Quote:
I want to release something for Christmas as an appreciation for the support. As for the add-ons it may be a at best few months away. I was thinking at first I would release some freebies along with a few models (for a reasonable price) as a stop gap between (for me) a major release. I've become convinced, that would prepare and initialize the beginnings of an efficient support foundation, something I am determined must be a crucial part of any release. Please stay in touch. Happy Thanksgiving, ZeeWolf SSoon! http://i327.photobucket.com/albums/k...eenShot036.jpg |
Quote:
Panzer IIIs I call them Tiger Cubs http://i327.photobucket.com/albums/k...eenShot026.jpg |
Awesome stuff! :rock:
Will you be keeping those SS camo uniforms on the soldiers? Would be nice to see normal tunics aswell. :hmmm: |
Quote:
I've fought in a battle of sixty (60) T-34 and Su-85s. Of course I died :cry: but I think I've learned my lesson. The massive tank battle is a major goal. I have yet to experiment more on the game engine maximum, but I will do my best to make sure that I can do all I can to enhance that maximize that number. Happy Thanksgiving, ZeeWolf Note: that the explosion effect has been tweeked. http://i327.photobucket.com/albums/k...eenShot041.jpg |
Quote:
Yes as a matter of fact I do- here's a peak :03: Best Regards ZeeWolf http://i327.photobucket.com/albums/k...eenShot004.jpg |
Quote:
I promise you I'll put "Fighten Commies" in your FC.:salute: Happy Thanksgiving! ZW http://i327.photobucket.com/albums/k...eenShot028.jpg |
Quote:
Maybe if you tell me some of the things that where ignored that you could give me a heads-up on. That would be a good start. Your Help Wanted! ZeeWolf PS: If you can't help me with that, well maybe :DL http://i327.photobucket.com/albums/k...eenCap_090.jpg |
Quote:
Yes, they will be there, I will put up some stuff for the stock guys too. Best Regards ZeeWolf http://i327.photobucket.com/albums/k...eenShot039.jpg |
Well I figured you did, I hoped for some specifics :) I read that the export plugin is designed for Maya 5, is this correct? If it is it's kind of a problem, as Maya 5 was released in 2003 I think, I have no idea where to find that thing nowadays.
|
So I guess the real questions to ask you, Zee, are
Is there a point of anyone else doing any kind of mod work on T-34 until you finish? If yes what would you like to see? As you are aware the game is highly sensitive about scripts and any other mods could well cause a clash with your own, although multiple installs are possible but become tiresome. Do you need modelers? If so I am sure there are plenty of folk out there with models we would all like to see in game. I myself am anxious for a universal carrier :rock: with mortar or of course possibly the flame throwing version. :salute: With the above in mind would take submissions of models you have not already started on to increase the catalog of Armour in game? Of course I assume these would be released in the pending or future mission packs and I guess you would be willing to reimburse any modelers that were deemed by yourself as suitable suppliers. I assume you are aware that as soon as your models are released it is a simple matter to incorporate them into the multiplayer game aspect of T34 and how do you feel about this? Currently the only hindrance I have been able to discern to using non playable models in multiplayer is a script based one. But I think with enough understanding of the scripting syntax it is not impossible to have co-op based multiplayer games in fact that is a goal that I have been working towards in my own small way and I know it was a goal of others also. Your obvious skills with regard to the rigging and importing of models into the game engine has pretty much removed the necessity for me to learn maya. But have you made any attempts to use your models in multiplayer? If so is there any point in me continuing to work on making non player models work in multiplayer? Do you have any insights in that direction that you would be willing to share? Finally have you managed to resolve the issue of ambient sound effects such as wind in trees rivers running and the deathly silence that occurs when you switch of your engine? Many thanks for all your prompt responses and I look forward to seeing more of your work and if possible some in cockpit shots of some of your planned new additions to the playable lists. All the best Balrog |
Quote:
and trade schools that teach the 3d stuff if they could dig up a copy and set you up. Then once you get setup learn the program, then let me know. By that time I probably won't consider the TvT stuff I learned a trade secret :03: Best Regards, ZeeWolf |
The original developers went the road of game balance Vs. historical accuracy. Monstrous Tigers were no more a threat than the t-34-85 and often even in head on duels at 2,000 yards they would often crack your armor. There seemed to be no reason to drive the Tiger at all when they could just charge head on and knock you out without having to flank your position.
Thankfully some modders changed that and put it closer to historical spec |
Quote:
|
|
Mikhyal
PM'd ya |
Quote:
There are numerous minor improvements made to the vehicles during the rebuilds, and the handful of Elephants were more useful than the original Ferdinands, even if only available in even more limited numbers. Total production was around 90 Ferdinands, and only those that survived Kursk were rebuilt into the later Elephant. |
Quote:
2. A separate layer and content file for default structures, cites, towns and bridges rail stations and airfields etc.. 3. Winter and fall season change ability. 4. Progressive time change. Day and night with weather conditions. that's a few off the top of my head. Quote:
Do you need modelers? Quote:
If modelers have stuff they want in the game I'm willing to work with them. The more good stuff the better at this point. But to talk about compensating at this time would be premature because there is no money coming in. But that is certainly a possibility though. Quote:
Quote:
Yes, absolutely. Quote:
Well, I bought T34 vs Tiger because of the ability to mod. However, with my models I feel like the father who will not allow his daughter to be with any man until they are married. Meaning: I would like to be paid before you play. Although I think we can work together on these things. Quote:
That's great, I wasn't sure on that yet. Quote:
The models that are intended for AI use have a new damage model. No longer will yo see a 30 ton tank traveling at 12 miles an hour stop dead in it's tracks when hit. And a knocked out turret will no longer mean a dead tank. It will continue to maneuver a slower speed for awhile before it dies. Quote:
I was unaware this problem. Maybe I could fix it. Quote:
Best Regards ZeeWolf |
Quote:
away (3200 meters +). With the extended maps there is plenty of open terrain. ZeeWolf |
Quote:
worthy drawings so your answer is "Hell Ya!". But it's on the list the list as Ferdinand. ZeeWolf |
:woot:FERDINAND!
|
All times are GMT -5. The time now is 04:22 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.