


https://steamcdn-a.akamaihd.net/stea...0eff379022.png

Lost At Sea 10-19-19 12:03 PM

Just went in for a quick training dive, and :Kaleun_Applaud:
Fantastic update, again !

Cheers,
Lost

Catfish 10-21-19 09:23 AM

This looks phantastic !!

"Starting the diesel engine now uses compressed air."
You implimented that? :o
:yeah:

Usurpator 10-25-19 09:41 AM

Weekly update
 
Hello everyone!

We've been devoting this week to releasing
patch 0.20b, in which lots of minor bugs have been fixed.

Patch notes:
Negative tank now affects buoyancy correctly.
Radio man bot no longer make reports if disabled.
Rear firing guns now face the correct direction.
Escape now cancels writing on the map.
Outgoing radio messages are now visible to all players.
Uzo overlay is no longer drawn over map.

Rivvern 10-25-19 11:46 AM

Cannot join or host a multiplayer game.

When i press Start Game the game will load for the server but not for the clients.


EDIT:
Also will not possible to join a server with password letters. Nothing happens when you press ok. But using 12345 works... wierd.

Aktungbby 10-25-19 03:27 PM

Welcome aboard!
 
Rivvern! after a 5 year silent run!:Kaleun_Salute:

THEBERBSTER 10-25-19 05:12 PM

A Warm Welcome To The Subsim Community > Rivvem
Subsim <> Make A Donation <> See The Benefits <> Support The Community



Usurpator 11-01-19 11:04 AM

Weekly update
 
Hello everyone!

We've now moved on to the next point of the roadmap, the Scapa flow mission. The first step in making a mission is terrain generation.
This week has been dedicated to converting real life height map data into data that can be used by the game.
When this process is complete we will be able to quickly generate terrain and maps for other missions.

Usurpator 11-08-19 12:24 PM

Weekly update
 
Hello everyone!
This week has been dedicated to continued work
on terrain generation.

Lost At Sea 11-09-19 01:26 AM

Thx for the update, can't wait !

Any chance for a WIP preview pic to help us all wait?:03: Maybe a chunk of landmass, a distant shore or a map top view screen-cap?

Cheers,
Lost

Usurpator 11-15-19 08:27 PM

Weekly update
 
Hello everyone!
Just like last week we've focused on terrain generation. It's a crucial component of the game and we want to make sure it's done properly.


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