nice one with the Kill rings! Im interested to see how they fit in to the add-on!
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Yes I love the Kill rings. I built a Stug IV model in 1/72 that I hand painted the kill rings on.
Why is it that the Germans always thought of cool little motivational details like that. Imagine being an infantryman and knowing an armored assault is coming and seeing a Stug with 30+ kill rings pulling into an ambush position nect to your ditch, Wouldn't you feel a bit more secure knowing that Stug had experiance? |
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This one feature [markings] will enable the changing of national markings with out having to change texture maps. The Kill rings will enable AI units to be customized in player's Zugs (platoons). I have plans to have them for the player tanks as well but they too will have to be new models. ZeeWolf |
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Onward! ZeeWolf |
Hey all,
I just ordered a cool book (of course that doesn't mean I'll have time to read it ) after reading Dowly's excellent post Memoirs of a Tiger commander. It's called; Panzer Operations: The Eastern Front Memoir of General Raus, 1941-1945 you can check this link out to get a glimpse by clicking the books name. I am certain this book will inspire me in ways you guys will benefit from, ZeeWolf |
Another question: Which patch are you building your expansion upon? I know there was a semi-official patch 1.1 (Which gives me a CTD) and people are still working on an MMP patch, current version is I think 5. Which one will come bundled in the expansion? Or are you doing your own patch?
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Zee
couple of questions. Have you managed to sort the myriad of errors in the in the scripts these are mainly reported in the execution log ?? Also noticed that some of the stock models have errors in relation to collision mesh orientation can these be fixed in the editor, tried hex editing the MS2 files but the they are all in cyrillic and I cant make head nor tail of them. |
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It will be based on the default install. My work started as a patch for the many glitches in the sim, so what I want you to realize that to go from knowing nothing to the capacity of adding new vehicles etc.etc. took months of meticulous, arduous and relentless dedication to making this the tank sim I became convinced it could become. And God only knows this was no easy task I will assure you. As for those who are dedicated to multi-player moding: I am sure they will consider my work as their new foundation for this tank simulation and draw that conclusion themselves. :yep: ZeeWolf |
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sub-Zeedub standards. :03: ZW |
Fantastic :rock:
Zee I am sure that will be case we just need to get our hands on your goodies :yeah:and with your blessing sort the mp aspect :hmmm:. It will truely make this this the king of tank sims. |
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about mp. However I think it would be astonishing to see large numbers of tanks fighting in group tactics on the new large map. :) Zee Ninty T34-85s attacking in waves of thirty http://i327.photobucket.com/albums/k...eenShot124.jpg |
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:yeah::yeah::yeah: |
Whoaaaa 90 what FPS you getting with that Zee
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CPU = 1 x E6750 Duel Core 2 @ 2.66 GHz MB = MSI P6N SLT Platinum Ramm = 4 Gigs 800mhz DDR2 HD = 130 Gig IDE OS = MS Windows 2000 Pro SP 4 GC = MX 8600 GT Twin Turbo 256 Mb ddr3 And the frame rate when the T34s in route from staging area to engagement 13-15 fps. When all guns are blazing they take a hit to 1-2 fps. With no loss of data. An area where I can help guys with slower computers is in the file : T34vsTiger\Scripts\Common\BasePhysicsController.sc ript Here is my class paste- class CBasePhysicsController { // // Base properties // static boolean FixedTimeStepMethod = true; // If thsis flag is true then time step is divide by frequency on steps // with fixed time delta. static float HighEndPhysicsFrequency = 0.03f; // Frequency of physics for update, by default static float MidEndPhysicsFrequency = 0.06f; // Frequency of physics for update, when FPS is slow static float LowEndPhysicsFrequency = 0.12f; // Frequency of physics for update, when FPS is slowest static int Iterations = 2; // Maximum ranges for split update time, if FPS is slow // // Physics properties // // // Contact-constraint properties // Array ContactConstraintProperties = [ 1.0, // The minimum incoming velocity necessary for bounce (in m/s). // Incoming velocities below this will effectively have a // restitution parameter of 0 0.2, // The error reduction parameter value, that controls how // much error correction is performed in each time step. // Typical values are in the range 0.1-0.8. The default is 0.2. 0.00001 // The constraint force mixing value. Typical values are in // the range 1e-9 - 1. The default is 1e-3. ]; } Zee |
General Rule of Thumb
As a General Rule of Thumb concerning the 90 tank steamroller is
you must start blasting from 2 miles (3.2Km) away or kiss your you know what goodbye. http://i327.photobucket.com/albums/k...eenShot129.jpg The T34-85 will fire at you as they are on the march but their accuracy is poor. http://i327.photobucket.com/albums/k...eenShot131.jpg Sturm/ Panzer Units know this well as they know that lead T34s stopping during this type of attack to take aim, can cause havoc among the fallowing Red Army units. http://i327.photobucket.com/albums/k...eenShot128.jpg Very important to remember it's German courage under fire and tactics that can win the day. - ZeeWolf http://i327.photobucket.com/albums/k...eenShot130.jpg |
wow! thanks zee wolf! :yep: this is a great sim it was to good to give up! will you be working on putting in the radio op/hull gunner in the tiger? also i cannot wait for the new AI/playble tanks. :cool:.
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Hi zeewolf, excelent work, I hope you reach all your goals with your project for this sim. I will glady pay money if the result will bring me the tank sim I have waiting for years, Panzer Elite is just to old for my liking.
There is some buzz in others forum like SimHQ about you charging money for your work and if it is legal or not, Just dont care about them, the developers and/or publisher abandoned it righ? so they chossed not to support the game or the customer , that is the booton line. Im very exited of the new Silent Hunter 5, has you seem the last video? If there is a market for sub sims, why not for a tank sim?. In my dreams there is a new tank sim coming, a big budget title, all destructible enviroment, last generation graphics, historical battles and great multiplayer, but while this happen or not, I SUPPORT YOU! |
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Will need to wait and see how it runs your expansion, but also I think that playing with the graphics settings and screen resolution there is room for improvement. Anyway, some months after SH5 is out I will be upgrading computer, and by then I guess medium specs computers will be able to run your expansion in all its glory with no FPS loss at all. |
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Excellent work, mate! This'll be the GWX of tank sims for sure when it's released. :salute: |
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