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-   -   [REL] Merchant Fleet Mod for Silent Hunter 3 (https://www.subsim.com/radioroom/showthread.php?t=170741)

Stormfly 06-18-10 12:19 PM

...running fine here also in campaign mode using heavyly modded living SH3 V5 including Flakmomkeys interriors and all other important stuff like WAC subs and other important additional mods, which are up to date at current.

it run on XPSP3 2GB ram, grafics mem 512, using XP`s /3GB start option in boot ini, together witch patched SH3.EXE to allow usage of more than 2GB mem. :yep:

pickinthebanjo 06-18-10 01:01 PM

well I just set up a new mod order and I am about to try this again, first gonna make a backup install though as I'm almost certain my computer will crash when I try FM's New interior and MFM

Can't wait till my new computer arrives as I think this one is just to bagged out for this

Jimbuna 06-18-10 04:00 PM

The simple truth is there are too many mods (some conflicting) for SH3.

To quote Kpt. Lehmann "mod soup".

I've personally seen a multitude of mods that are compatable suddenly causing a CTD because of the introduction of 'one mod too many'.

Only time will tell what is compatable with whatever.

Royale-Adio 06-18-10 04:25 PM

So it CTD's with GWX 3?

Wreford-Brown 06-18-10 05:45 PM

Quote:

Originally Posted by Royale-Adio (Post 1422513)
So it CTD's with GWX 3?

The vast majority of people are running it fine with GWX. The problem comes when you try and add other mods.

Royale-Adio 06-18-10 05:59 PM

But am I wrong or I saw some of them already implemented in GWX 3.0?

**EDIT** Nevermind

But which mod are we talking about, 'cuz with GWX3, I have a bazillion of little tweaks like seafloor and torpedo damage, underwater ambiant sounds and things like that.

Stormfly 06-18-10 08:35 PM

i also had CTD without /3gb switch (XP) but "mem patched" sh3.exe, it was running fine in MP only together with empty campaign mod. (much lower mem needs)

I had a low mem issue (XP and sh3.exe) here what caused the CTD by trying it in campaign mode, because i disabled the /3gb switch, which is causing problems when running SH5, but this is easy selectable using boot menue.

=FI=Ghost 06-19-10 02:40 AM

Quote:

Originally Posted by Stormfly (Post 1422294)
together witch patched SH3.EXE to allow usage of more than 2GB mem. :yep:

May I ask what is that patch? Where can I get it?

SirHiggins 06-19-10 06:07 AM

i've got no idea, just wonder if sy could tell me wether any of the installed mods not compatible with this, or any ideas which could make the CTD.

http://thumbnails16.imagebam.com/849...ce84897389.jpg

Stormfly 06-19-10 08:22 AM

Quote:

Originally Posted by =FI=Ghost (Post 1422833)
May I ask what is that patch? Where can I get it?

here you go -> http://ntcore.com/4gb_patch.php

for 32 bit systems (WIN XP) here is my current boot.ini:

[boot loader]
timeout=10
default=multi(0)disk(0)rdisk(0)partition(1)\WINDOW S
[operating systems]
multi(0)disk(0)rdisk(0)partition(1)\WINDOWS="Micro soft Windows XP Professional" /noexecute=optin /fastdetect
multi(0)disk(0)rdisk(0)partition(1)\WINDOWS="Micro soft Windows XP Professional /3GB" /noexecute=optin /fastdetect /3GB /USERVA=2990
C:\CMDCONS\BOOTSECT.DAT="Microsoft Windows XP-Wiederherstellungskonsole" /cmdcons


! dont copy and paste this text into your boot.ini, i dont know why but this text displaying above in this forum have some additional blanks in words "WINDOWS" & "Microsoft" !

only important for you are this options:
/3GB /USERVA=2990

...i would follow the example above and add a second boot choise entry, copying your first entry below it and add above parameters (/3GB /USERVA=2990)

.../USERVA=1660 found to be also good working :sunny:

mookiemookie 06-19-10 03:34 PM

CTD at about 95% loaded on career on both my systems.

System 1:

Win 7 64 bit,
i7 920 CPU
6 GB RAM
GTS 250 graphics card
Steam version of SH3 - fresh install

System 2:

Win XP 32 bit
AMD Athlon 64 X2 dual core
2 GB RAM
nvidia 8500 graphics card
DVD version of SH3 - fresh install

The only mods I had loaded were GWX 3 with the 16 km visuals and the no medals on crew options activated.
:-?

pickinthebanjo 06-20-10 12:19 AM

Just tried it after the 4GB patch and worked first time, I'm also using my torpedo mod, a sound mod I just put together, OLC Gold and ACM Reloaded, TMT, and New Interiors. It crashed later but it seemed unrelated

Oh yeah that was the v3.2 I installed

iambecomelife 06-20-10 12:55 AM

Quote:

Originally Posted by mookiemookie (Post 1423246)
CTD at about 95% loaded on career on both my systems.

System 1:

Win 7 64 bit,
i7 920 CPU
6 GB RAM
GTS 250 graphics card
Steam version of SH3 - fresh install

System 2:

Win XP 32 bit
AMD Athlon 64 X2 dual core
2 GB RAM
nvidia 8500 graphics card
DVD version of SH3 - fresh install

The only mods I had loaded were GWX 3 with the 16 km visuals and the no medals on crew options activated.
:-?

I think the issue behind crashes on fresh installations is hex ID conflicts involving the Liberty Ship (which is parent unit to almost all of the ships). I will try cloning the ships again with Pack3d (still very useful after 4 years!), put together a new version, and see if it improves stability.

mookiemookie 06-20-10 09:18 AM

Quote:

Originally Posted by iambecomelife (Post 1423447)
I think the issue behind crashes on fresh installations is hex ID conflicts involving the Liberty Ship (which is parent unit to almost all of the ships). I will try cloning the ships again with Pack3d (still very useful after 4 years!), put together a new version, and see if it improves stability.

:salute: I hope that fixes it. Would love to give your ships a whirl!

=FI=Ghost 06-20-10 10:18 AM

Quote:

Originally Posted by Stormfly (Post 1422993)

Thank you very much!


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