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-   Wolfpack (https://www.subsim.com/radioroom/forumdisplay.php?f=277)
-   -   Development Updates (https://www.subsim.com/radioroom/showthread.php?t=226377)

blackswan40 03-06-20 06:22 PM

I like the new end Results Screen and the news on the Mission Editor is the Icing on the Cake for sure

https://www.subsim.com/radioroom/pic...ictureid=10866

Usurpator 03-07-20 10:20 AM

Weekly update
 
Hello everyone!

After a lot of work the new patch is finally up and running.
This patch changes the way that the clients connect to the host.
Before this patch, clients connected to a Steam lobby, and used
that lobby to exchange data. If the player’s connection to the lobby
(the Steam server) was severed, they got disconnected from the game.
If this player was the host, everyone got disconnected.
The new system only uses Steam’s servers to announce the game, everything else happens peer to peer.
This should solve most connection issues.
This patch has taken a lot longer to make than
we anticipated, and we are sorry that you had to wait
longer than expected.

But why haven’t we finished making the
Scapa flow mission yet?
What’s taking so long?
Instead of just making a single mission, we have decided
to build a general purpose mission editor.
This mission editor will be made available to players,
and missions will be shareable via Steam workshop.
To that end, we are making a global world map (2D and height map),
so that we can make missions everywhere in the world.
This is what’s taking so long.

We are aware that it's been a while since the last patch,
and that you are eager to see new content in the game.
We understand this, and we try to make decisions that
will enhance the game's development in the long run even
if it seems tedious at times. To facilitate more frequent patches,
we will be releasing some of the other items on our
roadmap before the scapa flow level (and level editor) is completed.

Best regards,

Oscar & Einar

Patch 0.21
Reworked netcode.
Fixed Navigator bot plotting bug when reversing.
Calibrated papenberg meter.

PL_Andrev 03-08-20 08:00 AM

Quote:

Originally Posted by Usurpator (Post 2653023)
Hello everyone!
But why haven’t we finished making the
Scapa flow mission yet?
What’s taking so long?

Instead of just making a single mission, we have decided
to build a general purpose mission editor.

Ouh!
Thanks God...
I told you about this feature years ago...
:yeah:

Quote:

Originally Posted by Usurpator (Post 2653023)
This mission editor will be made available to players,
and missions will be shareable via Steam workshop.
To that end, we are making a global world map (2D and height map),
so that we can make missions everywhere in the world.
This is what’s taking so long.

Now, mission editor, ship editor, playable warships
and this will be game we're waited for.
:up:

derprophet 03-09-20 02:56 PM

Quote:

Originally Posted by MadSin (Post 2652287)
This must be done. Enter, for a small additional fee, the opportunity to make your submarine more exclusive. Add your own emblems, hull color, or hang your own photo in the captain's cabin). And before we're too late, you need to move the game to another engine. I would very much not want Wolfpack to suffer the fate of Hellion

Unity is a great engine when used by competent developers. It has a bad reputation because horrible developers use it as it's free and don't have a license so bad games have a big made with Unity splash screen before the game initializes.

MadSin 03-09-20 05:09 PM

Quote:

Originally Posted by derprophet (Post 2653370)
Unity is a great engine when used by competent developers. It has a bad reputation because horrible developers use it as it's free and don't have a license so bad games have a big made with Unity splash screen before the game initializes.

I, unfortunately, do not yet know an online game on this engine that works well. If you know, please show me , I really want to believe it)

THE_MASK 03-10-20 12:31 AM

Mission editor and steam workshop , thankyou .

Onkel Neal 03-11-20 09:37 AM

v 0.21a
Fixed player name synch bug
Fixed player image synch bug
Fixed ping sound bug

v 0.21b
Fixed lobby visibility (friends only lobbies were visible to
everyone, but rejected all non friends without error message).

gurudennis 03-11-20 05:22 PM

Thank you for the quick fixes!

Usurpator 03-13-20 01:41 PM

Weekly update
 
Hello everyone!
We have spent this week fixing bugs that
showed up with the latest patch,
as well as some previously reported.

Usurpator 03-20-20 02:54 PM

Weekly update
 
Hello everyone!
We've spent this week updating and improving the radio. The patch will be released shortly.

Usurpator 03-27-20 10:41 AM

Weekly update
 
Hello everyone!

This week we have finished work on the new radio system. The new system has two modes: Simplified and advanced. The mode is set in the lobby settings before starting the game. In simplified mode, players type in messages using the keyboard, but unlike before, the message can be typed out in full, without having to pause between each letter while it is being sent. In advanced mode, the morse key functions like it does in real life. Players will have to learn morse code in order to use this system. The new system uses fixed receive channels for each U-boat. Channel 1 is used to broadcast to all U-boats.

Other changes:
The diesel engine now stops working at 8 meters.
Increased underwater friction when running diesel engines.
Enemy ships are now more prone to ramming u-boats.
Periscopes can now be damaged by collisions.

https://www.youtube.com/watch?v=7lhtIujKHbI

Noobicum4Ever 03-29-20 01:46 AM

Amazing!

Usurpator 04-03-20 04:11 PM

Weekly update
 
Hello everyone!
This week we've added a few more features to the radio as well as fixing some of the recent bugs. A new patch will be released shortly.

Usurpator 04-10-20 06:53 AM

Weekly update
 
Hello everyone!
This week we have worked on the radio, and fixed some bugs. The new patch adds rebindable hotkeys for sending morse, and in game notepads for plain and cipher text. The patch also adds four rebindable iambic hotkeys. These will allow the player to send perfectly spaced dots and dashes. This patch also addresses some AI bugs that were present in the last patch.

Patch notes:
Added rebindable morse send key.
Added plain and cipher text input fields in morse key and Enigma use states.
Added iambic morse buttons with custom keybindings (thanks Folko).
Added ability to raise and lower direction finder antenna.
Added toggle for morse alphabet in send view.
Fixed escort not pursuing bug (thanks gurudennis).
All sunk ships now count towards objective completion, even if the responsible u-boat gets destroyed while the ships are sinking.
It is now possible to use the chat while looking at the map.
Fixed UI interaction bugs.
Reduced maximum compressor depth.
Reduced compressed air cost for torpedo firing .
Reduced compressed air cost for starting the diesel engines.
U-boats can no longer receive radio messages below send depth.

Onkel Neal 04-12-20 09:53 AM

Big new feature for Wolfpack coming soon :shucks:

Fidd 04-12-20 05:13 PM

Quote:

Originally Posted by Onkel Neal (Post 2662586)
Big new feature for Wolfpack coming soon :shucks:

Playable escorts! Wahaaaaay! :Kaleun_Cheers:

derstosstrupp 04-12-20 06:09 PM

Quote:

Originally Posted by Onkel Neal (Post 2662586)
Big new feature for Wolfpack coming soon :shucks:

Alright now I’m dying to know, is it the PvP escorts or something else?

Onkel Neal 04-12-20 09:43 PM

Quote:

Originally Posted by Fidd (Post 2662740)
Playable escorts! Wahaaaaay! :Kaleun_Cheers:

Too soon for that, but it is something on the Roadmap.

Noobicum4Ever 04-13-20 04:40 AM

Naval Academy?

ceh 04-13-20 06:04 AM

Scapa Flow?


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