![]() |
Quote:
|
Quote:
|
Hi Usurpator, FYI I have replied to your merchant guy and sent various merchant ship pictures & plans; please let him know! I will be sending more in the coming days.
|
Quote:
|
Weekly update
Hello everyone! Don't miss the Q&A on Discord February 7:th 17-22 GMT.
If you have questions regarding the project we'll be there to answer them. This week I've continued modeling the U-boat's new compartments. Koji is working on the new merchant ships and Axel is working on expanding the net code. Oscar is working on the new water asset. Here is a video showing some work in progress. https://www.youtube.com/watch?v=GNm5DFW_6KU |
The waves look much improved. :up:
Was going to say that the scale looked a bit off but the latest images are excellent. They have a realistic, "ripply" look that truly imitates actual wave structure - instead of the basic ripples in older games like Silent Hunter 3. A few flecks of foam maybe would be icing on the cake! I've noticed that you can get whitecaps/foam on the water even in relatively light winds, IMO it would be a nice touch. It would be interesting if sea-state played a role in ship damage; in WWII when a ship was hit, high seas would often progressively worsen damage. Bulkheads would collapse and damage control was more difficult ... I read of one case where a tanker (MV Sitala) snapped completely in half when she got caught in a gale after being torpedoed. |
Looks glorious !
Will the sea state have an impact on the sub's visibility -- as seen from a convoy / DD perspective ? The heavy seas are clearly going to bring realism to the hunt. Tracking and ID'ing a target will be much more of a challenge but can we expect the enemy to also "suffer" in rough seas ? Cheers, Lost |
Tell Koji thank you for his comments and that I have submitted replies, including another batch of merchant pictures! Sorry for not noticing he had responded. Fascinating to see this project take shape. :up:
|
Weekly update
Hello everyone!
This week I've continued modeling the U-boat's new compartments. Koji is working on the new merchant ships. Axel is working on expanding the net code. Oscar upgraded the game engine to the latest version of Unity, and is continuing work on integrating the new water asset. https://cdn.discordapp.com/attachmen...47733514/1.png https://cdn.discordapp.com/attachmen...67744778/2.png https://cdn.discordapp.com/attachmen...86570065/3.png |
Wow I need my topp man Eric fix right now
https://www.youtube.com/watch?v=q2CAsfohSEA Keep up the Great work guys :Kaleun_Salute: |
It's looking very nice!!
|
Looks gorgeous... but expected a little foam about ship.
:hmmm: |
So, it does look pretty good but it also looks positively impossible to gauge the height and distance to ships with these waves. Im sure it looks better, but do the waves actually make it a better game ?
|
Quote:
|
Quote:
|
All times are GMT -5. The time now is 03:57 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2023, Jelsoft Enterprises Ltd.
Copyright © 1995- 2023 Subsim®
"Subsim" is a registered trademark, all rights reserved.