Quote:
[Flotilla 1.Base 1]Those last two lines are the Longitude and Latitude, as seen at the bottom of the Mission Editor window. I do not know as there is a limit as to how many locations you can have, but I'm sure there is... The line with "...Out..." is the Outside the Harbor location. The "easy" way to find a given location is to use Mission Editor, and open the Campaign_LOC file which is in the Data / Campaigns / Campaign folder, used for both sides... Size the window so that you can see the status gutter at the bottom, and where ever you hover the mouse pointer, you'll see the location in that bottom status gutter. Find the harbor you are after, and zoom all of the way in, checking where your mouse pointer is as you zoom in... |
thank you :Kaleun_Salute:
|
Does anyone know how can we fix missing convoy reports? I am having trouble finding the problem.
|
If you are referring to the little text messages you get, and the little icon on the NavMap, that is controlled by (as an example):
[RndGroup 40]The ReportPosMin is the number of minutes between reports, while the ReportPosProbability is the percentage of chance that it does the reporting. So this is every 4th time through every 33 hours... any negative number for ReportPosMin would mean a "No report"... |
Quote:
|
Ahh... that would be those little icons in the Menu folder... I would have to dig through my "documentations"... which are an absolute mess... probably lost to posterior - er, posterity :O: - perhaps someone else remembers which one(s) you need to re-enable... Most times, if you get a report, just make an "X" where they report it, and draw a rough line for direction. I will sometimes, if there is not too much going on, and I haven't gotten lazy about it, I will use the compass and draw a small circle around my mark, so it is visible at small zoom levels.
|
Thank you for your insights. Also maybe you know how to make that you could detect aircraft a bit further?
|
Why - radar, of course... :har:
but seriously, I cannot remember for certain, whether the sensors.cfg or the sim.cfg in the Data / Cfg folder does the most... but there is a "balance" there that can be difficult to achieve. You might be able to make night surface attacks possible, but will the ships shoot at each other before 2400 yards? Will your crew shoot at airplanes before the bomb hits? That sort of thing. If you increase the AI Visual, it affects enemy as well as friendly forces... that of course, can also affect your torpedo targeting distance as well... |
All times are GMT -5. The time now is 12:01 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.