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-   -   Sh3 Speech Recognition with ModSoup? (https://www.subsim.com/radioroom/showthread.php?t=217165)

redsocialist 12-08-14 02:01 AM

Sh3 Speech Recognition with ModSoup?
 
Hey everyone, I am hoping there is someone out there that enjoys using Sh3 Speech like I do, but also using Flags, New interiors, the 1920x1080 resolution, and has updated the files or something so they are all compatible? Can someone help me, or explain how I can fix up the key commands list so for example, the observation scope is raised in the command room from (new interiors) when i say :raise observation scope".

PLEASE HELP!

BigWalleye 12-08-14 07:40 AM

Quote:

Originally Posted by redsocialist (Post 2267035)
Hey everyone, I am hoping there is someone out there that enjoys using Sh3 Speech like I do, but also using Flags, New interiors, the 1920x1080 resolution, and has updated the files or something so they are all compatible? Can someone help me, or explain how I can fix up the key commands list so for example, the observation scope is raised in the command room from (new interiors) when i say :raise observation scope".

PLEASE HELP!

Been using SHSpeech/SH3Speech for a couple of years and won't play withut it. Like to mod up my games pretty heavily, and soon realized that I was running into the same problem you describe. So I made a custom commands.cfg file, implementing every command I needed. I just install it last, after all the mods that have their own commands.cfg and it fixes everything.

It's a two-step process. First, you edit the commands.cfg and assign every command you need to a key binding. If you don't want to edit the file directly, you can just use Setkeys or SH3-GWX Setkeys v1.3. (Google and it shall be given unto you.) The second one kies - it works fine with any installation, not just GWX.

Now, you have to edit the SH3Speech files. Make sure that all the key combinations you use are listed in key_codes.csv. Then define your new key bindings in key_commands.csv. Add any new commands you want to use. (There is no command to "Open hatches" in stock SH3Speech, for example.) The open voice_commands.csv and make sure the command IDs are all correct. Again, add any new voice commands you want to use ("Shut the doors!") and tie them to the new command IDs you defined in key_commands.csv. Drop all these edited .csv files into the appropriate folder in SH3Speech. (I'd suggest setting up a new .csv folder.)

Now make your new commands.cfg into a mod. Make a folder path My_keyboard/Data/Cfg/commands.cfg. Drag My_keyboard into JSGME and activate it last.

To debug your new keyboard setup, remember that SH3Speech can be reloaded while SH3 is running, with no harmful effects. When you find an error in voice command actuation, ALT-TAB out of SH3, close SH3Speech, and fix the error. Then relaunch SH3Speech, resume SH3 and continue your test.

The whole project should take an hour or so.And then you will have a keyboard that will work with all your mods and with SH3Speech.

I have done this for my own setup. I would offer to share it, but it is unique to my own mod list, so may not work for you.

Good luck and good hunting.

redsocialist 12-09-14 01:38 PM

Quote:

Originally Posted by BigWalleye (Post 2267067)
Been using SHSpeech/SH3Speech for a couple of years and won't play withut it. Like to mod up my games pretty heavily, and soon realized that I was running into the same problem you describe. So I made a custom commands.cfg file, implementing every command I needed. I just install it last, after all the mods that have their own commands.cfg and it fixes everything.

It's a two-step process. First, you edit the commands.cfg and assign every command you need to a key binding. If you don't want to edit the file directly, you can just use Setkeys or SH3-GWX Setkeys v1.3. (Google and it shall be given unto you.) The second one kies - it works fine with any installation, not just GWX.

Now, you have to edit the SH3Speech files. Make sure that all the key combinations you use are listed in key_codes.csv. Then define your new key bindings in key_commands.csv. Add any new commands you want to use. (There is no command to "Open hatches" in stock SH3Speech, for example.) The open voice_commands.csv and make sure the command IDs are all correct. Again, add any new voice commands you want to use ("Shut the doors!") and tie them to the new command IDs you defined in key_commands.csv. Drop all these edited .csv files into the appropriate folder in SH3Speech. (I'd suggest setting up a new .csv folder.)

Now make your new commands.cfg into a mod. Make a folder path My_keyboard/Data/Cfg/commands.cfg. Drag My_keyboard into JSGME and activate it last.

To debug your new keyboard setup, remember that SH3Speech can be reloaded while SH3 is running, with no harmful effects. When you find an error in voice command actuation, ALT-TAB out of SH3, close SH3Speech, and fix the error. Then relaunch SH3Speech, resume SH3 and continue your test.

The whole project should take an hour or so.And then you will have a keyboard that will work with all your mods and with SH3Speech.

I have done this for my own setup. I would offer to share it, but it is unique to my own mod list, so may not work for you.

Good luck and good hunting.

:wah::wah: That seems like a very complicated and tedious process! I tried editing the commands manually, but never used these other programs. I think you should send me yours then ill edit from there. Thanks!

BigWalleye 12-09-14 02:15 PM

Quote:

Originally Posted by redsocialist (Post 2267364)
:wah::wah: That seems like a very complicated and tedious process! I tried editing the commands manually, but never used these other programs. I think you should send me yours then ill edit from there. Thanks!

Please post your mod list and I'll see what I can do to make things fit. In particular, which 1920x1080 mod are you using?

redsocialist 12-09-14 03:35 PM

Quote:

Originally Posted by BigWalleye (Post 2267370)
Please post your mod list and I'll see what I can do to make things fit. In particular, which 1920x1080 mod are you using?

Ahnenerbe WideGui 1920 x 1080

I do the Speech mostly in German. Here is my modlist:

Waterstream+Exhaust Combi V2.3 for GWX3
GWX_DFa-Flag&Pens_2010
LifeBoats&Debris_v4
Ultimate Aircraft Soundmod
Torpedo damage Final ver2.0
Supplement to V16B1 (JSGME)
Scirč-Tikigod- repeated order
GWX - Enhanced Damage Effects
SH3_LongPatrol_scriptV1.1
SurfaceEngineStartUp
WH_VIIB_Plain_2048
Sobers 3D waves
B25_Deck_Crew_Ambient
A Green Atlantic 8k Less Murky
Das Boot Clothes
Dertien No Rank On Crew
Crash Dive 20 Metres!
Ice Age
b25_SF_Grass_Full_V2
Anvert 1920x1080p
FM_NewInterior v2.1D

BigWalleye 12-09-14 04:23 PM

Quote:

Originally Posted by redsocialist (Post 2267385)
Ahnenerbe WideGui 1920 x 1080

I do the Speech mostly in German. Here is my modlist:

Waterstream+Exhaust Combi V2.3 for GWX3
GWX_DFa-Flag&Pens_2010
LifeBoats&Debris_v4
Ultimate Aircraft Soundmod
Torpedo damage Final ver2.0
Supplement to V16B1 (JSGME)
Scirč-Tikigod- repeated order
GWX - Enhanced Damage Effects
SH3_LongPatrol_scriptV1.1
SurfaceEngineStartUp
WH_VIIB_Plain_2048
Sobers 3D waves
B25_Deck_Crew_Ambient
A Green Atlantic 8k Less Murky
Das Boot Clothes
Dertien No Rank On Crew
Crash Dive 20 Metres!
Ice Age
b25_SF_Grass_Full_V2
Anvert 1920x1080p
FM_NewInterior v2.1D

PM headed your way. Make that 2.

-BW


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