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Yes, I changed the number of reverse gears. Also I am doing a sound mod too and the first thing that had to be done is change 22.50Khz to 44.1Khz on the Tigers engine, track and gear files. But, remember if you do any work with TvT sound files they need to be 16bit Mono files, not Stereo. And stay with 22.5 and 44.1Khz. ZW :salute: |
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Awesome to hear about new sounds coming, can't wait to hear them! :salute: |
If this game is interesting to somebody - respond!
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welcome aboard!
Dr. Foofenshmirtz!:Kaleun_Salute:
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Welcome to SubSim Foofenshmirtz :sunny:
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Probably that the topic T-34 vs Tiger is dead.
It is a pity! |
If you're asking about Multiplayer then the answer is yes it's dead!
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I see nothing for singleplayer.
Nobody spreads textures, the SoundPack isn't present. RAW cards aren't present,scripts aren't present,new missions aren't present, new models aren't present. All topic is devoted only to work of ZeeWolf, and where the others ? ZeeWolf is silent as the spy, about the MS2 models is silent.:/\\!! |
Nobody tried to force the soldier to throw the grenade?
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Started smelling a little smoke from burnout. :yep: But, like I told you in our e-mails Dr. Foofenshmirtz it is not possible to teach you 3d modeling - so end of story. :doh: It would be great to hear some feedback from you guys though :sunny: Vorwärts Kameraden! ZeeWolf :salute: |
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I am glad that at you everything is all right!
Forgive if wrote something unpleasant. Sadly that with 3D models everything is so bad, in game obviously there are no normal bridges, minefield, 88 mm FLAK 36, machine gunners, in the village there is no toilet:D, kubelwagen, motorcycle BMW R75. The list can be continued. It is a pity that in a topic it is impossible to attach WinRAR, I will attach Scripts in txt, if it is interesting to someone. Today it is a barrel and a mine (I have no mine model), damage as from GunPak40GunHEBulletExplosion. |
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ZeeWolf |
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I suggest to change the mode of firing of standard infantry: quantity of cartridges 150, does on 5 shots with a pause in 5 seconds for a recharge. By the same principle also Nebelwerfer works, only it does on 6 shots with a pause of 90 seconds. Standard Nebelwerfer model, works from CBaseAITask (soldier too), range of firing of 1500 meters as well as in GunPak40, speed of a shell 320. Range decreases with increase in curvature of a trajectory Vector GravityAccel = CPiercing::MortarGravityVector; in the Piercing.script file and Vector GravityVector = CWorldPhysics::MortarVector; in the Physics.script file. Both of these vectors are equal -30. |
Thank you Dr. Foofenshmirtz for the new .Script files.
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@Dr. Foofenshmirtz.
Any way to fix the AI from firing through the forests and hills at the enemy the other side of the hills/forest. A fix for the random spawning of trees in MP on the clients would be great. You can drive around every tree in MP but the other clients will here you pushing over every tree as the tree spawn is client based not server based :) A fix for the spawning in MP, we used to get tanks of both sides spawning in the same area. Just a few show stoppers for the MP and SP annoyances. Thank you for your time Dr. Foofenshmirtz. Jeff |
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Today again about barrels.
It seems strange when near the blown-up barrel there is a safe soldier or the truck.In BarrelPackA and BarrelPackB is still worse - the tank faces them as with the rock.My attempt to change it. |
Dr. Foofenshmirtz, please start your own thread, so your updates do not get lost in the huge ZW thread.
And an error for you, when adding the new scripts. https://www.dropbox.com/s/qnwoyusxh0...error.jpg?dl=0 https://www.dropbox.com/s/qnwoyusxh0...error.jpg?dl=0 |
http://depositfiles.com.ua/uv1nht4oyen0.html
All that I made so far. I checked the barrels in tvtsvn - everything works I took the Russian version of game as a basis http://depositfiles.com.ua/os4cn2bbxvxa.html |
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