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-   -   AOD out of the box functions that SH3 didn't have. (https://www.subsim.com/radioroom/showthread.php?t=243663)

John Pancoast 01-23-2020 02:14 PM

AOD out of the box functions that SH3 didn't have.
 
I like SH3. But look at the differences out of the box between the two. Crazy that a game made years later didn't have the same at a minimum. Wasn't for modders adding some of these......I won't add atmosphere, etc. as though AOD does better in these gray areas too, I'll just list black/white functions.

1. Abandon boat
2. Varying crash dive times (not just between sub types either).
3. Correct and realistic Allied air power, etc.
4. Accurate damage model.
5. Radio reports that follow the historical timeline that are pertinent to your boat. I.e., don't use radio because of rdf, etc.
6. FIDO torpedo attacks.
7. Wolfpacks. Not only that the player could call in, but they would also send signals to call in the player to a convoy.
8. Accurate convoy and escort group sizes.
9. Realistic sinking/damage.
10. Accurate and helpful hydrophone situational awareness.
11. Challenging, realistic AI. Even with the great work done in the megamods, the SH3 AI pales in comparison.
12. Ability to save the game almost anywhere, anytime.
13. Time compression that can be used at any level without it affecting the game.
14. Convoy evasion tactics; zig-zag, etc. Along with this, escorts that have unpredictable search patterns while escorting.
15. Accurate weapon power.
16. Moonlight affects visibility (still not in SH3).
17. Weather affects ship speeds. Along with this, a weather system that worked.
18. Different depth charge types modeled.
19. Different escort attack types modeled.
20. Affect on boat (leaks, etc.) if running on silent running.
21. Flags, crew, and pennants on your boat.
22. Accurate, working RWR function (still not in SH3).
23. Ships fire flares when hit.
24. A chronometer that is accurate with torpedo impact time estimates.
25. Depth charge explosion effects briefly masks your noise.
26. Milk cows
27. Convoy ship noise could be used to cover your subs submerged noise. (not modeled in SH3).
28. Your sub underwater speed affected your sonar man's ability; to fast, he wouldn't hear anything. Not so in SH3.
29. Your sonar man couldn't detect things with the sub surfaced. (Took Hsie to fix this in SH3. What a silly, basic flaw).
30. Sunset/rise information.
31. Huff-duff.
32. Ability to send radio message from periscope depth as in real life. Still not available in SH3.
33. Much more accurate torpedo failure rates even including the various mods for SH3.
34. Better AI "listening". I.e., if one chooses to do repairs or load torpedoes, it can increase the chance of detection. Not so in SH3.
35. Single ships actually do evasive maneuvers if they spot you vs. the silly snake dance done in SH3.

Off top of head. Probably more; maybe I'll add them as I remember them.

Subnuts 01-23-2020 05:25 PM

I started a similar thread before SH5 came out.

https://www.subsim.com/radioroom/sho...d.php?t=160755

I agree. It's weird how so many features which were present in classic subsims have disappeared over the years.

John Pancoast 01-23-2020 05:51 PM

Quote:

Originally Posted by Subnuts (Post 2645898)
I started a similar thread before SH5 came out.

https://www.subsim.com/radioroom/sho...d.php?t=160755

I agree. It's weird how so many features which were present in classic subsims have disappeared over the years.




Good link. Imagine the time they could devote to more important work if they just didn't do things like:


- no silly opening movie.
- no silly music files.

- no external views, event camera, etc.


etc, etc.

derstosstrupp 01-23-2020 08:44 PM

I still play AOD! Still stands the test of time. If it had manual targeting I’d never leave the house.....

derstosstrupp 01-23-2020 08:51 PM

You fellas familiar with this?

http://web.archive.org/web/200312270.../contents.html

These guys ran a campaign using AOD. I try and abide by the “phase 5” realism rules in there to heighten the experience (under realism settings). Check out phase 6 for some laughs!

John Pancoast 01-23-2020 09:37 PM

Quote:

Originally Posted by derstosstrupp (Post 2645922)
I still play AOD! Still stands the test of time. If it had manual targeting I’d never leave the house.....




Me too ! Also, thanks for the links below.

John Pancoast 01-23-2020 09:41 PM

Quote:

Originally Posted by derstosstrupp (Post 2645924)
You fellas familiar with this?

http://web.archive.org/web/200312270.../contents.html

These guys ran a campaign using AOD. I try and abide by the “phase 5” realism rules in there to heighten the experience (under realism settings). Check out phase 6 for some laughs!

Looks like that info. there is from the Sub Commander's Handbook.

John Pancoast 01-23-2020 10:16 PM

Quote:

Originally Posted by John Pancoast (Post 2645930)
Looks like that info. there is from the Sub Commander's Handbook.




Ha ! Found all the other links on that site. Very good info. and a few laughs too !

Walter Kurtz 02-06-2020 10:06 AM

Quote:

Originally Posted by derstosstrupp (Post 2645924)
You fellas familiar with this?

http://web.archive.org/web/200312270.../contents.html

These guys ran a campaign using AOD. I try and abide by the “phase 5” realism rules in there to heighten the experience (under realism settings). Check out phase 6 for some laughs!

I was a member of Abaddon’s Wolfpack group back in the 90’s. Have been trying to find a group like it ever since!

derstosstrupp 02-06-2020 01:58 PM

Quote:

Originally Posted by Walter Kurtz (Post 2648089)
I was a member of Abaddon’s Wolfpack group back in the 90’s. Have been trying to find a group like it ever since!

That’s great to hear! I’ve always loved that site. A lot of thought and care went into it, that’s clear. I took a lot of inspiration from it for the campaign I run for Wolfpack to be honest. Now, we’re not on the level of the uniforms etc, but we have guys doing KTBs, role playing in game (which Wolfpack as a co-op sim is really designed for), etc.

I wonder what became of Abaddon?

John Pancoast 02-21-2020 03:22 PM

In the middle of 1942 with my latest AOD campaign. Under a convoy, using it's noise to hide from three escorts. What a great, great game.


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